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Offered open borders to Ad Hoc.
Chatted with TT.
Before ending turn:
After ending turn:
Our plan to get dogpiled is proceeding nicely. Pegasus isn't doing a bad job keeping up though, he's at five cities now.
I made an executive decision to whip an axe in NFD. The reason is that the barb axe moved north, ready to move onto the gold. Thus, I had to move our axe onto the gold to protect it. If the barb manages to win the fight next turn (I don't know the odds, 25% at a guess), our gold would get pillaged. Now we'll have a new axe ready to avoid such an eventuality. I didn't want to risk losing a high commerce tile and two happiness empire-wide, when all our workers are miles away.
New micro for NFD and DMH:
NFD works the sheep and gold. We'll be at size 4 next turn due to the HG, so we can whip the forge then, or maybe wait long enough that we'll grow to size three when the forge completes, so we can build a worker while working the sheep, cows and gold.
DMH is borrowing the cows from NFD this turn, since they were available. Next turn, work stone, cows and plains forest hill, to bring the hammer box up to 30/60. Then whip the granary.
I have to run.
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So it turns out NFD didn't end up at size 4, because the HG growth was applied before normal growth, and the HG growth increased the size of the food box to 26, leaving us one food short of growing to size 4.
So maybe we just build a worker in NFD now, while we're at size 3, then build the forge afterwards. I think that makes sense.
I have to run.
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All good stuff. I'm happy with the axe build in NFD - I saw that the barb axe had been a bit sneaky.
Demographics jump is brilliant, although you seem to have put three screens now. Presume that the latter should be DMH.
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novice Wrote:New micro for NFD:
![[Image: Civ4ScreenShot0259.JPG]](https://dl.dropbox.com/u/15215428/PBEM13/t73/Civ4ScreenShot0259.JPG)
NFD works the sheep and gold. We'll be at size 4 next turn due to the HG, so we can whip the forge then, or maybe wait long enough that we'll grow to size three when the forge completes, so we can build a worker while working the sheep, cows and gold.
novice Wrote:So maybe we just build a worker in NFD now, while we're at size 3, then build the forge afterwards. I think that makes sense.
Right, so build order is worker -> forge (whipped?). After that, a library, then maybe another worker.
It's clearly going to be a commerce city, with all those riverside grassland tiles, so a market when we get Currency would be nice, interspersed with a settler to go to one of the eastern border sites (although you set aside BS and DMH for settler building - really that's interchangeable with worker building).
The city has Buddhism, although we're hopefully getting (and spreading round) Christianity soon so that's irrelevant for now.
Working the gold mine doesn't give the city a great food surplus, although +5 with the grassland cows isn't bad. Nevertheless we can farm one of the grasslands for now (with CS we can farm the NE and NNE grassland) and cottage the rest. All the forests can be chopped when necessary.
Next worker actions are to complete the cottage and mine, then cottaging the other riverside grasslands, potentially farming a riverside grassland for now to speed up growth.
We can also do an analysis of the other six cities...
March 14th, 2011, 16:38
(This post was last modified: March 14th, 2011, 16:44 by spacemanmf.)
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Dead Man's Hand
novice Wrote:New micro for DMH:
![[Image: Civ4ScreenShot0260.JPG]](https://dl.dropbox.com/u/15215428/PBEM13/t73/Civ4ScreenShot0260.JPG)
DMH is borrowing the cows from NFD this turn, since they were available. Next turn, work stone, cows and plains forest hill, to bring the hammer box up to 30/60. Then whip the granary.
Right then, this is definitely a production city. Farm all the flatland, mine the hills. Can chop the immediate forests, but the two (SSE and ESE) can be left for now. It's currently using NFD's cows (and can share the other cows with the coastal city nearby - can't recall exactly where that will be now). It will struggle for growth so no whipping here.
After granary, whip a forge, then build workers/settlers until improved tiles are ready, switching to a barracks to grow, since this can be a unit building city, perhaps even the Heroic Epic city. A stable can go here too once we have HBR.
We have a partially-complete warrior in there so we can finish that soon for some military presence.
Worker priorities: farm the floodplains, mine the plains hill, farm the two riverside grasslands (one forested), mine the riverside hill, chop & mine the forested plain hill.
That partial cottage is somewhat of a waste here, but we can have it there temporarily if need be. (I appreciate it was making use of otherwise wasted worker turns.)
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spacemanmf Wrote:Dead Man's Hand
(can share the other cows with the coastal city nearby - can't recall exactly where that will be now).
We moved the coastal city 1S, so the cows are actually dedicated to DMH. That's okay though, it needs the food.
spacemanmf Wrote:It will struggle for growth so no whipping here.
After granary, whip a forge
Okay, but no whipping after the forge! Really.
Agree with everything else you said.
I have to run.
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Heh, oops. That's what happens when you edit a comment in but don't re-read what you have done.
March 15th, 2011, 13:36
(This post was last modified: March 15th, 2011, 14:02 by novice.)
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T74 played.
So, funny story... I rear-ended a car this morning on my way to work. There we are alongside the road and slowly the driver gets out of the car... and you know how you just get sooo stressed and life seems to get funny? Well, I could NOT believe it . . he was a DWARF! He storms over to my car, looks up at me and says, "I AM NOT HAPPY!"
So, I look down at him and say, "Well, which one are you then?"... and THAT'S when the fight started..
Big Slick isn't happy either, despite having just completed the prestigious Hanging Gardens.
I have to run.
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Good, I was too busy getting covered in milk puke.
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So it turns out the barb axe had 23.8% odds on our axe defending the gold mine. We got unlucky, and the barb won with 2.8 health remaining. Luckily we had a fresh axe out of NFD with 95% odds to win... Which it did.
Received congratulations from Ruff and Pegasus, and Ad Hoc accepted open borders. Oh, and Ruff has a new naming scheme, I'm pretty sure these aren't spanish cities:
Actually, looking at it now I can see his system - can you, dear lurker?
I have to run.
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