Cliff's Notes: The Spanish are up to 13 pop. The Germans are up to 13 pop. CivFr is up to 23 pop and researched an ancient tech in 3t. CivPlayers received land points. Univers is up to 25 pop and researched an ancient tech in 1t.
Demos:
The demos above are immediately after the turn rolled. Again, lots of score increases. There were 6 new pop points as per the F8 screen (I really should make sure to get the values from near the end of turn).
Team
Score
Pop
Tech
Land
Wonder
RB
5
5 (+2, pop 24)
Spanish
5
5 (+2, pop 13)
Germans
5
5 (+2, pop 13)
CivFr
8
2 (+1, pop 23)
6 (1 ancient in 3t)
CivPlayers
4
4 (6 tiles; holy city culture)
Univers
8
2 (+1, pop 25)
6 (1 ancient in 1t)
Rival total population rose with 189000, rival best with 42000 (479->521) and rival worst went from 45000 to 75000. Rival total soldiers rose with 23000, rival best rose from 104000 to 111000, and rival worst from 39000 to 40000. An additional five land tiles were claimed.
The Spanish grew 2 pop, and reached 13 total. The Germans continue to be the rival worst in population, growing 2 size 2 cities to size 3, reaching 13 pop. CivFr grew a city from size 4 to 5 (rival best increase of 42000), have a total 23 pop, and researched an ancient tech in 3t. CivPlayers received 4 land points from when the Buddhist holy city expanded borders on T57. Univers grew 1 pop, total of 25, and researched an ancient tech in 1t.
Of the power increase, 2000 came from pop. The Spanish are now confirmed as the rival worst in power, at 40000. I guess the Germans have finished another axe as well, leaving 15000 for techs and other units.
I pencil in Fishing for Univers, and Sailing for CivFr, but both are very tentative.
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Univers beat us as the first team to seven cities. Their city G was settled T77 and claimed 5 land tiles, so it might be coastal or have overlap with their existing cities.
They are now up to 26 pop, so rival total power increased with 1000. Rival worst approval also rose, so it might be that they are that team (but it might also be a team connecting happiness resources or moving in MP units).
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Thanks Sullla for getting both demos screen (pre- and post-whip)!
Cliff's Notes: WPC is up to 15 pop. The Spanish are up to 14 pop. Apolyton is up to 22 pop and researched a classical tech in 5t, noted down as Monarchy for now. CivFr grew to 24 pop and have settled their sixth city for 25 pop. CFC grew to 18, and Univers to 27.
Demos:
Before the whip:
After the whip:
After CivFr settled their sixth city:
Per the F8 screen, there were a total of 7 new pop points, plus the city that CivFr planted after Sullla played the turn. WPC is up to 15 pop, the Spanish to 14, Apolyton to 22, CivFr to 24 and then 25 with their new city, CFC to 18, and Univers to 27.
Rival total in population rose with 309000, and rival best with 5000, meaning that CivFr grew their fifth city to size 2 in 7t. This probably means it's limited to a 4F tile (like a dry rice or a grass cow). Per the top cities screen CFC grew their capital Indira to size 7, and with no further size 7 cities there it means the rest of the growths are three cities growing to size 6, one city to size 4, and one to size 3.
Rival total power increased with 22000, of which at least 12000 comes from rival best, and 4000 from pop. It might be the Germans building two axes, or WPC passes them this turn - no idea right now. Provided that it is the Germans who is still the rival best, that leaves 6000 for other units and tech.
Apolyton researched a classical tech in 5t. From a quick-and-dirty reverse engineering of the top rival GNP I think they have researched a tech of no more than 550 in cost, probably a bit less. Main possibilities are Mathematics (in which case they researched IW on T66), Aesthetics, and Monarchy as an outside chance. I note them down for IW and Math for now.
Note also how the large cities are starting to impact the growth potential of the other teams: we're #2 in approval despite whip anger and several large cities!
We also get one more score point for our own team than we should, from two extra land tiles that I have no clue about (we controlled 58 tiles on T58, but the game says 60 in the score mouse-over).
No border expansions this turn, but CivFr settled their sixth city, claiming 9 land tiles. A revolt is ongoing, likely by Apolyton. I wouldn't be surprised if it's a revolt to HR+OR by Apolyton. The drop in average GNP (56 to 44) fits neatly with a total drop of circa 96, and top rival GNP before the revolt happens to be 97.
Since the Germans has contact with Apolyton, we can ask them about which civics that Apolyton currently runs next time we write a letter or we chat with them.
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The growths happened just like last turn, but there are some changes since the teams will play in another order and I think there has also been some different actions and builds by both CFC and the Germans.
Demos after WPC whipped T78:
Note that CivFr managed to settle their sixth city between the CivStats disconnect and me grabbing the above demos, so comparisons are a little easier to make.
First, compared to the original T78, rival best in soldiers is up 6000, but rival total is only up 4000. Since the war weariness is down to 12 (from 13 last turn) it's not a war action. Ie, I think that the reload might have caused CFC to lose a warrior to a barb, maybe their scouting one?
WPC has also done a 4->3 whip before they ended their turn, going to 14 pop.
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(December 16th, 2012, 04:46)kjn Wrote: T77 and 78 - 925 and 95BC - redux
The growths happened just like last turn, but there are some changes since the teams will play in another order and I think there has also been some different actions and builds by both CFC and the Germans.
Probably impossible to prove but if correct, it's very lame.
mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
I thought CFC just plain missed their turn? So yes that is something else.
Anyway, I am glad we are going again. Although civstat is still disconnected, the game is online and we have that fabulous aptmod website to check on point increases and ended turns.
mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"