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[SPOILERS] scooter's Industrial Revolution

Dreylin is finally making his move. CivStats says that he captured a Donovan city, looks like one of the smaller ones (size 5?) judging by the points transferred. It's bad news that we don't have five more turns to build up ourselves, but good news that this attack didn't come five turns sooner. We're going to need to build that army ASAP and then set about poaching whatever we can get from this conflict. I hope that Donovan, with his cannons and infantry, can give us some time and bloody Dreylin a bit.

If we can vulture 3-4 cities from Donovan, I'd consider that a huge success. But we're going to need 5-10 turns to train our military and move them into position. Cross your fingers that Donovan can hold out that long.
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And there it goes...
civstats Wrote:5/26/16 9:14 pm Dreylin Score increased to 1901
5/26/16 9:14 pm Donovan Zoi Score decreased to 1452
5/26/16 9:00 pm Dreylin Logged in
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Turn 313

So I heard there's a war you'd like to hear about. Here it is:

[Image: t313_war1.JPG]

Er, what? That wasn't the one. No idea what's going on here, but hey, BGN just trashed their trade routes, so REM will take an income hit. Yay? No cities changed hands, and I didn't see any war weariness either.

[Image: t313_war2.JPG]

The main event. Dreylin captured this puzzlingly settled island city (330 hammers for that?). I'm guessing he's going to absolutely load the city up with rebased airships and chip Donovan to death with them.

Honestly, I'm pretty concerned that Donovan may not last long enough. We'll see. The good news is that this time we should be able to back up any poaching we do. We'll have a real army this time unlike our cardboard cutout defense last time around. You know, if Donovan lasts that long anyway.

If not, this is a pretty big bummer for us. I was really hoping Dreylin and REM would go fight over BGN's corpse while we cleaned up Donovan, but I guess not. Donovan does have Infantry, but he hasn't built many of them as far as I can tell from the graphs. He doesn't have nearly enough to survive the Khmer horde I'm afraid.

[Image: t313_engineer.JPG]

The good news of the turn! Those 800h combined with overflow + base production was enough to polish off the remaining 200 hammers and land this wonder. It's nice to have, but it'll be even better if we can unlock West Point.

[Image: t313_pen.JPG]

Settled a new city this turn. It took me several minutes of digging through thread archives to find any suggestions. Since we have two more cities coming up, feel free to suggest away on names even if it's a repeat. Just keep in mind the 15 character limit.

[Image: t313_settler_south.JPG]

I went ahead and included both the rifle and the infantry here since defending Cotton Gin doesn't feel really necessary. Let me know if there's a good reason I'm missing, and I'll revert it next turn. Realistically our defensive needs in this island region are temporarily lessened now that Dreylin is obviously busy elsewhere.

[Image: t313_buildings.JPG]

To answer the infrastructure question. Pretty barren!

[Image: t313_demos.JPG]

Build Research makes it look pretty good.

[Image: t313_overview.JPG]

Friends, Germans, Countrymen, lend me your beakers.
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I suggested Antiseptic (redux) and Anaesthesia for possible poached city names in order to use medical stuff for soldiers, I would suggest Antibiotics as well but you've already got Penicillin.

For a canal city you could use Hydraulic Ram, which would have been used to pump water into locks.

South Island has Battery, sticking with an electricity theme I would suggest Dynamo for that city.

For some general purpose names which have previously been suggested, Sewer System is another nice germ theory advancement vital to industrial era cities. Barbed Wire would be appropriate for a border city.
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One reason why you might want to detour to Physics: you've got a very wide border with Dreylin, which means defenders have to be spread out - and the thing with Airships is that when you pick an angle of attack, they can all rebase, and then the following turn the entire Airship fleet can be employed to support the attack. That can be countered somewhat by taking the offensive initiative and forcing him to respond (in your case, Nav2 warships would be the best avenue for that), but it's still something to consider.

Edit: Although I guess Machine Guns do have an intercept chance, so you will get at least something if you go straight to Combustion. However, my testing seems to indicate that only one Machine Gun in a stack actually gets a chance to intercept each time, so that's a limited protection.
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Aeroplane twirl
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Following Epoxy's lead, given how apparently airships shape Industrial-era warfare in this game (lol?), Dirigible or Zeppelin would be a good name.

Do you have Machine Tools as a city yet? I was playing Innovation the other day, and boy howdy is it a useful invention in that game.
Civ 6 SP: Adventure One 
Civ 4 MP: PBEM74B [3/4] PBEM74D [3/4]
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How about typewriter? You've got all these cities building research, but you don't want all those scientists writing everything in longhand!
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Along with the Kaplan Turbine I also suggest Bunsen burner for a Science city.
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If you think time is of the essence on military buildup, would it be urgent enough to scrap Fascism/GG plan and start cranking units 2 turns sooner?
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