April 28th, 2017, 14:19
(This post was last modified: April 29th, 2017, 11:50 by Dark Savant.)
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Krill didn't found this turn, either.
So, uh ... is he planning to swipe someone else's worker with Combat I quechuas and then run over the capital?
edit: Well, let's see. He could hit someone with 4 quechuas as soon as about t20. That'd be enough to overcome a single non-C1 warrior, even with the hill defense bonus. That'd require just the right map, though. I can't imagine he'd actually gamble like that.
Well, Krill might found as late as next turn if he scouted in a different direction and saw a better capital site on t0. Something's up if he doesn't plant next turn.
April 28th, 2017, 21:49
(This post was last modified: July 4th, 2017, 03:08 by Dark Savant.)
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Turn 2 (3920 BC)
The scout moves into the jungle and finds this:
The tile the scout is on would be an awesome city site -- in single-player.
Only a few more turns to go before things (like borders and animals) start to move on t5.
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Krill didn't found this turn, either. He's Up To Something, especially with all those posts in his thread.
It doesn't pay to actually do anything about it, but worrying about it is about the only thing I can do for the next few turns. And hey, having free Combat I on our warriors actually makes a significant difference in repelling early warrior rushes.
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Turn 3 (3880 BC)
The scout climbs the plains hill to take a look around. Pity it's not a Civ 2 explorer or Civ 5 scout.
Ooh, riverside grassland silver.
That newly visible plains hill is about as far south as I want to go before I backtrack around to the west of Castle Ironfist.
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If I were playing and knew Krill was pulling this kind of stunt, I would quit.
April 30th, 2017, 01:14
(This post was last modified: April 30th, 2017, 01:15 by ipecac.)
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And thats a great place to plant: 3f plant, with corn, silver, fish, lakes
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(April 30th, 2017, 01:08)ipecac Wrote: If I were playing and knew Krill was pulling this kind of stunt, I would quit.
I'm not sure what it is, but at this point I can't think of a better explanation -- can you come up with one?
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He could be expecting that Mardoc would have lush areas better than the capital some distance away. Even if he's wrong, for Krill the failed gamble wouldn't be such a setback psychologically - if anything I get the impression that a worse starting position only motivates him more to play better.
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(April 30th, 2017, 11:11)ipecac Wrote: He could be expecting that Mardoc would have lush areas better than the capital some distance away. Even if he's wrong, for Krill the failed gamble wouldn't be such a setback psychologically - if anything I get the impression that a worse starting position only motivates him more to play better.
... Actually, that's more likely. All you'd need is the metaknowledge that the map is going to have lots of stuff to move the settler. And he did just plant this turn -- I'm planning to track score sedulously, at least for the first several dozen turns. Still ... that sort of move makes more sense if you're one of the worse players in the game than one of the better.
It's still fun to worry about a warrior rush, though.
Anyway, that banana tile is a good plant site, but it's pretty much second ring distance and doesn't get off to a fast start. That's just a lot of stuff down there; I'm kind of expecting that in all directions just out of sight of our start position now.
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Turn 4 (3840 BC)
The scout checks out the newly visible plains hill, so I can scout around that water tile to the west if it's fresh water. And it is:
That's a tundra forest peeking out of the fog, so I'm guessing that land to the southeast is an island. I'm planning to move the scout west to the newly visible grassland hill next turn.
Demographics tells us that Krill can't be producing more than 3hpt, so he's not producing a wave of quechuas at 3 turns each. He's probably producing a worker, since average crop yield went up.
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