February 19th, 2023, 04:17
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I have my wizard pact revoke as ai build new outpost on empty land near my army during time stop and ai treat this as pact violation as my fault. I think move troop near ai during time stop should not violate wizard pact, at least during ai casting time stop, not during human player's time stop to prevent accident.
February 24th, 2023, 14:31
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(February 19th, 2023, 04:17)Suppanut Wrote: I have my wizard pact revoke as ai build new outpost on empty land near my army during time stop and ai treat this as pact violation as my fault. I think move troop near ai during time stop should not violate wizard pact, at least during ai casting time stop, not during human player's time stop to prevent accident.
I agree, I believe this is already on my todo list.
February 24th, 2023, 19:05
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(February 24th, 2023, 14:31)Seravy Wrote: (February 19th, 2023, 04:17)Suppanut Wrote: I have my wizard pact revoke as ai build new outpost on empty land near my army during time stop and ai treat this as pact violation as my fault. I think move troop near ai during time stop should not violate wizard pact, at least during ai casting time stop, not during human player's time stop to prevent accident.
I agree, I believe this is already on my todo list.
Thank you.
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I have a small suggestion.
I stream games sometimes and would love to stream MoM or CoM, but there is one potential issue - Sharee's casting image is topless, and while I could strategically censor it, it would be nice to have an option for graphic edits. Taht way Twitch police aren't on my back about nudity.
March 2nd, 2023, 20:23
(This post was last modified: March 2nd, 2023, 20:23 by Anskiy.)
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The wizard sprites can be edited, they are in the "Data/Wizard" folder, located in the Master of Magic Caster Windows folder itself.
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May I ask for ability to mod starting buildings of city both by start game or build new outpost by settler. If possible, may I request ability to have free buildings based on retort or global enchantment too.
Another request is unit/building cost deduction economic script. It seem to be one of a few aspect of economy that still not moddable.
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Is it possible to allow rule that make monsters guarding tower lairs to be mixing of different realms together (great wyrms together with great drake, or angel together with djinn, etc)?
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May I request large shield to be able to give or take away by script?
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Suggestion: implement a battle prediction mechanic while fighting other wizard armies. This could be very helpful in letting people learn the game, especially on lower difficulties.
March 15th, 2023, 23:05
(This post was last modified: March 16th, 2023, 09:39 by Suppanut.)
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May I request ability for script to able to detect distant spell cost multiplier (geometer value) for both cities and units? And if possible, ability to modify distant multiplier value calculation.
I want to try to create city resource generation penalty based on distance from fortress but I could not check city location from cityID, not even which plane they are on. I think the most elegant solution would be check it through geometer/geomancer value but not able to do so at this point as well.
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