yuris125 Wrote:With research taking so long, I would expect BW. Which makes a lot of sense with Mining and Fast Workers
Um, what's the power look like now? I see T13 but not T14.
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Cloak & Dagger Thread
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yuris125 Wrote:With research taking so long, I would expect BW. Which makes a lot of sense with Mining and Fast Workers Um, what's the power look like now? I see T13 but not T14.
Well, that's because we didn't play T14 yet
![]() T14 power Rival max: 12000 Rival average: 7500 Rival min: 4000 YossarianLives Wrote:Then yes, BW was researched. Rival Best was previously 8000, and BW comes with a 4k power increase. BW is 8K actually
You're right, I'm sorry about that. Pirates would have started with 4k (2k for the warrior and 2k for mining), so BW still fits.
YossarianLives Wrote:You're right, I'm sorry about that. Pirates would have started with 4k (2k for the warrior and 2k for mining), so BW still fits. A scout has no power? Interesting.
Merovech's Mapmaking Guidelines:
Merovech Wrote:A scout has no power? Interesting. Correct. For one thing, a scout can't attack anything.
http://www.civfanatics.com/civ4/strategy...aphics.php
That is the seminal thread on (at least the basics of) this kind of stuff
We have got a couple more score increases. Menagerie got their first tech and went up to 36 last turn, and just now TEAM has gotten their second tech and jumped up in score to 42.
So, regarding those techs...
It looks like Rival Average Soldiers went up by 500 on T14, and another 500 on T15, which is a 2k total increase on each turn. Technically, these could be warrior builds, but it makes more sense that they came with the two techs that were researched. TEAM is the easier of the two, since we had previously predicted they were researching AH, working a tile with 1 commerce, and getting the Known Tech bonus from the Pirates. This gave them 16 commerce / turn applied towards AH, and it took them 10 turns to get it, so this makes sense. So next on to Menagerie, who got their first tech on T14 with a 2k soldier increase. It seems that this must be AH too, right? If they weren't getting the Known Tech bonus or working any commerce tiles, then 14 turns seems to fit. Also, AH seems to be a popular choice for a lot of teams. For these reasons, I am pegging AH on them too. I'm probably forgetting something though, so please I hope others will weigh in, too! |