Quick note. Sullla - I think you've either miscounted tiles in two cases OR you have some scheme I'm missing. Here are two of your suggested staging tiles:
It would take 7 moves (NE-NE-NE-NW-W-NW-NW) to hit Dolphins from this tile.
Similarly, it would take 5 moves to get from this tile to the tile that could hit this city out of the fog (S-S-SE-E-SE), and this is the tile for the 4-movers.
If you could verify that those are counting errors and not something obvious that I'm missing, that would help me feel better.
While we're at it - it occurs to me that it's quite possible this island city is heavily defended (being a very vulnerable city) while the underbelly is very lightly defended. It's also on a hill. Have you given any thought to the possibility of simply sailing past it and cleaning it up later with another wave? Of course it depends on what's actually in the city, but given that it's on a hill... Well I think we want as many healthy units as possible for the Ducks mission (not to mention the outside chance to burn his capital if he's sloppy).
Any thoughts? My feeling is if he's got 3+ units and/or more than 1 Infantry, we ignore it and keep sailing. I wasn't worried when I thought we'd be facing Rifles, but with Infantry likely, we may be better off isolating this city and hitting other higher priority targets. The obvious downside: it's likely a big (and very valuable) airship station for him. We may need those Airships dead if we want to protect our ships from bombardment.
It would take 7 moves (NE-NE-NE-NW-W-NW-NW) to hit Dolphins from this tile.
Similarly, it would take 5 moves to get from this tile to the tile that could hit this city out of the fog (S-S-SE-E-SE), and this is the tile for the 4-movers.
If you could verify that those are counting errors and not something obvious that I'm missing, that would help me feel better.
While we're at it - it occurs to me that it's quite possible this island city is heavily defended (being a very vulnerable city) while the underbelly is very lightly defended. It's also on a hill. Have you given any thought to the possibility of simply sailing past it and cleaning it up later with another wave? Of course it depends on what's actually in the city, but given that it's on a hill... Well I think we want as many healthy units as possible for the Ducks mission (not to mention the outside chance to burn his capital if he's sloppy).
Any thoughts? My feeling is if he's got 3+ units and/or more than 1 Infantry, we ignore it and keep sailing. I wasn't worried when I thought we'd be facing Rifles, but with Infantry likely, we may be better off isolating this city and hitting other higher priority targets. The obvious downside: it's likely a big (and very valuable) airship station for him. We may need those Airships dead if we want to protect our ships from bombardment.