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Swamplings wesnoth SG 3

Erm.... you gave me a safe where you were supposed to move Clammy to find the potion, and i couldn't find it, thus letting the Priest die (and a game over). I don't think that counts... right?

Anyways, i lost 2 bats (including nosferatu) killing the assassin, but got one promoted. Clammie's at 23.

So, new scenario!

In order to escape from Knight Shining, the goblins are running off. To do so, they must pass a fog-filled place full of horrible things.

Also i'm dumb and forgot to take a screenshot, so that's all you get.
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Amelia Wrote:Erm.... you gave me a safe where you were supposed to move Clammy to find the potion, and i couldn't find it, thus letting the Priest die (and a game over). I don't think that counts... right?

My fault there I just grabed the auto save forgeting that stuff happened after the autosave.

I am in agreement with you that is does not count.
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So now I have no idea what actually happened, or what units or alive, or anything really. lol

Anyway, from the previous post it looks like I am now up. I will check the new scenario and try not to get everyone killed. :neenernee
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OK, this map/scenario is called Exodus and we are required to get Clammie to the signpost at the south end of the map. (The map is a tall, skinny map and we start near the north end.) As usual Clammie, Misris, and Eeep must survive.

I recall our small number of level 1 units (the blood bat, the goblin rouser, one swamp wolf) and recruit a bunch of additional level 0 bats. Their speed and good defense everywhere makes them a lot more desirable than goblin level 0s, but I recruit a couple goblins just in case. We also start with one more swamp wolf and couple goblin level 0s.

I start moving the group south, and we encounter some wild bats. I kill a couple and keep moving south, and more bats and some wild wolves appear. There is also a fight much further south -- some saurian refugees are fighting some of the wild creatures. We get some dialogue, with the saurians indicating they are fleeing from a large army marching nearby and are starving. They want to kill us and eat us. frown Misris tries to offer to share our food, but they reject it and again state they will eat us. The saurians are based in the keep just north of the signpost, so we will have to fight our way through.

Round three finishes with one of our level 0 goblins killed by wolves and bats, and we have several wild enemies blocking our path. The saurians are further south. I moved Clammie back to our starting keep and recruited some more bats, as we may need some more forces to fight through the saurians. We have a bit more gold and are still positive cashflow, so feel free to recruit some more level 0s if you think we may need them.

I tried to use our level 1 units to keep getting them XP, but remember to make sure they are protected. Good luck!

The Save - T04
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Jkean its your turn
or sian
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Oh sorry didnt realise, will play tonight
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Well made a few more bats and lost a few as well, nothing important lost and I got a few kills on our key guys.

One point to note is about 80% of the battle right now is skirmishers, so be really careful about where you hide the wounded. As an example I thought I could force the flanking wolf to go in the water and go 1v1 with our L2 guy not realising skinks could reach him.

Have found the bats useful in doing the same to the lizards when they retreat wounded (hence why I have a bat way out of the battle line atm, with leech they sometimes survive the counter)

[Image: Exodus%20T7.jpg]

The Save
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Looks like a good turnset, JKaen! thumbsup

Skirmishers, ick. frown Bad enough that so many of our units are level 0 and have no zone of control.

Hopefully the saurians don't have much of an economy and once we kill the main group of them we can push further south.

Who is up?
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haphazard1 Wrote:Who is up?

Sian

then me
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Eh, since our units are level 0, skirmishers doesn't even matter anyways. It's just a wasted trait.
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