February 24th, 2013, 17:05
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(February 23rd, 2013, 18:40)Cheater Hater Wrote: I think we can research Iron Working immediately--we don't want to plan around knights and then find out we don't have iron somehow
Cool, will do it once we have HBR close to a beaker left...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 25th, 2013, 19:38
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Turn 124
Welcome to the world Mach3 Turbo Champion! You can go meet Trolls very soon... Trolls are going to get paper soon - they only have 13 gold saved so it won't be in two turns but they may get to gunpowder before we can hit them
Just checking the circumnavigation distance - we're only four tiles short horizontally. Quite a lot more vertically though.
Occam is working Pig, Deer and 16 cottages now. Beautiful.
I think we want a barracks here before this Zerk finishes?
Slotting in an Archer before the next Zerk for MP happy somewhere...
We'll whip the courthouse in Dirk and a zerk in Epee next turn, Foil 2-pop whipped a zerk this turn, Gladius completes a work boat, Halberd finishes a forge next turn, and will then build a barracks, two zerks and two knights by t140.
In the Stone has got too much food. I'm planning a couple of whips to get 3 galleys and a trireme out from t130 to t135, but it grows back too quick - so city J could take the wheat off its hands... We want a library here soon too.
Jemmy is still rubbish, but has a lot of room for whipping out units over coming turns, Katana can get a barracks and a couple of zerks before t140 (I'll try and squeeze 1 more), Longsword won't do much, and Machette should really start paying its way once we've whipped in a trading post.
Power
Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 25th, 2013, 21:07
(This post was last modified: February 25th, 2013, 21:10 by Cheater Hater.)
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So nothing else is needed besides Education? That should still be fine--Education is expensive, and so is Gunpowder--at the current pace (which isn't sustainable), they'd maybe build one Musketman per city before we attacked?
Edit: All that's needed for Circumnavigation is horizontal coverage--city J would pay for itself right away, right? I like it a lot better now
February 26th, 2013, 11:23
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(February 25th, 2013, 21:07)Cheater Hater Wrote: So nothing else is needed besides Education? That should still be fine--Education is expensive, and so is Gunpowder--at the current pace (which isn't sustainable), they'd maybe build one Musketman per city before we attacked?
Edit: All that's needed for Circumnavigation is horizontal coverage--city J would pay for itself right away, right? I like it a lot better now
We're still 15 turns from attacking, but it is the only game in town so let's stick with it!
I'll check the settings tonight, but I'm pretty sure this is a torroidal wrap, so we need both...
What we should really do is get someone to blockade ITS so we can build loads of warriors for MP and work all that lovely water!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 27th, 2013, 09:57
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I've changed my mind about BOG and the barracks - I think it needs a library and some cottages to go with the shrine. And we should stop whipping it. We'll only get two fighting units out of it for the war, but I think that's necessary, we can whip everywhere else into the ground and tech using Occam, BOG and Dirk.
Wonder what Tas is up to?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 28th, 2013, 00:00
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(February 27th, 2013, 09:57)Old Harry Wrote: I've changed my mind about BOG and the barracks - I think it needs a library and some cottages to go with the shrine. And we should stop whipping it. We'll only get two fighting units out of it for the war, but I think that's necessary, we can whip everywhere else into the ground and tech using Occam, BOG and Dirk.
This sounds good to me. Keep our teaching cities intact for the post war era, while whipping our army everywhere else.
February 28th, 2013, 14:31
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Turn 125
Exploring our friends in the north. Hang on a minute - is that a balista elephant? I thought elephants were banned?
Occam
BOG - three hammers from finishing the zerk, but we'll start a library in anticipation of the shrine.
SC
Dirk
Epee
Foil - gone hammer heavy for military
Gladius
Halberd
ITS
Jemmy
Katana
Longsword - I hate this city
Machette
Power - TEAM don't seem to be building anything
Wonders - Trolls are going defensive, I don't think we've exposed the city with that in though.
Demos
I set the research to 60% to complete Iron working this turn and revealed:
ARGH! both for the positioning and the great spy that Trolls just got. I'm sure he'll be coming towards us not TEAM (or he'll be exploring our lands - so load our zerks onto galleys asap)
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
February 28th, 2013, 23:09
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Khmer are the only people that get elephants--that's the main reason to play as them
Occam is so beautiful
This TEAM situation is really hurting us--have you been sending emails to Tasnuke directly or to a general TEAM account--if the latter, I'd CC the next email you send to Sian as well.
