WK, I am going to be out of town, although at this point it looks like only Sunday and Monday. Can you cover for me (and for dazed until he's back)? I'll post whenever I am back to turn playing as the end date is a bit fuzzy at this point.
Anyhow, first for the lurkers, here are some new screenshots:
Both of those were settled t100.
WK, since I don't expect to miss more than one turn, here's what to do next turn (t102):
The two workers in the west finish the plantation.
Two workers by the capital finish the rice farm, switch Bombay to work it.
I do not have any strong opinions on what the capital should be building right now. I want something that allows it to grow, but was torn between a library (since it will be working a lot of bureau boosted cottages soon), a forge and warriors for cheap HR happiness while I can still build them. Anyone have any thoughts? Also, WK, if you feel strongly about building something else feel free to change that.
Switch Agra to work a coast. The worker obviously farms.
Turn the culture slider to 100% to get both Agra and the western city to pop their borders in one turn (this is why I have Agra switching to a coast -- to do it in one turn).
Send the archer currently in Pata over to Agra. Do what you feel is best with the warrior to the capital's SW as it obviously depends on what China's scout does there. I think that should cover it.
Note: I have purposefully micro'd Pata off of the copper mine so that it can whip two pop instead of one pop next turn.
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If by chance I happen to miss two turns, my plan for the next turn is for the two western workers to build the second plantation. The two workers by the capital will start cottaging riversides there to grow the capital onto -- one finishes the cottage on the "1t cottage" sign and the other can start the cottage 1N of that tile. Whip the worker in pata (that worker I plan to have go improve the grass hill of pata most likely). Agra switches to the clams I believe (I don't think the corn farm is done yet, obviously if it is work that).
Finally, we need to decide whether we want to go for HG or not now I think. If we want to, the overflow from Pata's two pop whip should go into a missionary to get the OR bonus in Agra I think. If not I think the overflow should go either into a worker, settler, or forge. Thoughts?