October 18th, 2013, 20:40
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And we may want to build Mids and GW for failed gold after stone connected, sorry Asterix.
Obv, I wouldn't mind complete Mids, but thats not likely.
Maybe Moai in CM or UC for failed gold also.
October 18th, 2013, 23:21
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T67.
CM at size5 working 2sci.
Copper connected next turn.
Barb warrior keep moving toward CM/Stanford.
Next turn we'll explore silver site. Lets hope there is some sea food.
India has riverside cottage in city#6.
First, diplo msg from Asterix. Kinda explain things a bit. But hes wrong, thats not new city, just heavy whipped one.
Scores, graphs and demos.
Cities.
Units. Oh, we have too many of them. Currently paying 3+1 in costs.
Eastern warrior unmoved, next turn he'll probably go back on forested hill.
Chariot in our culture keep waiting for the barb.
Still, we may need 3rd chariot soon. Any suggestions?
Right now we are fogbusting for Yuufo and LP as well. Maybe we should talk with them for some cooperation on spawnbusting?
October 18th, 2013, 23:42
(This post was last modified: October 18th, 2013, 23:43 by DMOC.)
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Looks ok. Still wish we had a response from LP about scouting ... but if we're going to OB with India then it's not that important. Asterix might not like it.
(1) Want to move that warrior up north on the hill to gain visibility in CB city 6?
(2) I just realized with Sailing our city by silver might be connected to capital if we settle it there (or at least somewhere by the lake) so we might not need a road right now. Still would be nice to have eventually.
(3) Workers on the copper - after they're done, I assume they road the FP first then farm at Cornell? Afterwards, can try road to either cows or stone.
(4) As for unit costs, might as well keep the 2 chariots we have in production, then switch to something else so they stay in the queue.
(5) What is your plan for the 3 workers up north by Berkeley? I assume at least one of them must go down to CM/MIT area to help out farming or mining.
October 19th, 2013, 00:13
(This post was last modified: October 19th, 2013, 00:19 by TeddyKGB.)
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(1) He is kinda spawnbusting south area. We have no defence in Cornell right now. Chariots too far away. I'm afraid we'll need him back, closer to Cornell next turn, after 'retep' moved.
(2) Yep. I start chopping into Stanford instead of roading.
(3) After copper done next turn, I was planning to road flood plains and move them to Cow with each worker putting 1 turn into road 9 of Cornell on the way. Cow improved on T73 (granary ready same turn with 11/22 food stored, start library); road cow T74 - trade route with India established. After that both workers could comeback to roaded flood plains and start farm or cottage if we want (I think we need a farm), while 3rd worker from UC chopping into library. Library done T78-79 (depends on if we want reduce growth for 1 turn and work copper mine). Is it ok plan?
(4) I'm afraid we'll need 3rd chariot soon, but we'll see.
(5) I'm not sure CM/MIT need more improvements right now. CM will be working 2sci untill GS on T84, whip angry disapear on T75.
And e-mail from Yuufo:
Quote:Hi,
Time for a chat today?
We could talk about border agreement and NAP renewal.
Sure, buddy.
October 19th, 2013, 01:53
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Good luck on the chat. Will be interested to see what they have to offer.
Also, Orgynized finally settled their fourth city.  I wonder if it was by the rice. (They can get a city there within 5 tiles from the capital so I wouldn't be surprised.)
October 19th, 2013, 06:25
(This post was last modified: October 19th, 2013, 06:35 by TeddyKGB.)
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T68.
LP founded city#4 last turn, see screenshot. Still no reply from him.
Ok, our silver city will have lots of food. You know about ice deer and now we can see ... tundra deer.
And btw, still wondering where is 'our' furs?
Copper connected, start working it instead flood plains, granary in 5 turns with 11/22 food stored.
Barb getting closer.
Cities.
October 19th, 2013, 10:06
(This post was last modified: October 19th, 2013, 10:20 by DMOC.)
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Tundra deerl  And yes, I do wish we had furs, as Care Bears did.
Did we switch Stanford to a settler this turn? EDIT: I logged into the game and did the switch, it will take 9 turns but we are chopping there anywa.
Want to move northern warrior to take a peek at Care Bear city 6? I didn't move him just in case you and Yuufo talked about it. Always nice to see the city population points...
October 19th, 2013, 10:26
(This post was last modified: October 19th, 2013, 10:30 by TeddyKGB.)
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No, we need that chariot, DMOC.
Chariot will be ready T70 and could kill the barb warrior.
Settler after + chop + 2pop slave = city#6 on T76.
Northern warrior could be moved, but if he moved there is 1 tile near our core barb could appear next turn.
Chariot (2nd one) could take care of it, while chariot from Stanford will deal with barb warrior in our borders.
October 19th, 2013, 10:30
(This post was last modified: October 19th, 2013, 10:31 by DMOC.)
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Why do we need that chariot? Either retep or the chariot already in our borders can kill that warrior. I'm just worried if the chariot here delays our city 6.
October 19th, 2013, 10:35
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I'm not sure 2 chariots is enough.
We need 1 explore/spawn bust silver site, 2nd ready to deal with barbs west or east, 3rd kill barb warrior.
If we are lucky, 2 chariots is enough. If we don't, gold could be pillaged, for example.
It's up to you, maybe I'm wrong. We are pay too much for units already.
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