February 7th, 2011, 20:09
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Sullla Wrote:That program can't possibly exist, because Riot has told us many times that replays are impossible to implement without a massive amount of time and manpower. Enough of this witchcraft!
My first experiment with playing back a recording crashed, so I'm going to conclude that this doesn't weigh as much as a duck yet.
February 7th, 2011, 20:37
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Joined: Nov 2009
How does this work? Does it log DirectX draw functions - I know of a SCII AI that does that?
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
February 7th, 2011, 22:31
Posts: 1,075
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Joined: Oct 2010
I'm getting it to run, and it's seeing that there's a game going (and says it's recording), but I'm not finding any saves after it tells me it's done recording. It might have to do with some permissions issue since it's trying to save into it's folder in program files though, so not sure.
Would definitely be awesome if it works though.
antisocialmunky Wrote:How does this work? Does it log DirectX draw functions - I know of a SCII AI that does that? From what I read it captures what the server is sending to the game client, saves it, then sets up a fake server that resends all that data over again after telling the client to connect to it's server to replay it. It doesn't look like it's doing anything wrong, since the admins on the LoL forums were concerned about potential viruses rather then it breaking the rules.
February 7th, 2011, 23:16
(This post was last modified: February 7th, 2011, 23:43 by VarisNox.)
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It seems that it will either work or it won't with no middle ground, which is a shame. Being so unstable, I wonder what causes the various errors, since I've had it work flawless one game, miss recording another, and have the recording glitch and be slightly off in frames.
You can share the replay files between machines, and it works on the machine I got it to run with. It's definitely an interesting step, but Fraps or similar tools are still the best bet when getting reliable footage. Hopefully, the development of the tool progresses well, since the initial stuff looks pretty good.
IN OTHER NEWS: Finally hit 30 after all this time.
February 7th, 2011, 23:38
Posts: 1,075
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Joined: Oct 2010
I uninstalled the program, then installed it on a folder on my desktop and this time it had no problem saving the replays.
When I did run the replay the in-game client crashed, but after trying to run it again it worked fine (though the game insisted I had 114989 ping or something insane like that), and I haven't had trouble with any other replays.
I did a random IP farm game and it looks like it actually does work pretty well, though the no healthbars for anyone out of the sight of your character is pretty annoying.
February 8th, 2011, 06:39
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Joined: Nov 2009
That's pretty clever. It'll probably get a lot better down the road though. Maybe Riot will even help him.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
February 8th, 2011, 18:10
Posts: 4,443
Threads: 45
Joined: Nov 2009
I thought I would bump this due to some interesting news about Riot:
Quote:Tencent, China’s most valuable internet company, has acquired a majority stake in U.S. online games firm Riot Games for nearly $400 million.
The deal is another validation of the social game business, which is one of the hottest sectors for user growth and acquisitions. And it shows that big international players such as the Chinese internet giant are moving in on the fast-growing market for social games in the U.S.
Los Angeles-based Riot Games is one of the industry’s venture-backed success stories. The company unveiled its hit game, League of Legends, in October 2008. The online game combined quick-hit fighting sessions in a fantasy action setting. It was like the video game equivalent of a pick-up basketball game. The game was inspired by the free “mod,” or user-generated modification, Defense of the Ancients, a popular version of WarCraft III. Riot Games said the company has more than 1 million active players. They log in more than 500 million minutes each month.
http://venturebeat.com/2011/02/04/chinas...than-350m/
Quote:Tencent Holdings Limited (SEHK: 700) is a publicly-owned holding company whose subsidiaries provide internet and mobile phone value-added services and operate online advertising services in China.
Tencent's diverse services include social networks, Web portals, e-commerce, and multiplayer online games.[1] It operates the well-known instant messenger Tencent QQ[2][3] and runs one of the largest web portals in China, QQ.com[4]
Annual revenue for 2009 reached US$1.8 billion with net profit hitting US$760 million, making it the most profitable Internet company in China.[5]
As of September 30, 2010, there were 636.6 million active Tencent QQ IM user accounts[6], making Tencent_QQ the world's largest online community. The number of simultaneously online QQ accounts has sometimes exceeded 100 million.[7]
As of November 2010, the company is the third largest Internet company in the world behind Google and Amazon with a market capitalization of US$38 billion.[8]
http://en.wikipedia.org/wiki/Tencent_Holdings_Limited
Hopefully no major policy changes.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
February 8th, 2011, 18:27
Posts: 4,443
Threads: 45
Joined: Nov 2009
I thought I would bump this due to some interesting news about Riot:
Quote:Tencent, China’s most valuable internet company, has acquired a majority stake in U.S. online games firm Riot Games for nearly $400 million.
