As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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Astronaut without sin confounds press, invites trio to control civilization

Pictures from turn 88:

[Image: Civ4ScreenShot1947.JPG]
The primary objective of the Graeco-Egyptian war has already been achieved - Mackoti's had to put resources into military instead of economy.

[Image: Civ4ScreenShot1948.JPG]
Reinforcements from the eastern fleet are arriving through the newly built Callisto Canal.

[Image: Civ4ScreenShot1949.JPG]
The western fleet is making a stand. Will Mackoti go for the grind now? Our galley is baiting the caravel in Pharsalos, with a Galleon in Callisto ready to retaliate. Cheaper to exchange a galley for a caravel than to upgrade it.

[Image: Civ4ScreenShot1955.JPG]
With Mackoti out of his golden age, we're back in the MFG lead. Our GNP is 520 at max science.

[Image: Civ4ScreenShot1953.JPG]
Luddicator is saving gold at the moment, but the rest are researching at a deficit. Luddicator are making more gold at max tax than us (111 vs 86). We're making 180 beakers at max tax too, though.

[Image: Civ4ScreenShot1954.JPG]
Charon will produce a great person in 4 turns, closely followed by Titania, Callisto and Io.

[Image: Civ4ScreenShot1951.JPG]
The Byzantine empire is teching surprisingly well, and is probably researching Guilds right now. We may have to switch war targets shortly.
I have to run.
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novice Wrote:The Byzantine empire is teching surprisingly well, and is probably researching Guilds right now. We may have to switch war targets shortly.

Cataphracts trying to visit Egypt would be nasty business indeed.
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Let's talk about East Atlantis for a minute.

Here's the area to our direct east, for reference.

[Image: Civ4ScreenShot1960.JPG]

We're not settling anything there right now, I think. Enceladus already has artist-expanded borders, a chopped granary, and is working a netted crab. The worker is now pasturing the horse.

The area south of that, to Luddicator's east, has two sites we want to settle, labelled Greenland and Iceland.

[Image: Civ4ScreenShot1958.JPG]

Now, for logistics:

[Image: Civ4ScreenShot1959.JPG]

We have a worker on south island that has already improved everything but the wines (and farming over a plains cottage). It will board a galleon finishing in Charon, along with an axe or a mace, and sail for Greenland. There is already a settler on Greenland which will settle next turn. A work boat completed in Europa, and will be at Greenland's fish in 8 turns. The galleon by the two war chariots will sail north and pick up the worker at Enceladus, and ship it to Greenland. (The worker will just have time to finish the horse pasture.) The other galleon by that island will pick up the war chariots and continue scouting. Or actually, maybe the worker-ferrying galleon should take the war chariots, we don't really need them for scouting purposes. Europa will produce two more work boats over the next two turns for the Iceland spot. The galleon in the lower edge of the picture, to the left, has a settler for the Iceland spot.

OK, and then for the land east of Sian:

[Image: Civ4ScreenShot1957.JPG]

Now, for logistics:

[Image: Civ4ScreenShot1956.JPG]

We have a war chariot farming XP on the barb city named Visigoth. It's currently at 7/10 XP, has a medic promotion, and is healing under the axe. North Island is also fully developed and has a worker to spare. It can board the galleon being built in Triton. Triton can then build a workboat, and I suggest keeping Visigoth since it does have a fish, and a forest for a granary chop. (The city has been at size 2 and starved again).

Next, we'll want two work boats and a settler from North Island for the crabs/fish/copper site between Zhou and Illinois. As mentioned we have a settler on the galleon northwest of that site, but I figure it can sail north to the Iceland spot, exploring as it goes, since we don't have the workboats ready for either site yet. This can be vetoed though. I figured the other galleon east of Sian should head back to Visigoth to pick up our 7XP come 9XP war chariot and take it north to earn its final XP. Unless we want to risk a 3XP battle with it? I'm not sure what the best strength ratio we can have and still get 3XP is?
I have to run.
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Got it.
I have to run.
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Settled Miranda on Greenland - expenses increased by 11, but tax income increased by 6, and research by 4.

Killed a lone Mackoti caravel.

[Image: Civ4ScreenShot1966.JPG]

A look at the land due east of Sian's capital. Commodore, you've got some 'splaining to do.

[Image: Civ4ScreenShot1973.JPG]

Researched Archery this turn to mask our GNP. Nationalism next turn.
I have to run.
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Quote:A look at the land due east of Sian's capital. Commodore, you've got some 'splaining to do.

Sure thing. I didn't balance the over-ocean stuff particularly intensely, figuring that proximity was less of a claim in the new world than getting Astronomy first. You're seeing script-generated landmasses, by and large.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Commodore Wrote:Sure thing. I didn't balance the over-ocean stuff particularly intensely, figuring that proximity was less of a claim in the new world than getting Astronomy first. You're seeing script-generated landmasses, by and large.

That's one thing, but what does this mean?

"If only you and me and dead people know hex, then only deaf people know hex."
And on the sixth day, god created Manchester.

[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
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spacemanmf Wrote:That's one thing, but what does this mean?

"If only you and me and dead people know hex, then only deaf people know hex."

I had to have that one explained to me, too. He's using "and" in the sense of "plus", not the logical AND operation.

So: DEAD + 1 + 1 = DEAF
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DaveV Wrote:I had to have that one explained to me, too. He's using "and" in the sense of "plus", not the logical AND operation.

So: DEAD + 1 + 1 = DEAF

(in hexadecimal numbers.)

Thanks for the explanation Commodore. Still love the map, just thought the East Atlantis asymmetry was curious.
I have to run.
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DaveV Wrote:I had to have that one explained to me, too. He's using "and" in the sense of "plus", not the logical AND operation.

So: DEAD + 1 + 1 = DEAF

this threw me for a while because I am actually deaf.
I thought, "since dead people don't know anything, and since I'm deaf, i guess Comm must be deaf too." then i figured out he's just a geek.
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