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[SPOILERS] Dazed and scooter play Stalin of Vikings and make a big mess

No worries about not updating, I was just kidding! smile that stinks about Holmes, but hey, your GNP is still awesome.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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T176-177 report. Nakor did not accept our offer, but did offer this:

[Image: t176_nakor_map.JPG]

Hesistated and said sure. Probably meant nothing at all. Rego offered this, which sounded fine by me:

[Image: t176_rego_offer.JPG]

We needed the health anyways.

[Image: t176_units.JPG]

I'm thinking Nakor may be more receptive to the city swap after this. We also have another settler ready, but I may pause on that until the military units we want as protection get up here. Then logged in for this turn and Krill is offering OB:

[Image: t177_krill_ob.JPG]

Nope. Can't declare war yet, but I'd like to as soon as we can:

[Image: t177_krill_situation.JPG]

Surely he knows this is comign though as he's cleared out all his ships. I'd like to just hassle him because we can, but honestly we're not going to gain a lot. New city:

[Image: t177_newcity.JPG]

This will need to be renamed sometime soon.
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Any updates?
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Yeah. I've been busy and it's been a stream of not great news lately. The main problem was realizing we probably can't beat Nakor to Taj. Then Krill has been a headache. Finally the peace treaty ran out but the damage was done:

[Image: t178_krillwar.JPG]

I passed through. Btw, it is nice to see that our gpt at 0% science is considerably better than Krill's. For whatever that's worth. Anyways, Krill offered peace again:

[Image: t179_krill_peace.JPG]

I said no. I don't have the resources for a hot war, but I have no reason to sign peace either since I don't fear him necessarily. The main issue is I want Nakor to stay on my side, and remaining at war with Krill may prompt him to join in? I'm desperately hoping so. If Nakor decides to declare on me, this game is over even more than it already is. I'm just hoping he acts in MY best interest really lol. Mist stole Machinery from us:

[Image: t179_machinery.JPG]

That's annoying, but whatever, we'll be back with Rifles, son. THEN we'll see who's laughing wink. His reckless EP spending meant I got a turn to look at all his cities. NEATO.

[Image: t180_bluegrass.JPG]

[Image: t180_crabgrass.JPG]

[Image: t180_bentgrass.JPG]

[Image: t180_nimblewell.JPG]

A Temple of Artemis build..? Really not understanding that one considering he has only contact with me and I don't sign OB with him AND he has no island cities so... he literally has no trade routes except continental domestic routes. That has to be a fail-gold endeavor, which would make some sense (except ToA is sometimes just not built). Anyways, the bad news on Krill:

[Image: t180_krill.JPG]

We could have beaten him to a couple of these spots, but he also ferried over a crapload of horse archers, and there's no way we could have handled those, so the poor island of Holmes is lost. Frustrating.

So anywaays, we're currently plowing through Liberalism and we're about to pop a great person. I'd really like to using Liberalism on something like Economics, but for right now I'm just teching Liberalism as fast as we can. Right now, we're the only people capable of teching it. The plan is to just get as close as possible to finishing it, then we'll continue teching other things. If I see Nakor tech something OTHER than Nationalism, we'll pop Nationalism real quick and make a run at the Taj, but I believe he's teching that right now (and has been for a good while) and will rush it as soon as it comes in. So right now, I'm not particularly motivated to use Liberlism for Nationalism.

We'll get a great person in Scarlet in about 2 turns. Again it's a grab-bag of random things of what it could be. There's a SLIGHT chance it could be an engineer, in which case we'll pop Nationalism and rush Taj. The odds are in the mid to low 20s I believe percentage-wise, so I'm not getting my hopes up too high. Anything else, and I think we'll just use it on a golden age, get into Caste for awhile, and tech hard. Tech goals is basically to get the Economics Merchant and then tech towards Rifles. I have a General that's been sitting for forever. The plan for that will be once I get Rifles, I'll dump a bunch of XP on some Zerks and upgrade them all to Rifles for a very quick Amphibious Rifles forces. That should do a bit of damage. I'll probably use that on Mist, but there's a chance I use it on Krill instead. My other goal is to transition into Caste at some point and really start relying on Representation a lot more heavily to work ourselves off of Colossus (that's going to SUCK to obsolete that), but for now I've been pushing growth on Colossus coast. I probably won't use this Scarlet GP on a golden age immediately, I'll probably wait for a slightly better time.
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Praise be to the RNG!!! I am no longer allowed to complain about RNG luck for at least 50 turns. We just caught a massive break.
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scooter Wrote:Praise be to the RNG!!! I am no longer allowed to complain about RNG luck for at least 50 turns. We just caught a massive break.

Great Engineer?
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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Metal pop?
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Merovech Wrote:Great Engineer?

26% odds suckas!!!

[Image: t184_engineer.JPG]

Seriously, this is significant. We had basically conceded Taj to Nakor because of his Engineer, but now that we got this, we Lib Nationalism at end of this turn and next turn rush the Taj. Given that we own MoM, that's a big break. Hopefully we can put it to good use. Double MoM golden age coming up. Looking forward to some Caste action for the first time this game. smile
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Full report for T182-184 will come tomorrow, I have screenshots piled up. The only way we lose Taj now is if Nakor finishes Nationalism at end of this turn and also rushes Taj next turn and we lose a coinflip. Not impossible still. But I did confirm that he does not yet have Nationalism.
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That'd still be some serious fail gold, so at least you could deficit research for awhile anyway if worse came to worse.
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