More Vital Statistics
Cultural Comedy:
Us v Them
Someone's been busy whipping & drafting...
Spot the Golden Ages
Nice work from Carthage there.
Money's too tight to mention:
I started tracking the expenses just a couple of turns ago to get a better feel for where our costs are generated. As you can see, itâs a real mix of factors and whilst State Property will bring down our city maintenance significantly (50 gpt and counting), weâd also lose hammers (2 per city) and beakers (50 total) from Rep-boosted Merc specialists (as well as +2 cpt). I think weâll be able to sell PAT the benefits of Mali remaining in Merc
The Incan Wars
Weâve declared war on Inca three times in the game: two opportunistic declarations (one to kill a nosy chariot, the other to bonk a poorly protected settler) and one strategic attack that brought us Gimme Shelter. This attack could have gone awry when we decided to press on towards Kiwi Town. A tactical mistake by Inca (not covering workers with a unit), made certain we spotted their deep-lying mounted & catapult stack:
Disaster averted, we retreated and weâre now at stalemate, so letâs look at the losses and gains for each side:
Mali losses: 2 chariots (one defeated, one deleted), one curry (deleted). Total hammers: 160. Adjusted hammers (allowing for production bonuses): ~100.
Inca losses: 1 chariot, 1 HA, 1 Settler, 5 workers, 2 longbows, 1 city (terrace, library). Total hammers: 825. Adjusted hammers: ~600.
Mali gains: 1 city (granary), 1 worker. Total hammers: 200. Adjusted hammers: ~150.
We also had to use a Great Artist to culture bomb Gimme Shelter to prevent Inca potentially retaking the city by using their cats to strike through neutral territory whilst the city was still in resistance. As things now stand, the costs & risks of either side attacking (us Kiwi Town and they Gimme Shelter) outweigh the potential benefits.
Little Wonders
Since T100, weâve completed the Pyramids in Sirian, and Mausoleum of Mausollos, Taj Mahal (thanks in part to a GE from Pyramids), and Sistene Chapel in Uberfish. None of these would have been attractive without gifts of marble and stone from our allies in PAT. A strong advantage to MoM, Sistene & Pyramids is that they provide recurring, empire-wide benefits and none expires as such, though Pyramidsâ key benefit is available with Constitution (not likely to be researched by PAT before T165). Tajâs Golden Age was critical in providing the cash & hammers to conduct the recent Incan campaign.
Of the remaining wonders, Statue of Liberty is attractive but itâs hideously expensive and Democracy is not PATâs research list for the next 30 turns. Cristo Redentor is attractive because extra traits are always welcome, and Eiffel Tower may seem great for culture, but itâs an overkill wonder because broadcast towers are only needed in three cites for a Cultural Victory, so itâs only worthwhile if one city can produce the 1250 base hammers more rapidly than three can each produce the 175 base hammers.
The Entertainment Wonders (Broadway, RockânâRoll, Hollywood) donât seem worthwhile even for a CV, 3 Gorges Dam wonât pay out unless we have a lot more cities, which leaves Kremlin. With early Communism (weâre slated to research it after Steel) this wonder becomes much more attractive as it will have a relatively long active period until its expiry with Fibre Optics. The downside is that itâs hard to use rush-buy much if youâre a researcher (as we are currently), so cheaper whips would be the long-term benefit. Fully discounted, I think it would be worth building so we should hook up our stone before we complete Communism, and go for it at Sirian.
With our claim to the floodplains, weâre also looking at setting up a Globe Theatre city, but this will miss out on the benefit of one-turn drafted Rifles because theyâll be obsolete by the time we finish Globe. Another city we can look to set up would be a National Epic/National Park city. I have a site in mind, but all it has going for it is forests, so weâd need to use rush-buy to get the wonders built.
Prospects
Weâve certainly moved up the scoreboard, but Maya and India have a clear advantage in terms of number of cities and quality of land. Krill is not to be underestimated, and Ottomans have a large and populous empire (though they canât expand peacefully any more). England has plentiful lebensraum to their east, but Carthage has just a couple of viable spots left. Aztecs, Inca, Rome & Babylon have no chance of winning, and Portugal has just thrown in the towel (rather pathetically I must say) so the game may end right here.
Thanks for reading, gentle lurker.
