December 27th, 2010, 19:59
(This post was last modified: December 31st, 2010, 00:26 by Shoot the Moon.)
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Damn, Warrior Knight proved that the world was round. I was going for that, but of course forgot I also needed N-S. I started going N-S, but got distracted by the two city razings. Oh well, need to watch out for WarriorKnight's ships more now. That was a big coup for him.
Also notable, from the demogs, it looks like Warriorknight either went on a major whipping binge or lost a city. His demogs are noticeably down across the board, and so is his pop (pop down roughly 5% of the world total from before). I sure hope it was a city loss!
Rego sent this message with the save:
Quote:And if I may break CTON character ever so slightly.... bite me :-)
Here's hoping my planned attack on his next city works. That response should be interesting. (Rego, when you see this, you should know that I was planning and setting up for both attacks before you took over. It's unfortunate you took over right as they went off, but that's the way things go sometimes.)
Humorously, Serdoa renamed one of his units:
To which I responded:
Not sure how that will go over, but hopefully it should provoke an entertaining response for some of you lurkers. I might be on the otherside of some mocking come cataphracts though. Oh well.
Annoyingly, I am stuck at 29/30 great general points. In that regard I made a mistake this turn: I should have moved a chariot into position to attack that Longbow and 3Axe stack as it returned to the city. I would have had 70-75% odds with a chariot (so hammer advantage anyway) and could have gotten the GG. I just didn't see it until I sent the save on. Live and learn though, I'll get the GG soon enough.
December 31st, 2010, 00:28
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December 31st, 2010, 18:30
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Well. Warrior Knight makes roughly 100 gold/turn at 0% research. That is scary. I think he is beginning to run away with this game, unfortunately I am not well placed to do much about as I am across the globe from him. I might be able to steal a worker in a couple turns, but that's about it. I think it will be more about catching up to him by trying to conquer some of Maya or Byz than being able to fight him (at least until galleons come into play; I don't want to have to build5 galleys for an attack).
Not much else to report, except that Maya bunched up their choking units this turn. This should allow me to improve the sheep once I get some workers over there, although I may first just attack their stack (I'll have four catapults over there in two turns. Although I'll have to sim it, I think that should be enough to take them down).
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Ok, I am thoroughly confused trying to figure out how research multiplier is calculated (trying to figure out if anyone know MC). At the beginning of my turn, I had 171 beakers in Metal Casting. My research rate was 170 beakers. At the end of the turn, I had 386 beakers in MC. Taking out the one free beaker, that gives a multiplier of (386-171-1)/170=1.2588
How exactly does that happen? I was under the impression that I would get a 20% bonus from pre reqs and then 7.5% for each other civ knowing it. How would my bonus turn out to be 25.9% then? I don't think it would be rounding, as that is a lot of rounding to cut 1.6% off. Is there some other factor I am missing?
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The 20% and 7.5% bonuses are multiplicative. 1.20 * 1.075 = 1.29, so it's even farther off than you originally figured. Also the free beaker is included in the multiplication, so the right calculation is (386-171)/(170+1) = 1.2573.
I don't know what you are missing, are you sure you wrote down all the numbers accurately?
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T-hawk Wrote:I don't know what you are missing, are you sure you wrote down all the numbers accurately?
Yeah. It was weird enough that I even went back and played the save a second time to make sure.
Edit: I just now realized there may have been a small bit of overflow off HBR. I think I might have finished HBR the turn before (although at 0% research producing 7 beakers so very little overflow) so that might be it. I'll check when I get back to my civ computer. I didn't even think of that, as usually having 171 beakers in a tech means no overflow, so I completely forgot I had finished HBR the turn before (at least I think I did, this was two turns and five days ago so my memory on order of turns and research isn't perfect).
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Shoot the Moon Wrote:Edit: I just now realized there may have been a small bit of overflow off HBR. I think I might have finished HBR the turn before (although at 0% research producing 7 beakers so very little overflow) so that might be it. I'll check when I get back to my civ computer. I didn't even think of that, as usually having 171 beakers in a tech means no overflow, so I completely forgot I had finished HBR the turn before (at least I think I did, this was two turns and five days ago so my memory on order of turns and research isn't perfect).
Ok, so I went back and checked my saves, and it turns out the turn before I was actually on MC at 0%, so overflow isn't the reason. I also went back and checked the numbers for a third time, and it is definitely 171 invested, 170 beakers/turn, and then 386 beakers after ending turn (and 386 beakers when next turn's save got back to me, just to confirm that).
Screenshots of before and after ending turn for those who are interested:
All I really want to know is if any other civs have it, but these numbers just don't make sense whatsoever for what I understand the multiplier to be calculated by.
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Any ideas? Knowing what is going on (or more precisely whether or not someone else has MC) is going to chance my tech path going forward, so it'd be nice to figure it out.
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God damn I hate the RNG
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Are you sure the factor is 1.075? I've heard it explained as 1 + (0.3 * #opponents with tech / #players in game), so that would be 1 + (0.3 * 1 / 5) = 1.06.
I have to run.
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