I don't like water maps in base BTS
PBEM 74a/74b- Mini-Tournament
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(March 22nd, 2016, 09:20)picklepikkl Wrote: The notion of a winners' game is pretty neat; I'm not certain what the point of a losers' game would be. That said, I submit that this is an issue probably best left until a and b conclude. Losers game would be a game of more equal skill to enjoy and learn in. Depending on what happens over Easter I might be able to make something, but I would want to know what I am making first. Flat map is a bit more awkward to make work but could be done I suppose.
I'm happy to leave the map to the mapmaker, but I don't think it'd make sense to have a map that's 50+% water when we've just discounted ORG and Vikings and Dutch. It's a bit of a chicken and egg situation
(March 22nd, 2016, 12:18)El Grillo Wrote: I'm happy to leave the map to the mapmaker, but I don't think it'd make sense to have a map that's 50+% water when we've just discounted ORG and Vikings and Dutch. It's a bit of a chicken and egg situation Yeah, the mapmaker will have to adjust the points system to match their map I would hope that any islands are big enough for a viable city. thinking I should've taken a screenshot of Bob's Cow-island city in PBEM72 - 1 tile and only had Whales as the other resource in the BFC
PBEM12 - Shaka of Inca [6/6*] PBEM18 (Apps) - Augustus of China [4/4*] PBEM31 - Hannibal of Greece [jnt2-4/5*] PBEM72 - Willem of Oranje - Dutch [3/4*] PBEM74A -Catherine of Babylon [4/4][*ended early]
Another point that has been raised is whether the points system allows duplicates to be picked. I had assumed we would now snake pick (without duplicates) once a first player has been decided. However, I know at least one other person assumed we would just PM our selection to the mapmaker/neutral lurker within the constraints of the points system.
I would vote for snake pick, but if others really wanted the other option (with duplicates), please say as I don't want to ruin anyones experience.
If you are set on a flat map fin should probably be raised to 5 as expansion will be quite cheap, and exp raised to 4 probably too.
(March 22nd, 2016, 13:05)ReallyEvilMuffin Wrote: If you are set on a flat map fin should probably be raised to 5 as expansion will be quite cheap, and exp raised to 4 probably too.Imperialistic is underpointed in any case, too, needs to be way up. That point system was for a toroidal high-water map...
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Commodore it was indeed, but it has been edited since then (ORG discounted, IMP's cost increased etc.). We're currently working off of:
4: FIN 3: EXP, CRE, India, Inca 2: SPI, IND, ORG 1: PHI, IMP, Civs that start with Agriculture Tech 0: CHA, AGG, PRO, All other civs I agree this is not perfect. Perhaps the lurkers/map maker(s) can make a thread, discuss what they think is best and then offer us what they feel is appropriate as a point scoring option? (March 22nd, 2016, 12:54)Khan Wrote: Another point that has been raised is whether the points system allows duplicates to be picked. I had assumed we would now snake pick (without duplicates) once a first player has been decided. However, I know at least one other person assumed we would just PM our selection to the mapmaker/neutral lurker within the constraints of the points system. another version could be we email 4 combos, within the points constraints and in order of preference, to the mapmaker/neutral lurker so we don't get duplicates (unless all 4 of us choose the same 4 in the same order)
PBEM12 - Shaka of Inca [6/6*] PBEM18 (Apps) - Augustus of China [4/4*] PBEM31 - Hannibal of Greece [jnt2-4/5*] PBEM72 - Willem of Oranje - Dutch [3/4*] PBEM74A -Catherine of Babylon [4/4][*ended early]
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