Warlord mod version 1.4.4 is released.
https://www.moddb.com/mods/caster-of-mag...arlord-143
Change log version 1.4.4
Difficulty setting change
- Rampaging monster total strength and highest cost cap scale by difficulty now lower
- AI gain +4 food bonus per city for each level of difficulty above normal.
Spell change
- Resurrection spell now move to arcane realm and become rare spell.
- Add new uncommon spell Purity for life realm (unit enchantment that would purged all other non-Life, non-permanent enchantment/effect from unit at start of every combat turn) replacing Resurrection.
- Bug fix: Spell cost effect of Evil Omen not working properly
- Bug fix: Dissolution not guerentee hit
Unit change
- Barbarian hero gains +1 movement
- Draconian hero's fame requirement changes from 20 to 30
- Ranger hero's starting MP changes from 15 to 10, Melee attack changes from 7 to 6
- Amazon hero gains constitution, fame requirement changes from 40 to 30
- Golden One hero's starting melee attack changes from 10 to 9, fame requirement changes from 20 to 30
- Magician hero's starting resistance changes from 8 to 9, fame requirement changes from 40 to 30
- Witch hero's starting resistance changes from 5 to 6, MP gain per level changes from 5 to 6
- Illusionist hero's starting resistance changes from 6 to 8, starting HP changes from 10 to 12
- Swordsman hero's starting resistance changes from 6 to 7, melee attack changes from 10 to 11, defense changes from 7 to 8
- Sage hero's starting resistance changes from 6 to 7
- Bard hero's starting resistance changes from 6 to 7
- Healer hero's starting resistance changes from 8 to 9
- Huntress hero's starting resistance changes from 5 to 6
- Warrior Mage hero's starting resistance changes from 5 to 6
- Wind Mage hero's starting resistance changes from 5 to 7
- Rogue hero's starting resistance changes from 5 to 6
- Unknown hero's starting resistance changes from 8 to 9
- Priestess hero's starting resistance changes from 8 to 9
- Knight hero's starting resistance changes from 6 to 7
- Necromancer hero's starting resistance changes from 8 to 9
- Normal units nolonger require buildings that prerequisite to its required buildings
- Lair cost and rampage cost of ghouls is decreased.
- Lair cost of vampire is decreased
- Lair cost and rampage cost of ghost ship is increased
- Lair cost of lesser lords are increased
- Lair cost and rampage cost of great lords are greatly increased