January 29th, 2010, 13:42
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I moved us NW for T5.
NE next?
10 teams had their borders expand this turn (Pacal (T6) and Elizabeth (T7) have not). There are 120 more land tiles, so none of the 10 teams that just expanded have 1st-ring water. One of those 10 teams had a 2-hammer plant and is working a PH Forest for 5 hammers total.
January 29th, 2010, 14:10
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NE next looks good to me.
Hopefully there is some copper or horse or something out in that area Gulliver has revealed. Kind of dull otherwise. You could put a city 2E of the wheat -- on the river for health, lots of river tiles to cottage, some hills for hammers. Not all that much food if the dry wheat is it, though.
That bit of river SW of Gulliver is interesting -- I bet we could follow it 6-8 tiles and find another civ, if our guesses on map size and civ spacing are roughly accurate. More exploration of our local area is more valuable for now, I think.
January 29th, 2010, 14:35
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I'm kinda wanting to get BW quickly just to see where the copper is or AH for horses just because there are so few resources so far...
As much as I would like to found a city with foot in the first ring... if it is this food sparse would it be better to found with food in the second ring and share it with another city?
January 29th, 2010, 15:18
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And since we're creative, it's not the end of the world to have a second-ring food source. Sharing the wheat might make a lot of sense; we're a long way from dotmaps, but I think you're right, ASM. Unfortunately, I think huge maps tend to have more sparsely placed resources.
January 29th, 2010, 16:57
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I've run three different tests, 2 with different worker actions when going for BW first. I don't see any way to make the settler under AH come out any faster, BW comes in so late that chops can't come in any sooner. In all three of them, I spent 1t extra working the rice while building the first worker, because it lets us grow to size 3 while building the warrior, and the overflow gives us a hammer back when building the 2nd worker. Actually, we can work the rice for 2t, because of the nuances of how rounding works (since we get a 25% bonus on building a worker, the game multiples our overflow by 1/1.25, then rounds down, so ending a turn at 61/60 is useless). I don't believe the extra 1 commerce makes a difference in turns to research something, but it's free commerce.
Agri --> AH run @ EOT38:
I'm not sure that the extra improved tiles is worth getting a settler out 3 or 4 turns later, we'll have plenty of worker turns available.
Agri --> BW, building 2 mines @ EOT35:
I like this one the best, the extra mine is great.
Agri --> BW, building 1 mine @ EOT34:
I'll email when a second city was founded by each civ in the RBPB2 game, since that's spoiler information. Realistically, we'd settle a second city about 3-4 turns after the one I posted (so probably T42, 39, and 38, for the three different scenarios). We can send a worker to the second city, although in the third scenario we're somewhat underimproved. I put the tech path as Wheel --> Pottery after AH and BW as placeholders, but we should get our cheap granaries online soon, as well.
January 29th, 2010, 19:31
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I'm going to say #2 as well, delaying the settler an extra turn for faster everything down the line isn't a bad trade.
Also, no problem on the Road -> Pottery. Just one question though, what is our multiplier for Potts? We own all the preqs for it but they are also all starting techs.
January 30th, 2010, 09:06
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We should map out our scouting pattern so we can get our warrior back ontime and play these things out with whoever can move Gulliver.
January 30th, 2010, 09:34
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We have 30 turns until we need Gulliver in position to escort our settler. Around T25-28, we'll need to start moving him back, depending on where he's going and where he is.
January 30th, 2010, 10:08
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I took a 2nd look at the map, and actually think N-NE-NE-NE is better. N-NE puts us on a hill, and we uncover at least 5 tiles per turn.
Demogs:
No water tiles in Pacal of Carthage's expansion. No soldier point boosts, or population growth (earliest for that would be T8: 8 turns at 3fpt).
January 30th, 2010, 10:08
(This post was last modified: January 30th, 2010, 11:46 by antisocialmunky.)
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Where to move? NE?
Ninjaed.
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