(May 24th, 2013, 10:37)Gold Ergo Sum Wrote: If we prefer the second half of the timer, the rules allow us to take it, so we should.The rules may say so, but is it actually possible within the mod? If the German team never ends turn, is there any time to declare when we would actually get the second half?
The German War
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We could skip over the new city and wait for it to grow or pop borders
Suffer Game Sicko
Dodo Tier Player
Can we have the woody2 axe ready to take the rice workers?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
We definitely want him in the area though, and could possibly raze that city with him.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
If the new German city remains empty, we'll raze it on the first turn of the war with the Woodsman II axe. It looks like all of us were thinking the same thing here. But I expect that they'll garrison it soonish.
(May 24th, 2013, 13:31)pindicator Wrote: We could skip over the new city and wait for it to grow or pop borders I don't see the harm in this, if it means one less settler we have to build. especially if it remains undefended and we can take it with a wc or the like.
Please don't go. The drones need you. They look up to you.
(May 24th, 2013, 14:27)T-hawk Wrote:(May 24th, 2013, 13:34)scooter Wrote: This hasn't really been consistently true for quite awhile.Doesn't matter if it's consistent, just matters on T150. If they don't end turn on that date, then either we have to wait and declare later or accept being in the first half. The German team have ended their turn for at least 20 turns. They're no longer much of a problem in that regard, and actually are rarely even last to finish the turn. |