The deal is another validation of the social game business, which is one of the hottest sectors for user growth and acquisitions. And it shows that big international players such as the Chinese internet giant are moving in on the fast-growing market for social games in the U.S.
Los Angeles-based Riot Games is one of the industry’s venture-backed success stories. The company unveiled its hit game, League of Legends, in October 2008. The online game combined quick-hit fighting sessions in a fantasy action setting. It was like the video game equivalent of a pick-up basketball game. The game was inspired by the free “mod,” or user-generated modification, Defense of the Ancients, a popular version of WarCraft III. Riot Games said the company has more than 1 million active players. They log in more than 500 million minutes each month.
http://venturebeat.com/2011/02/04/chinas...than-350m/
Quote:Tencent Holdings Limited (SEHK: 700) is a publicly-owned holding company whose subsidiaries provide internet and mobile phone value-added services and operate online advertising services in China.
Tencent's diverse services include social networks, Web portals, e-commerce, and multiplayer online games.[1] It operates the well-known instant messenger Tencent QQ[2][3] and runs one of the largest web portals in China, QQ.com[4]
Annual revenue for 2009 reached US$1.8 billion with net profit hitting US$760 million, making it the most profitable Internet company in China.[5]
As of September 30, 2010, there were 636.6 million active Tencent QQ IM user accounts[6], making Tencent_QQ the world's largest online community. The number of simultaneously online QQ accounts has sometimes exceeded 100 million.[7]
As of November 2010, the company is the third largest Internet company in the world behind Google and Amazon with a market capitalization of US$38 billion.[8]
http://en.wikipedia.org/wiki/Tencent_Holdings_Limited
Hopefully no major policy changes but be prepared to be nickle and dimed to death even more - hopefully not following the South Korean model of micro transactions for imbalanced items. :-p
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
February 8th, 2011, 21:40
Posts: 6,471
Threads: 63
Joined: Sep 2006
Riot is an odd company. I'm no business or programming expert, but Riot is pretty clearly trying to use a MMO/casual game business model here with all of their micropayments. Ok, fine, but then all of this cash investment talk is odd. The core LoL game is done. Yes new champs come out, but that's nothing new. If they're hemorrhaging cash at this stage that doesn't bode well for things IMHO. And, if they need RP purchases then why are they focusing on releasing champs and skins, which people either buy for IP or don't tend to buy at all, instead of things like new maps, game types, and the replay system. All of things would be much larger changes, and if Riot went RP-only on them, perhaps for X amount of time, they would stand to move a lot more RP IMHO.
I've said it on TS many times and I still believe it - Riot seems like a company with absurdly short time horizons. Why develop a map or replay mode that takes months when you can develop a champ that will be out the door in half the time, forgetting that adding 1 champ to a group of 60 doesn't have that much of an impact.
February 9th, 2011, 02:12
Posts: 2,260
Threads: 58
Joined: Oct 2010
sunrise089 Wrote:And, if they need RP purchases then why are they focusing on releasing champs and skins, which people either buy for IP or don't tend to buy at all, instead of things like new maps, game types, and the replay system. All of things would be much larger changes, and if Riot went RP-only on them, perhaps for X amount of time, they would stand to move a lot more RP IMHO.
Well, skins are RP only, a minimum of work and for the price of some legendary skins you could buy an indie game.
Of course you can buy champions with IP but if you want to purchase rune pages and have optimal rune setups for a variety of champions you will need to spend most of your IP on that.
A new map is difficult to sell, because then only people who have bought the new maps can play them resulting in a longer MM time.
However, I agree with you that LoL is falling behind in terms of features (amount of maps, community mods, etc) quite a bit if you compare it with - let's say - Heroes of Newerth.
I think Riot needs to be careful once DOTA2 is released by Valve that a lot of the "paying" players don't leave...
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