Seems that building Nox Noctis in team play results in a crash to desktop. 
http://realmsbeyond.net/forums/showthrea...#pid482167
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http://realmsbeyond.net/forums/showthrea...#pid482167
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Any good resources for learning ffh2?
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Seems that building Nox Noctis in team play results in a crash to desktop.
![]() http://realmsbeyond.net/forums/showthrea...#pid482167
There is a fix which I can't be bothered linking but Dave has in the update thread.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Thanks.
![]() One of my mana nodes (Air Node) reverted to a raw mana node this turn. This is the first time I've seen this happen. I easily rebuilt it immediately, but have no idea why it reverted in the first place. I didn't see anything in the event log explaining it. I thought Metamagic II was the only spell that did that, and it only worked in your own territory?
Save before and after?
That is the only way I know of, but M2 can definitely be cast in others territory - it also functions as an combat spell for removing other spell effects such as Enchanted Blades or Bless from enemies.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Just happened again on a different node, this time a stack of Amurite wizards there. Presume that might have been it. Should other players really be able to mess with your improvements without declaring war?
Mercurian Angels of Death reduce the population of my cities when they're fighting one of my hidden nationality units (debatable) and when they're fighting units of other civs within my borders (definitely shouldn't happen).
Is it possible for Nox Noctis units to get a 1-turn reprieve from being seen in the city they're built in, or would that break other parts of the game? I can no longer build units in 1/5 of my Kuriotate cities because there are now so many units roaming around within my borders that one always kills new hidden nationality units immediately. Mind you, this is a bit of an unusual game.
It would be a lot of coding work for something of little importance which is unlikely to ever be a factor in a MP game. Edit: The same is the case for a bunch of other buggy/odd things - for example the dispell one is worth changing, although it'll wait a while, but the AoD one is super unlikely to be a factor in MP so I can't really justify spending much time on it. At least until I've done this spate of changes I won't even look into it.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
No worries, this is just sort of a running commentary of things I'm finding while playing. No expectation of fixes, just interesting.
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