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ok, well, looks like pindiarr may be in luck with the copper.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
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Would it be a spoiler at this point to tell Commodore that? Just to see his reaction?
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About missing the Lighthouse?
yeah - it probably would be... though it would be hilarious.
I kind of think pinregicatorarrr maybe should have completed it and focused on taking it back.
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
Current: PB 52. Boudicca of Maya
May 5th, 2012, 14:54
(This post was last modified: May 5th, 2012, 17:12 by AutomatedTeller.)
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I think commodore is playing this pretty well, IF he can, in fact, boat his opponents cap with 4 shock axes. pingo's galleys will have something to say about that, though.
Of course, since they have spotted the axes... it probably won't work very well...
Completed: PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57
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Didn't Commodore declare war on Cyneheard? Why is he pissed that Cyneheard is, you know... fighting?
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AutomatedTeller Wrote:Didn't Commodore declare war on Cyneheard? Why is he pissed that Cyneheard is, you know... fighting?
I think you're misreading him. He's upset over the copper gift, not the fighting itself. He already turned down one white peace offer, specifically because Cyneheard's copper was still going to Pingo. And I suspect he'll offer peace once the copper stops.
Frankly, in Commodore's shoes, I'd be more upset over the copper than the 3? units he's seen so far, too. It's the main reason why the Pingo war is looking to be in doubt instead of a stomp.
EitB 25 - Perpentach
Occasional mapmaker
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That makes sense.
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He was hoping to break the trade route when he declared. And now he's just hoping Cyneheard will need the copper and drop the trade.
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Does anyone else feel like Krill is going to have his way the rest of this game? He's miles ahead in population, with neighbors either at war or slow in expansion.
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So you know how the standard map generator is awful at placing resources? I haven't played on huge default-script maps but it seems to have the biggest impact there, and this is why Dooter don't have any luxuries.
You see, luxuries are single-area resources according the xml, which means they are supposed to only exist on one landmass. On gigantic maps, you are supposed to have a fairly large number of say spices in the game, but they all have to fit on one landmass. So basically islands never have luxuries. It's pretty dumb but such is life with default map scripts. If I'd known about this before the game, or checked for a fair luxury distribution, I would have encouraged the players to play with a modified script that ignores the single-area xml flag.
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