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Gillette Turn Discussion

I'm still around, hopefully I won't be too busy I can't get the turn--and hopefully we'll have somewhat slow turns again, seeing as how a turn a day from here puts me playing the first turns of the war effort, which I don't want to do frown

Trolls going for Monotheism is a very, very good sign--Organized Religion isn't going to help them build their defenses, and obviously Theology would be the best case scenario (Christianity hasn't been founded yet, right?)--can we have a current picture of their tech situation next turn?

Any word from the mess that is TEAM? I think we could do it on our own, but it would be tricky :/
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Turn 128

It looks like Trolls control the middle of the map. While TEAM are badly squeezed by pirates and Trolls... Trolls get yet another great person. I wonder how many that is? They aren't researching anything at the moment. Is that allowed?


Here is the tech screen (Machinery just dropped off the bottom of their "can research" list). They can get Nationhood in five turns and start drafting if they so desire...


They have
  • Paper 850
  • Polytheism 150
  • Aesthetics 430
  • Alphabet 430
  • Calander 500
  • Philosophy 1150
  • Monotheism 170
that we don't have, while we have:
  • Iron working 290
  • Machinery 1000
  • 99% of HBR 350
  • Monarchy 430
  • 60% of Feudalism
That they lack. This list is getting scarier. They could get research visibility on us in the next few turns (I'm not sure what the exact formula is)

With the MOM Weissbier is nearly as juicy a target as WIFOM.




The next great person is due eot135 as the extra pop next turn will be an engineer...


Here you can see the last turn that Zerks can be on a tile if they are going to reach the staging point for a t141 attack. All up in the air now with the t145 TEAM NAP. Any thoughts?




The knights being produced will stage on the the tile with the chariot saying t138.

Power


Demos

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Holy crap, Nationalism in 5 turns--How soon until they could have Gunpowder at this point? How about Nationalism and Gunpowder to draft Muskets? Maybe they'll go Education->Liberalism (free Nationalism) -> Gunpowder--how long is that?

(as for the tech count, don't forget they have Literature too at least--they might have Music too, if they got a Great Artist sometime? (Maybe that's the Golden Age?)

Are you sure they just didn't select a tech, or did we lose visibility? Can we both have visibility on each other at the same time?
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Turn 129

Trolls are on Education now, so Libbing Nationalism seems likely. They've also got 600 gold saved so can be pretty flexible with what they do next. I think we need to declare on M3 before they finish Education. Otherwise we're facing drafted muskets...


Not far from that great person now...


We want to build some cottages for Dirk over the next ten turns or so.


This is the last zerk coming from foil (eot132), then we build knights.


ITS will whip this zerk next turn.


Power


Demos


Hey, Occam is the best - not Capirinha! Stupid game.

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Turn 130

yikes Trolls two turns from Liberalism... There are no units in Gin Tonic or White Russian, the former we can hit t143, the latter t144... Alternatively we can hit Weissbier (MOM city) t146.


We'll get HBR this turn, then Construction next turn, then Feudalism eot132 then Guilds will either be eot 133 or 134 (I can't be bothered to work out which). After that do we go for Gunpowder or Engineering? I'm leaning towards the latter for better movement of troops...


Not a lot to report on the cities, as I said in the diplo thread I think the micro is all up to date, but don't be surprised if you find mistakes! The important thing is to go through looking at the highlighted cells and the food and hammers produced. Good luck!

The workers haven't got a huge amount to do at the moment - I think we can start building workshops around the production cities (Smooth, Jemmy, Katana) and cottaging BOG, and I've littered a bunch of suggestions over the land to make it all look ugly, but feel free to do what you see fit once the micro sheet runs out!

Declaring war on M3: We don't have any units on the PigPen border, so I don't know how convincing this will be, but I've done it this turn... It didn't cost us anything in trade routes! Maybe it will next turn?


I had a lengthy chat with HitAnyKey before declaring, but forgot to screenshot it. He says the Troll spies are on their Eastern border so a naval assault will be believable for a little while. He also proposed an 80-turn NAP and I suggested we just give them the cats back instead. They hope to get 5 cats into Halberd by the t138 deadline, then will trickle a few more after for us to use for defense.


I'm moving units built on the Troll border round to Gladius to be loaded onto Galleys t137 - which I think is going to be slightly more believable... If you keep doing that it should be alright.


Power


Demos

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okay, things look good--hooray for a power explosion (even if that means my turns will take a while)--P.S: Were the long turns intentional so I wouldn't have to fight the Trolls war, or did you start your vacation early?

How the heck can Trolls keep knocking out these techs so quickly? They don't have that much gold, and these techs are expensive :/
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Playing the turn right now--I'll make notes as I go:
Trolls are in Pacifism--can they have a sustainable military while running pacifism, or are they only going to have the drafted muskets?

Wow, Trolls really don't have much defense in their coastal cities:
   

When that galley finished its move, I saw the borders of Trolls' new city on the island--I'll take look at it with the galley next turn.

After EOT, Katana finished its Berserker a turn ahead of the micro sheet--I set it to build another Berserker; does that change anything majorly?

So what exactly am I supposed to be doing with all our military units? I know those signs are the "last call" for getting units to the Trolls border, but what am I supposed to be doing before then? Which units are supposed to be on Galleys--does it matter, or do we just want them all to be filled by the war declaration?

Statistics:
GNP--holy crap!
   

Power--things look good smile
   

Demos:
   

P.S: Really, no tech quotes when you finish a tech on Pitboss? frown
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lol I haven't seen a tech popup yet - hadn't even noticed...

How many Galleys are we currently set to get? I think we want two triremes, so you might need to change one galley build. Then can you put enough Zerks to fill all but one galley in Gladius and fill them so they get to the t137 mark on t137? The other two zerks can be picked up from Katana on t141.

The rest of the zerks need to be near Occam I think - well out of sight of Trolls (who have 3-moving workers to worry about) but close enough to invade in three turns... Same goes for the knights I think...

I was leaving about 12 hours on each turn to try and give you as much slack as possible, but also to try and get the micro sheet into a state I thought you could follow it! I'm hoping we only get about 4 turns in before I get back, but I'm sure you can handle it if it goes quicker than that (and don't worry about taking your time over them).

The GNP is interesting - I hadn't looked at that one for a while... You can see the golden age! I'm hoping our declaration on M3 makes them think they are safe and not use the last few GA turns to go to nationhood, but I'll bet they do. frown

Not sure of the Zerk in KAtana - did two chops finish instead of one? I keep track of which turn I'm on by greying out the columns I've done already by the way...
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popcorn
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

Top 3 favorite turns: 
#1, #2, #3
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What if we make a big deal about that troll island city to help justify us avoiding a NAP extension, and hopefully encouraging them to send more defenders off the mainland?
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