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[Spoilers!]---Superdeath hopes for a better Pitboss.

Turn 70-

Nothing much going on. Basically neck and neck with food leader, im popping a GS in 13~ turns or so..  plan is to throw that to the cap for an academy and continue working cottages there. Im hoping to plant another city down on the WLP border, then building a galley and getting to that island! Last/tied for last in power, but im not really worried. So long as we are in the ancient era, WC's are basically king. Not something you want to piss off  smug  Im also loving creative getting border pops 10-15 turns before others can, is frankly, too good. Or more likely im just a bad player and its a crutch  shhh 

Since there really isnt much else to say about this turn, ill just post my future plans/thoughts.---
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Plan A:
Settle down to WLP- Tech Math-Build/chop HG- Build war chariots/whip war chariots- Run over Yuri-??? - Profit.

Plan B:
Settle down to WLP- Tech Math-Build/chop HG- work a bunch of cottages- tech lead.

Plan C:
Settle down to WLP- Tech Math-Build/chop HG- continue building settlers- ??? -Profit.


Demos-

[img][Image: 9OyFQ8h.png][/img]

Overview-

[img][Image: cv0LkfV.png][/img]
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Turn 72- JR4 completed the Great Lighthouse, so.... yay.

2 turns till George Carlin begins on settlers again, which he should be able to 5turn them, ( if not just 6 turn ) Doug Stanhope is finishing its library and will begin with a worker-settler then see what i need it to make. I am currently ~13 turns away from my first GS.. i have no idea how that compares to others. Looking like i can settle my HG city after the border city with WLP, and still be on target. I currently have a scouting workboat heading towards JR4 to scout out his coast and find out how he scouted me from the west. Another like 6 turns and Bill Burr's border will expand again giving me a TON of sight into the JR4 area. 2 patches of land, 1 to my north, 1 to my south, im hoping they are islands because im going to be building a galley after i research math-sailing-currency.


Demos are looking Fantastic, well except for power... but i have WC's and im fairly sure that no one wants to really mess with me till they are out of their prime? nod 

[img][Image: Btx4ENO.png][/img]

Graphs-

[img][Image: pbrFD05.png][/img] [img][Image: SXqsdI7.png][/img] [img][Image: bxdWqoq.png][/img] [img][Image: 9AmyIHJ.png][/img]   

Top cities and proof of JR4 completing TGLH-

[img][Image: wdBZcf0.png][/img]

Completing a workboat with a chop, while roading to Colin Mochrie, im going to hope/assume that 2 workers is all im going to need in the WLP border region. -

[img][Image: UfiB3FT.png][/img]

Scouting workboat-

[img][Image: A3gfcr5.png][/img]

Overview-

[img][Image: osV29qe.png][/img]

Thanks for lurking  popcorn
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Im fairly sure that despite the WLP vs Wetbandit war that is apparently going, ( scout war? real war? ) WLP is still trying to hold the 2nd part of the timer, so.... unless he believes he is in a settler race, or is about to declare war,........ Isnt this considered playing clock games? or am i just full of it? He also rolled the turn so here i go again :D
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

There are any number of reasons why someone may need to keep to a turnsplit, even outside of war. You mentioned a couple. There are uncertainties surrounding opponent moves that, sometimes, mean it is best to keep a clear turn split just to avoid confusion or unnecessary reloads later. Scouting units getting annoying? Best to know whether or not you'd be double-moving if you whack one. Etc.
Reply

Turn 78-79-  So much going on.

Found where JR4's GLH city is, thats useful info.. my Hanging Gardens plan is going smoothly so far. Planning on sending my next settler out of the cap to the HG site, to start on a Aqueduct. My next settler is rushing down to the stone site with workers ready to hook up stone in minimal time. Next settler will be going with a whipped galley to what i hope is an island to my south for some $$ trade routes. At 30% or so science im tied for 1st in GNP, and after whipping 4 pop away, im neck and neck with another leader in food. Production is still kinda shitty, but that will improve once i settle those sites.

Had to declare on JR4 to move my workboat thru ( NOTE: i did double move him here but as it is a simple workboat i didnt think about it being a double move till i had already done it... incase it matters ), turns out he has a galley already sitting there, hope he wants to keep good relations and doesnt kill it. Ive got 7 turns till i get my first GS, no idea what ill use him for, but we can come up with something smoke Oracle is still up for grabs... Im willing to bet money that one of my neighbors grabs it. Or maybe no one grabs it... and i get it?  dancing 


Demos-

[img][Image: 1K6rg1O.png][/img]


Overview-

[img][Image: E2Af1ti.png][/img]

Prepping for the William city-

[img][Image: gAt5ox8.png][/img]

The workboat war/JR4 Lighthouse city-

[img][Image: 2TcnTNM.png][/img]



Libraries to complete next turn-

[img][Image: vDmfcbQ.png][/img]

Hanging gardens city site, and a hopeful future Colossus city site.


