February 10th, 2012, 17:50
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darrelljs Wrote:I do not practice the dark arts of C&D, and I propose an inquisition against all those that do!
Darrell
Practicing it badly is NOT the same as not practicing it darrell.
To bring this threadjack back on track (and rhyming while I do so!) - Commodore I am looking forward to you showing what we should have done in PB2.
February 10th, 2012, 20:43
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Commodore Wrote:In any plan, 1S or 1SW of cows is good. I'm not sure what 1S of banana nets us...still need a border pop to work sheep and Calendar isn't in the plan for about a million more years. Border pop should be possible via religion ( that we still pray to land ), as what it gives us - 4 PH to mine instead of two, saves a forest chop, brings sheep into borders.
Don't get me wrong, I don't think it's superior ( it's off the coast and has worse overlaps just to name a couple of tradeoffs ), but it's equally good and I like to have options to consider
February 10th, 2012, 21:29
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Mist Wrote:Border pop should be possible via religion ( that we still pray to land ), as what it gives us - 4 PH to mine instead of two, saves a forest chop, brings sheep into borders.
Heh, you are in FFH mode - plains hills are pretty bad.
February 11th, 2012, 14:15
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Ah, looking at it with FFH-eyes, the spot looks a great deal better. As it is, though, I favor the banana spot if we can avoid having to fort over the workboat for the fish.
More sign spam anyone?
February 11th, 2012, 18:21
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For completeness' sake, here's ye olde Victorian sign-spam in the south too. I'm so very glad we're Fin/Imp, because this land screams "settle all over me and crash that economy into this lush, moist soil." Which we will, fortunately, with accompanying working of Financial coast. I particularly like Thackeray's position, probably on the border to someone, on a hill, and able to lighthouse lots of lake tiles.
Looking REXy there, Mr. Map.
February 11th, 2012, 18:24
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February 11th, 2012, 19:48
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Ilios Wrote:Dickens first, right?
Right now the plan is Bronte -> Dickens/MacDonald -> Kipling/Gogol -> Thackeray/Trollope. We've scouted very, very little, and already we'd like 7+ settlers now. Poor Lewwyn, making his settlers without any bonus.
I like this weird, weird land. We need to get a couple early hammer sites (like Bronte) pumping out settlers while the capital and other food-rich locations spray out workers. To fund this, as well as work on the MC bulb, we'll want to grow to size six (happy cap with preserve) and work a merchant pair soon.
February 11th, 2012, 19:56
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You're missing a city sign south of the cows
February 11th, 2012, 21:42
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You can settle 2 Bronte named cities!
February 12th, 2012, 15:49
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So after the dotmap discussion above, played two turns in rapid succession today. First of all, it is impressive how quickly this capital can grow even without a granary. I think the plan is grow to size 4, work merchant for one turn while polishing off the warrior, and then full foodhammers towards another worker.
Bit of a choice on Bronte. If we SIP this next turn, the nice potential plains hill/lighthouse lake/fish/windmill spot is forever barred to us. Need to mediate on the matter, for some reason the game thinks there's more food to the east.
Further out east, we finally met someone, Serdoa. War declaration aside, there's not much else our scouts can do but wave at one another and admire all the food.
...
Hey! Sam Urai, back to 31 where your criticisms are much less immersion-breaking.
Anyway, moving onward we found a lovely cold island with snowy forest-dwelling ivory...must be miniature wooly mammoth. We'd love to reach way to far for this spot, but this is probably someone else's bailiwick. Lets find our own, eh?
I also feel like Seven is trying to point out where our horses are. Could be a pasture full of red herring, though. Moving Kipling 1S would be no tragedy, if those are horses, just means we need to get culture in there quickly.
Next up, smiling golden fat man time!
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