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I didn't manage to send that email about money to TEAM - so you'll need to make sure the HA's in the queues don't complete before we get guilds. If a city is producing less than 30 hammers a scout would be useful.
I'm torn between asking you to play slower so that the control freak in me can get back in charge of the micro and speed up so that we fool Trolls before they expect an answer to the email. So keep on however you see fit!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
March 13th, 2013, 22:12
(This post was last modified: March 13th, 2013, 22:45 by Cheater Hater.)
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I'm playing the turn right now--things should be fine
Updates live as I play the turn:
One thing I didn't notice when I looked in earlier:
Yes, that is a change to OR and Slavery--Slavery is a bad sign, but you'll notice Nationalism is not one of them!!! That means 5 turns before another swap, and unless they have another GA lurking (and knowing their luck, they probably will be able to rush Taj with a magical GE, but that's beside the point, and paranoia regardless), that's a turn of anarchy--that means no drafted muskets until T139 at earliest (they can't draft in anarchy right?), which is a very good sign--they must be biting!
Trolls' island city:
Where the heck is their army?
When is the turn we get the cats/make peace?
Post-turn stuff:
Am I supposed to whip the Knight in Occam?
I played this turn, but I really don't want to play once we get the cats and I have to start actually coordinating troop movements--I'm doing fine now, but I'm erring on the side of making sure things get to the Trolls border instead of playing the war (though there still are units near the M3 border)--we'll see what happens--what day do you get back again?
Charts:
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Love that power graph. Especially how flat the Trolls' graph is staying.
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That graph is beautiful! The news about nationalism is even better! I guess they will whip a lot of catapults, meaning we'll have a good shot at their coastal cities, but going for their core will be tougher... We don't need to worry about diplo with them any more though - lets keep radio silence from now on.
I think we want to avoid whipping Occam for any reason - even war.
I think we're due to offer peace t136, they accept and gift the cats t137, see http://realmsbeyond.net/forums/showthrea...#pid350102
I'm back on Monday - how about trying to leave at least 12 hours before you play the next couple of turns? If that's possible with your schedule? Don't be afraid to ask for a pause if its getting late on the timer.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Okay with the radio silence--I was going to log into the game to check if Trolls had selected a new tech, but plako was still logged in, so I didn't risk him starting a chat with me and me having to be evasive
That's fine with Occam--I just noticed there was one turn on a knight and then moving back to the Aquaduct; that seemed weird without a whip in there somewhere :/
How are the cats going to get to the Trolls border in time then?
I'm fine playing the turns slowly; I'm just worried about tomorrow, depending on when TEAM plays--I'll be away from internet for most of Friday, and I don't want the turn to pass because I'm delaying--we'll see when TEAM plays, and I can request a pause if necessary
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Probably best to leave Occam on the Knight rather than the aqueduct - I think I hadn't gone through the micro for Occam this far in the future - Shout if you spot any other odd things in the spreadsheet!
We need the cats on the corn 1n of Jemmy on t140, can they make it? If not that's another reason to research Engineering after Guilds...
I think everyone will be fine with a pause if you post in good time explaining that we're both out of civ-contact... We could try to draft Yossarian in to play, but there is an awful lot for him to absorb and at the moment I'd rather slow things down anyway.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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We'll see--assuming TEAM doesn't play right now, I'll be fine to play tomorrow night
Quick save check-in--one turn until construction for Trolls, not much else changed
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I had a vision last night of Trolls parking four triremes on the border... so can you try to finish guilds without beaker overflow and then save money on the optics line?
Cheers
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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(March 14th, 2013, 16:58)Old Harry Wrote: I think everyone will be fine with a pause if you post in good time explaining that we're both out of civ-contact... We could try to draft Yossarian in to play, but there is an awful lot for him to absorb and at the moment I'd rather slow things down anyway.
Let me know if you need me to play. It should be no problem this weekend, and I can follow the spreadsheet.
However, if all the city and worker micro isn't all planned out, I make no promises of actually making smart decisions. I would suggest we just ask for a pause if we need it. Just in case, I'll try to take a look around the game and at the spreadsheet so I'm a little more caught up to date.
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Granted, if TEAM disappears completely we won't need to worry about it--but then again, we might not need to worry about the game either
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