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RB Pitboss #1 SPOILER - Hatshepsut / India

Little update on the Zulu war

[Image: civ4screenshot0017m.jpg]

Here is shady and dsplaisted's thrusts. dsp razed a city last turn (T181), indicated by the brown X, and shady took a city this turn, indicated by the blue circle.

I don't really want to take too much land from Imho, if any, for a few reasons. #1 - I've already got a lot of land and don't need to make any more of a target on my back. #2 is that I would prefer not to have another border with Exploit (we already border on the west, of course). I think ideally I'd have shady take the western chunk of Imho's lands. That gives him another border with me, but we already have such a massively long border there's not much I can do about it. At least I only have 1 person to keep happy...



So here's my border.

I've marked out the borders of my newest city (Camp Dennison) on the island in Blue. I've also marked out the borders of my dotmapped cities of Miford (Green) and Deer Park (Brown). Deer Park is actually off the screen to the north, but also has a deer (duh) and crab resource. It shares the deer with another proposed city.

[Image: civ4screenshot0016.jpg]

The question is do I found on red or orange. Those are the 2 hills in the area. Orange allows me to build another fort / canal to link the North Sea with Caesar Creek Lake. Red is a little less aggressive.

Orange also requires me to raze Dagorlad (which I might do anyways) as well as move Deer Park 1N (and lose the copper). Orange also has a sheep for food whereas red has nothing.

Either way, I also would try to slip in a city north of Camp Dennison. Either 1NW of the iron, or on the plains hill 2N of that (obviously the plains hill site is ruled out by red)

So what do you guys think?
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Another quick thought. I did a brief synopsis of Free Market vs. State Property. Here is what would happen if I switched

Gain 6 gpt from civic cost (61 vs. 67 total)
Gain 58 gpt from loss of distance maintenance. (62gpt num cities)
+13 hammers civ wide from the 10% hammer increase
+10 food from 10 workshops that I have now (would increase as I'd build more workshops as well as watermills, especially watermills post-Electricity, which are 3/2/3 tiles)
Lose trade routes. I have 19 cities (soon some more of course), and right now all my trade routes are +2gpt or higher. This will probably be the case for most of them, especially now that I can get a +2gpt internal trade route for my "overseas" city of Camp Dennison in every city. So let's assume 35gpt for trade routes. And let's guess 25% empire wide science ratio, so that makes it about 44bpt that I lose.

So State property saves me (well, Sunrise) 64gpt, gives 13 hammers and 10 food, in exchange for 44bpt. Seems to make sense to me but I'm not a micro expert
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Orange dot + the plains hill that shares Milford's fish looks good to me.
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novice Wrote:Orange dot + the plains hill that shares Milford's fish looks good to me.

Right - that's kind of the way that I am leaning too.
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regoarrarr Wrote:Gain 6 gpt from civic cost (61 vs. 67 total)
Gain 58 gpt from loss of distance maintenance. (62gpt num cities)

Don't forget to increase both of those by the inflation multiplier. And consider the future - all three of these factors will increase (civic cost savings, distance savings, inflation rate). The economic multipliers to the FM trade route commerce may also increase, at least if you're building any universities or banks.
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Email to sunrise, shady, dsp, broker and the lins

Quote:Hi folks!

Just thought I would check in on things - dsp and shady have been making good progress vs. Imhotep - already 2 cities down. I don't have any territorial ambitions in the former Zululand, but unless either of you would prefer I didn't, I may declare war in a few turns just to get some XPs. If you let me know your thoughts on which cities you'd like to keep vs. raze, I'll make sure not to pillage anything that will belong to you.

Though I would give an update on tech. It's currently T182, and I will have Railroad in 2 turns. I believe that Broker said that he would have Corporation due next turn - Daniel when is Biology scheduled?

As for after that, my recommendation is Daniel does Physics, Broker does Assembly Line and I will do Combustion. Anyone have any other suggestions than that? After that, it seems that Flight, Electricity and maybe Artillery would be the ways to go?

Then we have Exploit. I know at least 2 of us are tied up with Imhotep, but given his general dis-interest in the game and the fact that he hasn't been slaving or drafting defenders, I would assume that shouldn't take more than 10t or so. I still think that it makes a lot of sense to take a bite out of Exploit. Maybe not to the point of elimination, but he still has WAY more land, score and pop than anyone and it seems to make sense to whittle him down before he is able to convert that to a winning edge.

If we aim for a T191 attack, Sunrise, the Lins and I can hit him from the east (near Pirates Pad), shady and dsp can hit him from the west (though the old Zulu lands) and Broker can hit from the south (ideally with support from DLer and Munro). What do you guys think? Broker - have you been able to talk to DLer much?

thoughts?
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T-hawk Wrote:Don't forget to increase both of those by the inflation multiplier. And consider the future - all three of these factors will increase (civic cost savings, distance savings, inflation rate). The economic multipliers to the FM trade route commerce may also increase, at least if you're building any universities or banks.

Hmm so when you say that all three of those factors will increase, those are all 3 pros of State Property, right?

As for the FM trade route income, I will be building some more universities (and Oxford still), but banks won't help me as I'm running 100% science
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Reply back from dsp with some good news!

Quote:Biology is due in two turns also.

I think it will take longer than 10 turns to take out Imhotep, not because he will offer much resistance, but simply because his territory is large enough that it will take a while to walk through all of it...

Still, it's probably a good idea to try to attack Exploit soon. We should try to get stacks with 5+ machine guns ASAP and attack him with those. That way he won't be able to damage our stacks with Cannons much.
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Email to DLer

Quote:Thought I would re-check in with you. I hope that you enjoyed and/or were enlightened or entertained by my attempts to recap the game to date. It's probably biased somewhat, becuase that's just human nature, but I did at least attempt to be fairly neutral. What can you do...

So it seems that in this game we are at somewhat of a turning point. I know that you kind of got thrown into this game and haven't been able to have much time to process things. Hopefully you've been able to at least get most of your bearings and start to figure out a basic plan for your civ.

As you have probably heard or gathered from Exploit's posts in the public player thread, there is growing sentiment for an anti-Exploit alliance. At this point it's hard to tell what exactly the format would be and frankly, I'd be a bit hesitant to go into more details anyways until I was clear as to which side of things that you are on. You are cousins after all!!! :-D

If you're interested in some more talks, let me know. I think that the basic framework would be for you (and probably Broker and Munro) to hit Exploit from the south (like through Nice Ninjas). In exchange for military support, we would be able to provide you with techs that you're lacking (or soon to be lacking). I don't know what your research capabilities are or where you are focused, but I'm sure we could figure something out

Let me know your thoughts
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Response from Broker
Quote:I will have to check in game because I dont know what the turn is but I think I get Corp 1 turn before dsp gets biology. I was hoping to do physics for the scientist still havent had one this game frown But I could trade a profit for the scientist if dsp was willing.

I havent spoke to Dler so depending on what he does I may be able to provide some troop support to Munro for an attack. Obviously if he is planning on attacking me I will keep my troops home for the fireworks.
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