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RBPB4 [SPOILERS] - De Gaulle of the Egyptians

Sareln Wrote:I don't know for certain, but intuitively my mind expects the 33/67 chance. I base that off of the idea that each specialist/wonder puts GPP into a bucket for their type and the total GPP in the city is the sum of those buckets. I'd expect rounding to happen post-bucket summation for the whole thing to be consistent. If you look in the code and see GPP buckets for each type associated with each city, then I'd be willing to infer that that is the case.

Sorry I can't help you beyond mere suppositions.
Simpler yet, I just set up a test in WorldBuilder. Turns out that multipliers don't affect % chances after all, as counterintuitive as it may be. So there's no gain to waiting until after you have a GPP multiplier building or civic if you're just intending on improving your % chances of a particular GPP. Of course, if you want to get a GPP (of some type) sooner, then waiting until after the GPP multiplier building or civic makes sense.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Lord Parkin Wrote:Simpler yet, I just set up a test in WorldBuilder. Turns out that multipliers don't affect % chances after all, as counterintuitive as it may be. So there's no gain to waiting until after you have a GPP multiplier building or civic if you're just intending on improving your % chances of a particular GPP. Of course, if you want to get a GPP (of some type) sooner, then waiting until after the GPP multiplier building or civic makes sense.

really that's quite surprising and not what I would have expected at all! yikes
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Sareln Wrote:really that's quite surprising and not what I would have expected at all! yikes
Yeah, me neither. But apparently that's the (convoluted) way the game works in this case...
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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By the way, it turns out that we only have one source of Iron within the entirety of our current and claimed territory - and it's right on the southern border at Leo. Glad we took that site! yikes

Rego had mentioned earlier that he'd found Iron to be extremely scarce on this map, and it turns out he was right. Quite surprising given the fairly liberal brush given to the other early strategic resources. (We have 3 sources of Horses and 5 sources of Copper within our claimed territory alone!) Hope this extreme lack of Iron isn't an omen for the future with other strategic resources...
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Lord Parkin Wrote:Hope this extreme lack of Iron isn't an omen for the future with other strategic resources...

You've got a nice chunk of territory, so maybe you should hope that it's an omen...
I have to run.
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novice Wrote:You've got a nice chunk of territory, so maybe you should hope that it's an omen...
Not as much as some of the others though, due to my territory being fairly coastal - I think Plako, Rego and possibly Locke are ahead of me in terms of current or claimed physical land. Plus that Iron was just barely inside my territory, even though it was rather an ambitious city placement on my part. If future strategic resources happen to be just slightly out of my grasp, that could be an issue. Guess we'll see. smile
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Lord Parkin Wrote:Yeah, me neither. But apparently that's the (convoluted) way the game works in this case...

Actually, a simple way to think about it is that percentage of great person is purely calculated from # of sources of great people, regardless of how many GP points they contribute. So just like a specialist and a wonder both influence the GP pool percentage the same even though they contribute different amounts of GP points, adding a multiplier isn't changing the number of sources so isn't influencing the percentage of the pool.
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pindicator Wrote:Actually, a simple way to think about it is that percentage of great person is purely calculated from # of sources of great people, regardless of how many GP points they contribute. So just like a specialist and a wonder both influence the GP pool percentage the same even though they contribute different amounts of GP points, adding a multiplier isn't changing the number of sources so isn't influencing the percentage of the pool.
It used to work this way, but I think it got changed in (or before) the final patch. Now I believe the % chance is no longer related to the number of sources, but the (base) GPP's they contribute to the pool. At least, I recall reading that somewhere, and it matches fairly well with my limited observations in testing.
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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Aesthetics is in, onto Literature now. I'm considering the Parthenon fairly seriously as a future possibility, the Statue of Zeus as a reasonably high priority (solely because we have Ivory), and Shwedagon Paya solely for the gold (as it has a doubler resource). I won't bother building any of these in the capital, but we'll have no shortage of high-production satellite cities after Forges and Christian buildings. Even if we lose all the races, we still get Gold at a 2:1 (or 3:1) rate, so it's hardly bad for us.

Lynx just finished a Confucian missionary for the capital, and is now building a Work Boat for Serval's Fish. We already have one ready for Serval's Crab thanks to a chop.

All the other cities are making fairly obvious builds/whips/chops at this point (Granaries/Forges/Christian buildings), so that doesn't really require comment.

We'll be founding a nice Fish/Copper city at the extreme NE of our empire in a couple of turns.

[Image: Civ4ScreenShot1556.jpg]

The capital will begin on National Epic in 3 turns. Should take 3-4 turns to complete, I think.

[Image: Civ4ScreenShot1557.jpg]

Fairly monotonous builds down here at the moment as well. We're sending a Settler to a Cow/Clam spot north of Jubatus at the moment (not in this screenshot).

[Image: Civ4ScreenShot1558.jpg]

Here you can see our single source of Iron. Certainly looks a bit vulnerable! We'll have to make sure this city is well defended in future.

We'll finally be founding the jungle Gems/Rice/triple Spice spot in a few turns. A Settler is on the way right now.

[Image: Civ4ScreenShot1559.jpg]

Locke's really shot up in GNP... he's cracked 300 now. Given our relative culture differences at the moment, he may actually be 20-30 bpt ahead of us at breakeven. Hopefully that will improve after mass Courthouse whips in the near future, as well as our Shrine of course (for which we should have a Great Prophet in something like 15 turns). It's not actually that bad, anyway - we're still ahead of everyone else in the game, despite our masses of cities.

Plako's the leader in both food and production, but his economy has pretty much crashed at the moment (20 cities with a large army out of his borders). We'll reach 20 cities ourselves in 5 turns.

[Image: Civ4ScreenShot1561.jpg]
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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My Lord,

I would guess that you have a calculated and prepared strategy for settling and managing cities. I would love to know your strategic approach deployed in this game. Can you share some thoughts?
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