Nah, that's pretty frustrating not for a traditional reason, but because Commodore took a city and they must make Commodore pay for every tile he gets from them.
The strange thing is, this is the second time (PBEM 34s being the other) that scooter had the option of moving troops into a city to protect it and choose not to do so because he didn't realize that Commodore's troops could reach, leading to Com razing the city. It hurt more in PBEM 34s, of course, turning the game from scooter's into a fairly east mop-up for Com.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(June 11th, 2013, 02:17)SevenSpirits Wrote: I don't understand why you think it's a bug. You can promote a unit with a +move promotion, now it has +1 moves.
It does suck though. That I will agree with.
pbem23 role reversal?
With emotions running high in pindicooter's thread, let me just note here that I do not tacitly agree with the comparison above.
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(June 11th, 2013, 11:21)Krill Wrote: Nah, that's pretty frustrating not for a traditional reason, but because Commodore took a city and they must make Commodore pay for every tile he gets from them.
(June 11th, 2013, 11:36)BRickAstley Wrote: Everyone knows Commodore is the most foul person on these forums as well.
I was trying to make a sarcastic comment/joke, since it seems everyone who wars commodore ends up raging at him.
(June 11th, 2013, 14:08)zakalwe Wrote: I forget, what happened in 23?
Luddicator got declared on by us and Mackoti on the same turn, lost a couple of cities, and were met with offers of peace for cities by both teams. After looking through the various peace offers they reopened the save and accepted an offer from Mackoti of peace for four cities. We had an offer of peace for two of those cities which was then changed by the game to an offer of white peace, which Luddicator then accepted.