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Agreed.
So I see at least five reasonable-to-nice city sites already revealed . We just need to get as far as claiming them.
Thinking our scout should continue the loop, and the next one should...maybe head out on a beeline looking for foes, but I think I'd rather have him do another loop. We'll run into opponents soon enough anyway, and I'd rather know which direction has the nicest land, and hence is most urgent to settle toward.
EitB 25 - Perpentach
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I think the next scout should go a little deeper south, and the current one should go west. Then the first warrior goes east (it's all hills that way) and the second goes to our city site.
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Oh and I don't know if I said it already, everyone has a landlocked capital (everyone has 21k land). Getting naval superiority will be harder (no bureau cap to make boats for you) and less useful (no direct naval raid on someone's cap).
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Horses!
Presumably scout goes SW-W next turn.
I want to propose an alternative to where the scout stood last turn - where he is this turn would be excellent for claiming the horses quickly, with reasonable food, and then would make a good Moai site a bit later on. Lots of coast, but also enough land and hammer tiles to get the Moai in a reasonable era.
That would force us to grab the other alt-c site to make use of the Fish. Hopefully the fog supports that, because I don't think we'll scout quite that far in that direction any time soon.
I don't think these cities are quite as strong as double-deer/Fish, but they should set up faster and get us that strategic resource early. We'll at least want the option of chariots in case of axe invasion.
I hadn't noticed the demos, but that's a good catch on the landlockedness.
EitB 25 - Perpentach
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Alt-c as Moai is pretty good. And I'm fine with other-alt-c, even if the fog is meh (it's not gonna come any time soon anyway).
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I was last to play this turn . But at least that meant two turns back to back.
In the north, our scout killed a lion and kept moving. I'm not sure it makes any sense to pause to heal, more animals will keep coming. Maybe after he finishes the west here, he can pause in our city en route to somewhere interesting.
I like 1N of the deer for a city. Which I think would make me prefer your 'maybe' spot to my M1, since the northern city won't really need three foods, and hence we could share the deer easily.
To the south, we haven't really found enough yet to give me any dotmap thoughts. I'm thinking NW-SW for the scout next turn to confirm/deny whether that's a peninsula, assuming we survive the lion.
EitB 25 - Perpentach
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I guess knowing there's no seafood is still useful info?
Scout's going back where he came from, then S-SE, I think. Still assuming the animals give us permission.
That makes this area kinda hard to figure out. Assuming 'nice' stays where it is, the best I see is the tile with the scout. Pigs/Wine is still a worthwhile city, even if the majority of its tiles are low-yield coast and ocean. Would be tempted for Moai here, except that it's likely to take forever to build, and the city itself won't be high priority to settle either.
But I suppose it still has potential as a whip/draft outlet for the pork. Won't ever feel guilty whipping off non-Fin coastline . And we'll want the wine happy eventually.
EitB 25 - Perpentach
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It would be an acceptable Moai I guess.
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(July 7th, 2015, 08:20)AdrienIer Wrote: It would be an acceptable Moai I guess.
Really I want to be also Dutch .
Realistically, Moai should go in the northern coastal horse city because that city will be founded much earlier, and have more hammers when founded.
Or even more realistically, Moai should not be a prime consideration any direction, because it's a maximum of 10-12 hpt, after we get a lot of happiness and other infrastructure - and even with it and lighthouse, 2/1/2 tiles are kinda marginal. It's mostly just that there isn't much else to say about these coastal sites. 'Worth building eventually'?
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Oi. RB bylaws require drooling "Moai in a golden age" shots, and as a result the culture here deeply obsesses over getting up a fast Moai. It's a key metric for winning!
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