Ilios Wrote:Ah, you're hoarding cash in anticipation of Guild of the Nine, to mass-purchase Mercenaries?
Nope!
I do intend to build the Guild of the Nine, but keep in mind it's not a magic bullet.
The mercenaries themselves are a bit mediocre (str 5 + 1 bronze weapons = str 6 no other abilites, melee units, 1 move, 0 xp) and are not cheap at 180 gp each. I'm not even sure if they get the Raiders promotion (will have to check at some point).
It gets stronger lategame when cash is more plentiful. I'll be building the Bazaar of Mammon in Caledor hopefully soon, which should synergise a little bit.
So in summary, cannon fodder.
SevenSpirits Wrote:I think he meant he's calling in a debt with someone. But I'm too lazy to check who it would be.
Wish.
No one owes me money unfortunately
![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif)
, and the only undefined debt I have is Veez's favour from Selrahc.
Profane Wrote:You're rush-buying CAs in cities that can't do 1 CA/turn.
EDIT: Make that 2 CA/turn - unless you're willing to pay a premium...
I looked into that, and may use it a little bit.
Rush buying costs 3 gp/hammer ordinarily.
Trying to rush 80h CAs in 1t off the bat however runs straight into the +50% penalty (as you pointed out), and so 1t CA costs (80 x 3 x 1.5) 360 gp each.
I can get around that by rush buying next turn in cities that have already stored some hammers into CAs (Avelorn and KK) which will then mean they have a decent overflow to 1t build a CA next turn also.
However thanks to the GA those cities will already overflow sufficently anyway, but non-GA it's definitely an option.
BCAgamer Wrote:ATM = Attack Through Money?
On the right track again, but nope!