Yet another TEAM wonder
Stupid Longsword :/
Spys are banned right? I seem to remember that means Great Spy's can't scout or infiltrate under a normal ruleset, but I'm not sure about that--I'd check the rules thread or PM the admin about that.
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Turn 126
Aaaaaand we're back. I'm not very impressed with TEAM's current civ-skills - they've got two workers on this hill forest chopping - seems like a waste of a worker turn to me... I'm also not impressed with their military, if they charge in with just vultures we're in a lot of trouble!
Trolls are on Archery now, so they have
Paper 850
Polytheism 150
Aesthetics 430
Alphabet 430
Calander 500
Philosophy 1150
that we don't have, while we have:
Archery 85
Construction 500
Machinery 1000
99% of HBR 350
Monarchy 430
For a difference of 1145 beakers - we very much need to do something to knock their tech rate... They seem to be in a golden age at the moment, which seems unfair. They're on Rep/Pacifism, so I expect to see a lot of great people pop over the next few turns...
I think we agreed our tech path now should be - research 90% of Feudalism (1000 beakers) 4t at +9 gpt
- research 90% of Construction (500 beakers) 2t at +42 gpt
- finish HBR
- finish Construction
- finish Feudalism
- get Guilds (1430 beakers)
We could do with the bridges, as they'll speed our troops, getting HBR allows us to get HA's part-built which will upgrade to Knights, I don't think we want to switch to Vassalage (2 extra xp) over Bureau so I've put Feudalism last.
At 100% we make ~500 adjusted beakers so the overflow from HBR, Construction, Feudalism needs to be ~1000 beakers to 1-turn Guilds
These very rough estimates make me think we may get guilds eot133, and definitely can get it eot 134: - t126 -50%= put 300/1000 beakers into Feud
- t127 -50%= 300 for Feud 600/1000
- t128 -40%= 250 for const 250/501
- t129 -40%= 250 for const 500/501 (cash now ~400)
- t130 -100%= 500 for HBR 850/350 (cash now ~250)
- t131 -100%= 500+500 overflow for const 1500/501 (cash now ~100)
- t132 -100%= 500+1000 overflow for Feud 2100/1000 (cash now ~-50)
- t133 -50%= 300+1100 overflow for guilds 1400/1430 (cash now ~-50)
(I want to research Feud first in case they get research visibility on us t128 or 129 - construction is a less scary tech for us to be going for at that point)
Obviously we can't have -50 gold and we're missing 30 beakers, but I don't want to be too accurate since I'm just not that good. If we can time it for eot133 that fits nicely with a planned whip in Foil.
Back to the exploring - there is a lot of unexplotited land for the animal lovers...
To overload you with more numbers I'm expecting:
Occam - 1 Zerk by t132
B Of G- 2 Z by t136
Smooth- 5 Z by t134, 3 Knight by t138
Dirk D- 3 Galleys by t135
Epee. - 2 Z by t138
Foil. - 2 Z by t131, 2 5xp Knights by t137
Gladiu- 3 Galleys by t 137
Halbe - 2 Z by t132, 2 Knights by t138
In TS - 2 Galleys, 1 Trireme, 1Z by t134
Jemmy - 2 Z, 1 Knight t137
Katana- 4 Z bt t138, 1 K by t140
We already have 3 Zerks (+1 axe), 2 Galleys, 3 chariots so our army will be 24 Zerks, (+1 axe), 10 Galleys, 1 Trirme, 9 Knights and 3 Chariots.
How does that sound?
Power
Demos
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Turn 127
Trolls have just gifted us the marble they said they would. I can't think of anything to build with it unfortunately. They're also onto Monotheism now, so could be aiming to have Theology? Or just organised religion...
Just a quick report as I need some sleep - there aren't many decisions to make now, just how to squeeze the most units possible out over the next ten turns. Unfortunately I'm going to have to revise the Zerk figures down by 2. Here is the power.
And Demos - golden age research for Trolls still...
I'm going on my holls next week and again taking my crappy laptop which can't cope with the pitboss - can anyone cover for me from Sunday 10th to Sunday 17th? Hopefully it'll be a week like this with only 2 turns all week, but it might turn out quite eventful. I'll be on the forum to advise as necessary...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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