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[SPOILERS] Cornflakes and Q Eat 'Em for Breakfast!

I've really got to go to bed though. I have a LONG day tomorrow. I won't get to play a turn early in the morning and might not be online at all throughout the day. I'll be able to catch the turn in the evening though. You may play after it rolls if you want but please don't end turn.

One other thing ... I was thinking about putting the chop at Ulundi into a walls while we have Stone from Commodore. This would slow down the granary but save us an extra whip later. On the other hand, walls might never be needed and the granary getting build earlier will grow us the extra pop for free so Granary first still comes out ahead. Still put that 1-hammer into Walls this turn. It won't decay for 50-turns and might save our bacon if Azza descends out of the fog on us.

Keep popping the impi in and out of our borders to check Azza's border for a stack.
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I whipped away the banana tile in pork chops - sorry if you had a plan but we can afford to stack the anger and your often not online atm so I was worried about missing you.
Van you log in and swap volcano to a spy, and blimp off the library?
I'll probably be able to manage it in the next 3 hours (e.g before metra/azza play) but there's a chance they'll finish early.

To factor in for the next few turns - workers in the east aren't wanted for a while, so those built at potos should go east for now to chop out some mines and the pigs.

We want a library in blimp soon - Buddhism will lose culture when we swap so we'll start to lose influence.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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The turn rolled before I had a chance to change off the library cry
I hate working the 1/1/1 tile so what do you say to whipping either an impI (to protect against two movers once AT chops the forest) or the library (my favorite - the culture kicking in would be awesome).
I did have time to play but due to the previous I didn't end turn, and also left the settler unmoved in case we change our minds.

Commodore got MC dance
This is awesome because it likely means we have no competition for music - we have the best gnp at 100% (incidentally breakage isnow exactly 50%) and no one has the tech.
It also means we can trade for it with drama and literature.
I assigned the eps and put the production in volcano tentatively into a spy.
I finished the cottage at potos and set it on another worker - feel free to countermand.
BTW none of this means we can't eventually build the SoZ at leisurely pace once we're a bit more secure.

I also don't think there's any marble on the map, so we should consider the wonders sometime.

I didn't implement it, but I think we should focus on growing potos village and volcano (yes bizzarely potos will be our second best city for specialists once the rice is hooked up and it takes the banana) do we should drop the specs in volcano.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Oh and I chopped the forest into the granny - feel free ti change it.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Yeah, it'll likely be 13 hours before I get to the turn. Don't end.
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(March 19th, 2013, 23:07)Cornflakes Wrote:
(March 19th, 2013, 22:32)Qgqqqqq Wrote: I think Blimp should 2 pop whip the library next turn, then turn around and immediately 1 pop whip the monument.
This will hopefully make up for the fact that the corn city is 1 north of the plan by getting a good push of culture, and also gets rid of the unimproved tile its working (which is *cough, cough* because my sign was ignored).
Then grow fast.

Yes, if we only had AT to worry about this would be great. But we have the Azza ball of furry to our northwest. My plan is:

T111 (this current turn): 4 hammers into axe
T112: 4 hammers into catapult (NOTE, it's irrelevant which unit gets its 4h first comes first)
T113: 2-pop whip the axe, regrowing to size 4 at end of turn
T114: 2-pop whip catapult, down to size 2 working only banana and clams
T115: overflow into catapult

This is what we need to do at blimp. Culture from the library would be great, but defense on our western front comes first.

I'll be really busy the rest of the week and this coming weekend so I won't have time for planning in detail, but I'll take a look at Blimp, Pork Chop, and Volcano and get an idea where we want to go with those cities leading up to the GA (balancing military whips if necessary with specialists and growth).
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BUMMER! AT logged in with the mod again and broke the game. This means it'll likely be reloaded to my login and I'll have to replay. I won't get to the turn again in the evening tomorrow so you might finish it up.

The only two things I remember changing were:
1) tiles as Grand Slam and Doughnut. I swapped doughnut to working both of the shared cottages and moved Grand Slam to the S cottage. Not much of a difference, but it get's one more of the capital's cottages one more turn closer to growing.
2) Swapped Sheep to working the plains tile rather than the grassland. This shaves 3 turns off the ETA off Moai if we built it without the whip. We're still 5+ turns away from being able to whip the lighthouse, so I figured this was good.


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Ew not worth it.
Remember that moai coast sucketh until lighthouse so WE WILL need to whip it first (speaking of whig,make sure you change next turn)

What tile did you swap off to grow the cottage?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Doughnut swapped off an unshared cottage to take the shared cottage, while Grand Slam moved to her own unshared cottage. Same number of cottages worked, just a different configuration.
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Situation at the barb city:
[Image: hiresscreenshot0007copy.jpg]
Regardless what we do here, we're going to want an impi or two in the area...
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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