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The years post-T50 are incorrect on the score tab.
Full list for Normal speed:
75 turns of 40 years (to 1000 BC)
60 turns of 25 years (to 500 AD)
25 turns of 20 years (to 1000 AD)
50 turns of 10 years (to 1500 AD)
60 turns of 5 years (to 1800 AD)
60 turns of 2 years (to 1920 AD)
130 turns of 1 year (to 2050 AD)
I would also suggest making the spreadsheet private/locked/password protected, if that's possible. I don't like the idea that a misplaced link can lead directly into our innermost secrets.
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Lord Parkin Wrote:Full list for Normal speed:
75 turns of 40 years (to 1000 BC)
60 turns of 25 years (to 500 AD)
25 turns of 20 years (to 1000 AD)
50 turns of 10 years (to 1500 AD)
60 turns of 5 years (to 1800 AD)
60 turns of 2 years (to 1920 AD)
130 turns of 1 year (to 2050 AD) That's out of date, no pun intended. That totals 460; I think it's the info from before BTS. BTS has 500 turns total. The last few categories are this, straight from CIV4GameSpeedInfo.xml:
50 turns of 2 years (to 1900 AD)
120 turns of 1 year (to 2020 AD)
60 turns of ½ year (to 2050 AD)
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Thanks, will have to update my own list.
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I fixed the dates in the Google doc for the first 150 turns. We can go from there if and when we reach that point.
I'm no Excel expert, so here's a request for those of you who know more than I do. I'd like to add tables for Power and Foreign Builds based off of the ones that I did for Pitboss #4 (see here: http://dl.dropbox.com/u/19563179/RPBP4.xls) They can both be designed much better than I did in that earlier effort. To make things more complicated, I would love if it we could design a spreadsheet that both included the information in these tables AND tracked this information over time as well. In other words, we'd have a Power chart not just for the current turn, but one that stored the data for previous turns as well.
I'm sure it can be done, although I don't know enough to do so myself. Anyone want to take on this project? Thanks.
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Some minor details of interest on the Demographics screen:
No additional teams have settled, just ourselves and three others. Four teams have now ended turn without settling - we'll get back to that point in a minute. The key thing here is that Food stat: one of the teams is running 6 food! That is not normally possible at the start of the game, since there aren't any unimproved tiles that produce more than 3 food. (Unless someone accidentally adds the floodplains setting to a non-desert tile when creating a map.) 6 food at the start requires settling on a food resource and then working a 3 food tile. