December 8th, 2012, 14:36
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(December 8th, 2012, 13:37)plako Wrote: Ending turn brings some very good news. The forest in the north converted to us and we got a forest growth South from Caipinriha. That should make GLib plans more efficient.
That's awesome. Yet more wasted worker turns for them, and another prechopped forest for us. :D
The new forest at the capital gives us more options. We could do a 2t build with only one whip, but that would preclude any failgold. Or we could stick with the plan as is, and save the new forest for Oxford or something. Or stick with the plan, but chop the second ring forest instead of one third ring forest, and work less hammer tiles.
Simply saving the new forest for Oxford is my instinctive preference. One downside is that it's a riverside tile that we'd otherwise want to cottage.
Maybe a two turn build is better after all, since it also leaves us with a larger capital.
If you know what I mean.
December 8th, 2012, 14:38
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I guess this is the RNG's way of telling me that I need to come up with some insane way to one-turn it.
If you know what I mean.
December 8th, 2012, 17:21
(This post was last modified: December 8th, 2012, 17:23 by zakalwe.)
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Thinking about it some more, one-turning it shouldn't really be that hard if we first whip something overflowing into an aqueduct, and then whip the aqueduct to overflow into the wonder. That is still two whips, though. But it would complete two turns earlier than in the original plan. And we're completing a chariot on T83 that could just sit in the queue instead and serve as the initial whip. That would probably give us enough time to build the aqueduct up to 69/100 hammers, so we would only lose 3 pop.
The wonder gives us 6 * 2 * 1.75 = 21 beakers/turn, and 8 GPP/turn so 42 beakers and 16 GPPs to make up for the lack of 80-ish failgold (that doesn't come for free; it takes a stacked 2-pop spearman whip in HN).
I'll need to sim it out, but I'd say one-turning it like this is probably the way to go.
If you know what I mean.
December 8th, 2012, 17:58
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The aqueduct is worthless of course without HG. If you're not thinking HG then we could use a settler instead.
I have to run.
December 8th, 2012, 18:08
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(December 8th, 2012, 17:58)novice Wrote: The aqueduct is worthless of course without HG. If you're not thinking HG then we could use a settler instead.
We can't put hammers into the settler while growing. So it would have to be at least a 3-pop whip. I was thinking that the capital and marble city could take turns building the HG.
Technically, though, 80 gold is worth a lot more than 42 beakers to us right now. So while a one-turn build would be elegant, there is still a pretty strong case for the three-turn build. Particularly if we can find the worker turns to add a chop to the failgold, too.
If you know what I mean.
December 8th, 2012, 18:15
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I don't think we want to build two aqueducts just for the ability to get failgold though? Is the plan for marble city to build the HG, or should marble city build something else, e.g. Parthenon, and Caip can build the HG as an afterthought if they're still available?
I have to run.
December 8th, 2012, 18:37
(This post was last modified: December 8th, 2012, 18:38 by zakalwe.)
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Hey, I'm just making this up as I go. I guess the nice thing about the HG is that someone will probably build it for real soon enough. So it could be something for the capital to build as it grows, and if it happens to near completion at some point, we could debate whether or not to finish it off. But the HG is perhaps a bad wonder to pursue for real, since other cities need an aqueduct to contribute failgold.
I do like the idea of building the Parthenon in the marble city. I think it would be useful, and it's +10 culture per turn. And any city can dump whip overflow into that, unlike the HG.
Maybe a settler is better for the 1-turn build, then. But is it objectively worth it to build TGL in one turn, when we can collect 80 or maybe even 140 failgold by delaying it for two turns? (On the other hand: we could do the exact same whip in HN and dump the hammers into the Parthenon, to be collected later.)
If you know what I mean.
December 9th, 2012, 01:14
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Delaying Glib 1-2T is fine I think. We should have good chance being 1st to Literature. We could accumulate beaker overflow from almost Finishing Poly and Aesthetics and then 1-2T Literature. This would allow us getting an idea, if there is competition (i.e. someone having Aesthetics) and then act accordingly. This assumes some flexibility in our plans to chance the GLib finish date.
December 9th, 2012, 03:16
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I can't really promise such flexibility. The builds can be adapted on short notice, but we also need all the chops 2 turns earler to one-turn it. But once we slam on research, aesthetics will be a 3t tech, and literature 1t. So if nobody has aesthetics by then, we should be good, anyway.
If you know what I mean.
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(December 8th, 2012, 06:58)zakalwe Wrote: Is the Parthenon worthwhile, btw? The marble city will be a production monster and needs something to build.
It could do the Paya but I don't think we can fit in Meditation until after Calendar.
Can we fit in Meditation and build the Paya in our marble city instead of the Parthenon?
I see the micro plan mentions an aqueduct in WIFOM - is it building the HG?
I have to run.
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