Scout eliminated with flawless victory for +2xp. With an archer now fortified in Carthage and the pigs covered by 2 warriors I decided to retreat my warrior. I'm hoping Raskol pursues so that I can dance around and keep him from concentrating forces on killing the copper bowman and planting a city there. An archer + 2 warriors should be able to kill my bowman and Carthage can whip out another archer to prevent my warrior from sneaking back around. T45 looks like my timeline to get a 2nd bowman on site to effectively cover the copper. Carthage also got another tech this turn which I'd guess is Animal Husbandry to reveal horses.
I'm proceeding with Sailing research in order to have the option of settling on copper and auto-connecting to all my cities if needed. It will also establish internal trade routes which are currently lacking due to roads required. Also it will allow me to settle offshore for overseas internal trade (although that will be 5th city after my own copper and and the Carthage double-wheat sites)
Notice the panther panther in the bottom-left corner of the screenshot. That should earn us 4th xp for medic scout.