Turn 162:
This turn starts with a bombshell before Iâve even opened the save:
Selrahc Wrote:Cull's "NAP extension" with Bob has a rather more sinister tone than you thought. The dwarves have vassalized to the vampires.The elves can't be far behind. I'm guessing Cull didn't consult you about this either?
W â¦â¦â¦â¦â¦â¦. T â¦â¦â¦â¦â¦â¦ FFFFFF!
Youâve
got to be shitting me.
Turn log confirms.
And with that ladies and gents, playtime is officially over.
Operation ATM is now being enacted, cash withdrawals will be made, a cookie to whoever figures out what it is. No hints will be given.
Research is switched to Engineering: itâs the closest at-hand military tech. Elementalism and Hemah can wait until after.
Production in every city is switched to CAs, the PoC can wait a couple of turns, overflow from building CAs in Caledor will knock a turn off the wonderâs buildtime anyway (3->2).
Civic switch -> Military State and Conquest.
Words cannot express how painful it is for me to leave Agrarianism, but I need that +2xp to produce 6 xp units, and switching from Apprenticeship to Military State goes from -10% to +15% military unit production, ie a 25% hammer bonus shift, equivalent to a free forge.
Speaking of 6 xp units, Kes is flown to KK and splits the GC.
Command Post created.
That damn lizardman ruins has still not spawned anything, so screw it, abandon that plan.
Vanilla Ice is a mobile scouting base now, thatâs it.
Iâll keep him there for the moment, even though Iâm running the risk of him being trapped between the Khazad and Calabim.
Need the information (athough itâs worth noting that any moral qualms about sending hawks into Khazad cities have now officially evaporated).
If you were interested, the change to Military State also lowered costs as well as culture, so the GNP is now more representative of the actual beaker/gold output.
Checking the trade screen, as suspected, Cull is now providing all the happiness resources Bob didnât possess, and is receiving spare cast offs in return.
The Copper is interesting and worth a note.
Around Riedquat, Sarelnâs hunter failed to take the subtle hint from Curly, so Iâm bringing in non animal/beast class support in the form of Jumbo, who is a mounted unit.
Jumbo was SoFâd by the Stonewarden out of Avelorn and is clumping his way South, whereupon Iâll move both HN units out and send in the WE first.
70% odds suck, but I consider it worth taking to get rid of that damn hawk base, so long as I have another HN unit to help clear up.
Interesting point: I threw up a WB test, and I think Sareln wouldnât have odds on Curly if he were to step out this turn.
It would be str 6 (5 + 20%) vs str 6.36 (7 + 40% (Combat II) â 50% (hunter bonus)) which gives 34% odds.
But now that the Svartalfar hunter is 25% fortified, my odds on attack are even worse with the Hill Giant.
At Zaonce, I decided I needed some xp, right now.
With Combat II, Amycus had 71% odds, which as above, are a bit meh.
With C2 and Cover however, things become a lot rosier.
The other two raider CAs in Zaonce then followed suit, promoting C1 Cover to get ~85% odds.
All three of them survived, for which I thank the RNG Gods and promise to only whimper quietly when I next get a 98% odds loss.
Surprisingly Amycus took the most damage.
Casting Sprint then allowed all of them to retreat back to Zaonce on the same turn, which will mean they heal faster.
Iâve also got the Avelorn Stonewarden heading down to speed up the process.
Ending turn completed two CAs and another four will be built next turn.
In no particular order:
- All growth has been halted, most cities are now crop neutral, Caledor is starving at -1 fpt.
- Avelorn is running 5 out of a possible 6 specialists to pop the next GP in 10t, which will obviously lengthen when the current GA ends.
- In better foreign news, Selrahc has slaved out a monument in his Dyes city, current culture ratio on the Dyes tile is 98% Svart 1% Illian.
- Ignore the earlier screenshots showing 100% research, I dialed it down at the end once I realised I can get the same research time (4t) while still going 50% this turn.
Will return to Elementalism etc once Engineering is in.
- Tablets of Bambur completed as per turnlog.
+10 gpt magnified to +15 gpt by God-King bonus.
Earth I will be given to some Adepts at some point for Wall of Stone.
- Minor concern/interesting point: Draft button was greyed out and unavailable to me, despite being in Military State (allows 4 units to be drafted per turn)?
Demographics:
Included the demos to show how solidly everyone is being beaten by the Calabim Crop Yield figures.
Iâm in second place with 2/3 of their number.