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Something else:
What do we know about Rome? We don't have much of their territory map (any, really). Are they isolationist? Do they just hate us? Do we know anyone who might have their map that we can buy their World Map from? Or, to be more sneaky, do we know anyone who is on good terms with someone who has Rome's map that we can buy second-hand?
If we are even going to contemplate hostilities with another power, we need as much information as possible. My gut says that Rome can easily outproduce us. Probably four-to-one. That is bad. And we don't even have a standing army worth mentioning.
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Turn 128 report:
Not too much to say. If you haven't noticed, Kyan, the Romans are keeping a Sentry promoted Horse Archer outside of Ruth. I find that to be very provocative; what do you think?
Barbs from the north are still a huge pain. Need to get a couple more units up there so we can make it safe for Workers to go out and build us a Silk Fort (yeah, Fort). Need roads up there, too, so our military units can move about with greater ease.
Diverting a Worker from Judges to help prepare our new Horse site. What name should that city have?
Won't have time until Friday to map out new Worker plans. I'm afraid that I'm still playing by the seat of my pants, although I do have an idea of what should be done. Even with all those new Workers we got, I feel like we're still far, far short of what we need.
At least Exodus should be all done in a few turns, so those Workers will probably help the new Town get on its feet.
Oh, and, um, what was I going to say . . . ah, yes. I want to put some Watermills around Ruth. I can't remember if I mentioned it, but I'm hoping we can eventually get into State Property, which would make that a very fine piece of real estate.
Edit: Oh, and I think some Workers are without names. Feel free to log in and give them monikers.
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Hey, none of PAT has Rome's maps. I can try asking Byz and see what they say.
Rome don't hate us, we've had decent relations with them bordering on friendly. They happily ceded Ruth's site to us. Definitely worth keeping an eye on though.
I don't even necessarily want to fight them, but having enough forces nearby for their HA to notice (and yeah i did see him) forcing them to keep sufficient units at home rather than attacking Mali would be the best thing.
Rome have like 5 cities total so don't overestimate them (or underestimate us?).
Watermills at Ruth??? That seems batshit crazy to me to be honest. Ruth to me screams GP farm. Or even cottaging every frigging tile. Either way its a powerhouse to our economy. What will watermilling do? Aye i know you have a production fetish and i'm cool with that but we have specialist sites for that?
Production wins wars now, it doesn't win wars long term if you're commerce isn't kicking ass. Commerce gets you to key techs faster which wins wars in the future.
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New city would be Samuel. Workers names: beats me. TT was naming them. They're after prime ministers.
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Spam. Why do you want to build a fort on the silk?
Colour me confused.
June 16th, 2010, 11:51
(This post was last modified: June 16th, 2010, 12:44 by Whosit.)
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Kyan Wrote:Watermills at Ruth??? That seems batshit crazy to me to be honest. Ruth to me screams GP farm. Or even cottaging every frigging tile. Either way its a powerhouse to our economy. What will watermilling do? Aye i know you have a production fetish and i'm cool with that but we have specialist sites for that?
Watermills . . . if we are anticipating going into State Property in the future. Remember that SP makes all Watermills at +1 food, meaning a watermilled Flood Plain is a 4f/2h*/3**c tile. *With Replaceable Parts. **With Electricity. Not each tile could be watermilled, of course, but it would a) give the city some badly needed production (mining the desert hills is planned, of course), and b) gives it extra food for more specialists (assuming SP).
SP could be good for us, anyway, since it would make it more economically feasible to expand to the north.
I'll need to double check how many watermills we could add (you can't have a watermill on both sides of a river, or on a corner). The rest could be cottaged or farmed over, as needed.
Edit: I may be crazy, but there are reasons for what I do.
Kyan Wrote:Spam. Why do you want to build a fort on the silk?
Colour me confused.
Silk is out of range (can't be worked), so a Fort hooks it up and also provides defense bonus to a unit stationed there. Since there are so many barbs, that defense could be useful to make sure the silk does not get pillaged.
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Kyan Wrote:New city would be Samuel. Workers names: beats me. TT was naming them. They're after prime ministers.
Ooh ooh can i vote for "Lester B. Pearson"? And maybe John A Macdonald? Or Pierre Trudeau?
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Strike700 Wrote:Ooh ooh can i vote for "Lester B. Pearson"? And maybe John A Macdonald? Or Pierre Trudeau?
Sure, why not.
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Something else I want to throw out there. Well, a couple things.
First, Mali is at war with Mexican Apple Thieves (Inca), correct? I just realized we have an Axeman in Incan territory. Should we act as a spy for the Mali until the Inca throw us out?
Second, I've been thinking about Joshua's ultimate fate. I think that I'd like to turn it into a hybrid town: Some commerce, some production. River-side tiles could be cottaged (although the two riverside forest tiles, maybe lumbermills? I don't want to cut down all of our forests, for health reasons). Dry tiles could be workshopped.
Keep in mind, I'm still anticipating a switch to State Property (any way we can find a way to beeline Communism with the alliance?), and a switch from Slavery to Caste System could be good for two reasons. Aside from the unlimited Scientists, Merchants, and Artists, workshops get +1 hammer. So with Guilds, Chemistry (good line to Scientific Method), and State property, workshops are +4 hammers, and food neutral. So a grassland would become a 2f/4h/0c tile, which is very nice!
I realize we need to keep our tech rate up, but on the other hand, if we don't have the production to field new units in sufficient numbers, it won't matter how advanced we are.
Also, giving Joshua some production would mean that Ruth wouldn't have to have much beyond the desert hills for added production. I think.
More details later. Probably.
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Whosit Wrote:Something else I want to throw out there. Well, a couple things.
First, Mali is at war with Mexican Apple Thieves (Inca), correct? I just realized we have an Axeman in Incan territory. Should we act as a spy for the Mali until the Inca throw us out?
correct and most definitely.
Whosit Wrote:Second, I've been thinking about Joshua's ultimate fate. I think that I'd like to turn it into a hybrid town: Some commerce, some production. River-side tiles could be cottaged (although the two riverside forest tiles, maybe lumbermills? I don't want to cut down all of our forests, for health reasons). Dry tiles could be workshopped.
Ok, yeah, i agree with that.
Whosit Wrote:Keep in mind, I'm still anticipating a switch to State Property (any way we can find a way to beeline Communism with the alliance?), and a switch from Slavery to Caste System could be good for two reasons. Aside from the unlimited Scientists, Merchants, and Artists, workshops get +1 hammer. So with Guilds, Chemistry (good line to Scientific Method), and State property, workshops are +4 hammers, and food neutral. So a grassland would become a 2f/4h/0c tile, which is very nice!
We're a way off that i'm afraid. Plenty of tasty techs before that i'm afraid.
Whosit Wrote:I realize we need to keep our tech rate up, but on the other hand, if we don't have the production to field new units in sufficient numbers, it won't matter how advanced we are. Yeah, fair enough. I still think we need more workers
Whosit Wrote:Also, giving Joshua some production would mean that Ruth wouldn't have to have much beyond the desert hills for added production. I think.
More details later. Probably.
Yeah, that's true. I'm happy for Joshua to be hybrid.
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