[img][Image: i0PSn0c.png][/img]

Questions?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Turn 82- 4 turns till GS

Someday ill look up or sim what the hell i can bulb, but it will likely be better just being an academy. Planting 2 cities next turn, my border city with WLP ( whom has a shitload of units..) and my city i will be building the HG with. Tech set on Metal casting, because having +1 commerce on all my water tiles... considering it looks like all but 2 of my cities will be coastal.. will be huge. Hopefully, since i will have stone hooked up soon, and plenty of forest's to chop, i should be in the clear for the HG. Ive got a city getting a chop to go in the pyramids because its getting fairly late for them to not have fallen yet, and the fail gold will be nice. i can 1 turn archery at 30% science if i need to in an emergency, and i will have copper hooked up when i need it. Which will likely be soon, now that i have a trade connection and people can see that i dont have copper hooked up. Still banking on WC's being enough of a deterrent to avoid war. Border with JR4 is very safe, have something like a 4-5 turn grace period before anything can hit my city, Yuri can hit my city in 2-3 turns, but currently cannot see into my city, and i can see into 1 of his, and with another border pop might see his other.

WLP concerns me, so along with a fish-fish deal i sent JR4/yuri, i sent him one. ill know his intentions with that power spike soon. Met Ipecac a couple turns ago, and he has yet to put ep into me, must have a more concerning target? Or he didnt notice we met? Iiam

Also, from civstats looks like the two people i have yet to meet, are at war! Dark Savant took a city from Charriu. Interesting.

Demos-

[img][Image: GW1SRSO.png][/img]
Graphs-
 [img][Image: GDJi65X.png][/img] [img][Image: QSmYsmk.png][/img] [img][Image: L6XYu8t.png][/img] [img][Image: TlSe1I2.png][/img]    

Top cities-

[img][Image: MCa1LQR.png][/img]

HG city to be founded next turn-

[img][Image: Wj7OWrn.png][/img]

WLP border city-

[img][Image: r5F6jE9.png][/img]

Questions? Comments? Blood for the blood god?
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

Turn 83- Taking back the lead!

Planted Greg Giraldo, and Ron White this turn. Putting hammers into Pyramids, and TGWall and next turn they will be stone-enhanced hammers. 3 turns till my first great scientist, once the stone is up and running i will be chopping out a galley and heading towards what i hope is an island. Still putting research into Metal Casting while i absorb the blow from the city plants. Havent simmed it out yet, but i do plan on following in someones footsteps, mischief  and planting a bunch of cities before grabbing the Hanging gardens.

Im hoping i will be first to MC so i dont have much of a race to collosses, but with math fueled chops, copper for double speed, and 3-4 forests, they better be there soon. Yuri i have to watch, but im fairly sure WLP is at maybe a real war with Wetbandit. Both have fairly high power, and skirms vs keshiks should be a fun matchup. JR4 really just needs to stay out of war and consolidate, and i dont know whats up with anyone else.


Demos-

[img][Image: 3Iy247o.png][/img]

[img][Image: qQ40s3I.png][/img]

Overview-

[img][Image: i7q9XMZ.png][/img]

Border city with WLP, Greg Giraldo-

[img][Image: zzZTY0B.png][/img]

Greg Giraldo, although now dead, was a fantastic roaster and managed to beat any comic into submission with his quick wit and devastating lines.

https://www.youtube.com/watch?v=I2SEmaDRjaE&t=1449s

Hanging gardens city, Ron White-

[img][Image: 4EwfnsF.png][/img]

Ron White, one of the most alcoholic comics you will ever see.

https://www.youtube.com/watch?v=sQ_jw2DN1Xg&t=506s


Question for lurkers- Is there anyway to tell when a city will lose a whip anger? Or do i have to just remember when i whipped the stupid city... Thanks!
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

If you mouseover the whip button, it shows the number of turns of stacked anger you'll have for a new whip. Subtract 6 (or 10 if you're at normal speed), and that's your anger time.
Reply

(June 6th, 2018, 10:15)superdeath Wrote: Blood for the blood god?

Eta on that?
Reply

(June 7th, 2018, 11:10)Hollybombay Wrote:
(June 6th, 2018, 10:15)superdeath Wrote: Blood for the blood god?

Eta on that?

eh.. looking like 30+ turns. As i want to expand to every available spot first. shhh
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply



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