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We might actually get paper t105: it is only a difference of 4 commerce per turn that it would take to get it down to a 5t time (I played around with our cities a bit to figure that out). Remember, we have Boring growing into that plains fur in three turns, plus whatever cottage growth, or other city growth, might actually get us that needed 20 beakers extra or so to cut off a turn.
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Turn 100 dump time. Time to look at our glorious empire! First is our capital Centralia:
The plan here is to use the power of B plus OR to grow. We will be adding Hinduism in roughly 6 turns, which will make the library build quite fast. Then I anticipate we will build a monastery for the +2 hammers (thanks Krill!) and the 10% science. By that point, a monastery will be worth at least 4 bpt - nothing to sneeze at right now. I would like to grow the city to size 13, working the two worked farms and mines on all of the hills. This city should be producing around EIGHTY bpt with the library, academy, and monastery. NUTS!
Next we have Lakewood:
This is a great city but it is on hold for now. We are rushing for a GS for the academy in Centralia, due in 12. Then we can grow into another cottage plus the goldmine and get this place going again. Unless war breaks out. We suspect this will be the target of an Ottoman war, and so have piled our military in here. Soon we will have walls, and not long after a castle, to make this city nearly impegnable. On to Boring, which is anything but...
I would like another 2 settlers or so, and I think this is the place to do it. Maybe let it grow to size 8 or 9 while building military, then do one settler, whip into another, re-grow, and finish the second settler? It's a relatively safe city with no immediate infrastructure needs, and I am starting to itch for the southern commerce site and would like to get either the western copper or another northern city soonish...
Ahh St. Paul. The forge will be done in 7. After that, I would push for either a monastery (for the hammers) if we are still looking at peace or military if we are in danger of war. Although I suppose I would be willing to build our second settler here too...
Cedar Hills, AKA Blue Dot. This city is spreading the good word of Hinduism all across our lands. I would honestly like to scrap the barracks build for now in favor of a couple more missionaries, one for SP and one for Boring. Then we can go to military mode here for a while. What do you think? And two picture of our new city, Monmouth...
I would still like to build the UoS here. We could easily be looking at a quick 10 or so base BPT based on near-term religious buildings. That means that it will take around 50 turns to pay itself back in beakers. Not to mention that it will help us be culturally dominant in the area. It will take several worker turns to chop enough forests but with OR and stone (online in two turns) those forests will be very powerful for chopping out a quick University here. I even named it Monmouth, a University town near a hill near wine country...
I'm not passionate about either of the above screenshots, though. Do we emphasize production and use the EXP +25% bonus for a quick granary while we farm the corn, or do we prioritize growth? My gut says to go with the corn but I'm willing to be persuaded.
That's it for cities... now for demographics and graphs:
That's a lot of work! Anyone want anything else? Any thoughts? Shoot the Moon, I'm especially interested in what you have to say about Monmouth...
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And now that you've seen the might of our army - including our warrior garrisons everywhere - and seen that we are #3 on the power .... can you understand why war doesn't worry me? Even if the Ottomans attacked, what would they attack us with? If they attacked, we would (a) have warning thanks to our sentry net and (b) whip out no less than three units plus a wall in LW. An attack would hurt but not kill anyone...
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First, just to make sure you don't miss it: I managed to sneak in a post above yours.
Ii think Monmouth should work the corn and have those two workers chop the forest they are currently on into the granary. They would then go farm the corn, mine a hill, then chop away.
Before we can think of two more settlers, we would need another worker, and some more military to protect the cities. I think this should be cedar hill's last missionary, at least until a new city is up. Neither boring nor LW have any major infrastructure needs, so there isn't a great reason to get them a religion yet. Maybe once Education comes in and we want Universities there we could spread religion, but I don't see the need until then. I'd like to get that barracks up: remember, we have maces coming online in only 2t time, and we need to get a couple out.
I think St. Paul should probably get a mace out after the forge (which will be less than 7t with stone to work and a chop), and then either a worker or another mace/cata depending on what peace vs. war looks like. In general, I'd like to get units out before war breaks out, not wait until war starts to begin producing them.
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Shoot the Moon Wrote:First, just to make sure you don't miss it: I managed to sneak in a post above yours.
Okay, I would be happy if we were able to get paper in 5. I guess it is do-able since we have at least one cottage growing and one cottage to grow into at the cap, plus the furs coming back.
Quote:Ii think Monmouth should work the corn and have those two workers chop the forest they are currently on into the granary. They would then go farm the corn, mine a hill, then chop away.
Okay, sounds good - growth is key, growth is key.
Quote:Before we can think of two more settlers, we would need another worker, and some more military to protect the cities. I think this should be cedar hill's last missionary, at least until a new city is up. Neither boring nor LW have any major infrastructure needs, so there isn't a great reason to get them a religion yet. Maybe once Education comes in and we want Universities there we could spread religion, but I don't see the need until then. I'd like to get that barracks up: remember, we have maces coming online in only 2t time, and we need to get a couple out.
I think St. Paul should probably get a mace out after the forge (which will be less than 7t with stone to work and a chop), and then either a worker or another mace/cata depending on what peace vs. war looks like. In general, I'd like to get units out before war breaks out, not wait until war starts to begin producing them.
The only problem we have right now is that we don't have an active source of iron. I'm okay with putting off spreading religion until Education, and think you have a sound argument for pushing out more military... but we need a way to either get iron from an ally or to expand LW's borders pronto. And I had accounted for the stone... but not the chop. That'll make it either 4 or 5 turns, I suppose?
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Macemen require copper or iron.
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Shoot the Moon Wrote:Macemen require copper or iron.
Phew. I have been worried about that for a while. Okay, then. Let's get 5 or 6 macemen out there.
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Lots of e-mails for you to read, but they mostly went nowhere. Inca wants in PAT apparently, but I don't trust them in game as far as I can throw them, and besides, they're a fairly weak empire.
(I assume you must have read them, since you are in game now)
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Only real question this turn is what to promote the HA to. Do you know what our odds would look like going combat 1+2?
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Shoot the Moon Wrote:Only real question this turn is what to promote the HA to. Do you know what our odds would look like going combat 1+2?
I'll run a WB real quick.
I assume we want to attack with the HA, and if he loses move our Southern zone NC to the city? Of course, I'm not in game, so I don't even know if this is possible.
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