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RBP4 [SPOILERS] - Shaka of Zulu (sunrise089, regoarrarr, and friends)

Email from plako

Quote:Unfortunately there has been quite a few days, when I haven't been too well available to chat and within 1 hour I'll head to bed.

Intresting news concerning the trade embargo. Could you reveal more info who initiated it and who were the biggest supportes? I highly appreacite the fact that you didn't support it and told us about it.

I don't think my position is nearly as strong as Spulla team had in PB2. There are still several other contenders that have a good chance on winning this besides us including you. We've just couple of cities more and still long war ahead of us that already has dragged us close to the bottom in the GNP department.

In general I think the war is going quite alright and we should be able to handle it. However I'm willing to discuss about your possible role and what would be your and our gains in case you would join. In every case we need to also discuss about our border in the area.

Regards,
Plako :-)
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My reply to plako

Quote:I think you're probably right that you're not quite as strong as the Spullla team in PB2 - they were really in a crazy position. But still you're in an enviable position I think, and we both know how much of a snowball game that Civ is.

As for the war, and what our role might be, my thought was more of a skirmishing role around Knossos / Mycenae. I don't have full maps of the area, so I don't know if both of those connect to "New Greece" where Athens et al is but that was my thought.
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Can I get a ruling on how I can legally join in the plako/WK war on the plako side?

WK plays first, so I should be able to declare on any turn, right? Do I need to play after WK the turn war is declared? Or the turn before? I'm confuseled
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Woah there what are you planning on doing Rego? Calm down boy!
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Nicolae Carpathia Wrote:Woah there what are you planning on doing Rego? Calm down boy!

shhh It's all part of the master plan
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Is this a regoarrarr master plan or a sunrise089 master plan?
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NobleHelium Wrote:Is this a regoarrarr master plan or a sunrise089 master plan?

Watch.... and wait.... and in the meantime somebody figure out the answer to the question!!
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Since the entire point of the rules on war declarations are to prevent double-moves, and WK is already at war and locked into the first half of the turn timer, you would occupy the second half(unless you also war with plako.) If you act after WK on the turn you declare as well as the turn before, I think you will be okay.

Edit: Also, here is the relevant rules:

Quote:Joining an Existing War: Teams joining an existing war on the attacker's side must take the same half of the clock timer, the first 12 hours. Teams joining an existing war on the defender's side must do the same, and take the second 12 hours. Teams must synchronize their turn with their respective side (first half attacker, second half defender) on the turn before declaring war.
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Full ruleset(I think. Taken from another spoiler thread. I'm not sure where the originals are.)
Quote:Written assuming a 24 hour timer with 12 hour clock splits.

1) Settling Races: When settling in a disputed area, teams must wait 12 hours after moving a settler before the same unit can move again. You cannot move at the end of a turn, and then immediate re-move at the start of the next turn.

2) Declaring War: When initiating a new war, the attacker must declare war during the first 6 hours of the turn. Once 6 hours have passed, no new wars may be initiated by any teams. Upon declaring war, the attacker immediately takes the first 12 hours in a 12/12 hour timer split. Because these rules make it impossible to gain the element of surprise - the defender will always have a chance to play the second half of the turn - the attacker should make every reasonable effort to declare war at the very start of the turn, to avoid confusion.

The attacker must also move their units during the first 6 hours on the turn before declaring war, to avoid a double move.

3) Joining an Existing War: Teams joining an existing war on the attacker's side must take the same half of the clock timer, the first 12 hours. Teams joining an existing war on the defender's side must do the same, and take the second 12 hours. Teams must synchronize their turn with their respective side (first half attacker, second half defender) on the turn before declaring war.

4) Turn Actions during War: During their half of the timer split, teams can take all normal civ actions. Once the attacker(s) have all ended their turn, or after 12 hours have passed, their turn is over and the defender(s) turn begins. When it is not their turn in wartime, teams may log into the game, but cannot take any actions whatsoever. This includes moving units, whipping or drafting cities, changing research, changing builds or reassigning tiles in cities, promoting or upgrading units, adjusting espionage or the research/culture sliders, and conducting any diplomacy other than chatting (no gifting or trading units, gold, cities, etc.) Think of it this way: IT IS NOT YOUR TURN. Teams can watch what the other teams are doing, but that is all.

5) Gifting: Teams should act in good faith when gifting units, cities, techs, and/or gold to one another. Gifting and re-gifting back cities (to build a unique building) and units (for Heroic Epic purposes) is strictly prohibited. Gifting cities away as part of a peace treaty is allowable, but gifting cities away to third parties to prevent capture in war is forbidden.

6) Phony Wars: Phony wars instituted between teams for purposes of training Heroic Epic units or manipulating the clock timing rules are strictly forbidden. Don't be a jerk about this.

7) Fair Play: Teams should show good sportsmanship and act in good faith. Play to win, play to survive, and avoid moves that artificially unbalance the game.
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NobleHelium Wrote:Is this a regoarrarr master plan or a sunrise089 master plan?

While I appreciate being remembered (wink), it will only be a sunrise089 plan if it fails and regoarrarr needs to try and sue for peace. He's really taken the "good cop bad cop" thing to crazy heights in this thread.
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