Cultural Comedy:
Us v Them
Someone's been busy whipping & drafting...
Spot the Golden Ages
Nice work from Carthage there.
Money's too tight to mention:
I started tracking the expenses just a couple of turns ago to get a better feel for where our costs are generated. As you can see, itâs a real mix of factors and whilst State Property will bring down our city maintenance significantly (50 gpt and counting), weâd also lose hammers (2 per city) and beakers (50 total) from Rep-boosted Merc specialists (as well as +2 cpt). I think weâll be able to sell PAT the benefits of Mali remaining in Merc
The Incan Wars
Weâve declared war on Inca three times in the game: two opportunistic declarations (one to kill a nosy chariot, the other to bonk a poorly protected settler) and one strategic attack that brought us Gimme Shelter. This attack could have gone awry when we decided to press on towards Kiwi Town. A tactical mistake by Inca (not covering workers with a unit), made certain we spotted their deep-lying mounted & catapult stack:
Disaster averted, we retreated and weâre now at stalemate, so letâs look at the losses and gains for each side:
Mali losses: 2 chariots (one defeated, one deleted), one curry (deleted). Total hammers: 160. Adjusted hammers (allowing for production bonuses): ~100.
Inca losses: 1 chariot, 1 HA, 1 Settler, 5 workers, 2 longbows, 1 city (terrace, library). Total hammers: 825. Adjusted hammers: ~600.
Mali gains: 1 city (granary), 1 worker. Total hammers: 200. Adjusted hammers: ~150.
We also had to use a Great Artist to culture bomb Gimme Shelter to prevent Inca potentially retaking the city by using their cats to strike through neutral territory whilst the city was still in resistance. As things now stand, the costs & risks of either side attacking (us Kiwi Town and they Gimme Shelter) outweigh the potential benefits.
Little Wonders
Since T100, weâve completed the Pyramids in Sirian, and Mausoleum of Mausollos, Taj Mahal (thanks in part to a GE from Pyramids), and Sistene Chapel in Uberfish. None of these would have been attractive without gifts of marble and stone from our allies in PAT. A strong advantage to MoM, Sistene & Pyramids is that they provide recurring, empire-wide benefits and none expires as such, though Pyramidsâ key benefit is available with Constitution (not likely to be researched by PAT before T165). Tajâs Golden Age was critical in providing the cash & hammers to conduct the recent Incan campaign.
Of the remaining wonders, Statue of Liberty is attractive but itâs hideously expensive and Democracy is not PATâs research list for the next 30 turns. Cristo Redentor is attractive because extra traits are always welcome, and Eiffel Tower may seem great for culture, but itâs an overkill wonder because broadcast towers are only needed in three cites for a Cultural Victory, so itâs only worthwhile if one city can produce the 1250 base hammers more rapidly than three can each produce the 175 base hammers.
The Entertainment Wonders (Broadway, RockânâRoll, Hollywood) donât seem worthwhile even for a CV, 3 Gorges Dam wonât pay out unless we have a lot more cities, which leaves Kremlin. With early Communism (weâre slated to research it after Steel) this wonder becomes much more attractive as it will have a relatively long active period until its expiry with Fibre Optics. The downside is that itâs hard to use rush-buy much if youâre a researcher (as we are currently), so cheaper whips would be the long-term benefit. Fully discounted, I think it would be worth building so we should hook up our stone before we complete Communism, and go for it at Sirian.
With our claim to the floodplains, weâre also looking at setting up a Globe Theatre city, but this will miss out on the benefit of one-turn drafted Rifles because theyâll be obsolete by the time we finish Globe. Another city we can look to set up would be a National Epic/National Park city. I have a site in mind, but all it has going for it is forests, so weâd need to use rush-buy to get the wonders built.
Prospects
Weâve certainly moved up the scoreboard, but Maya and India have a clear advantage in terms of number of cities and quality of land. Krill is not to be underestimated, and Ottomans have a large and populous empire (though they canât expand peacefully any more). England has plentiful lebensraum to their east, but Carthage has just a couple of viable spots left. Aztecs, Inca, Rome & Babylon have no chance of winning, and Portugal has just thrown in the towel (rather pathetically I must say) so the game may end right here.
Thanks for reading, gentle lurker.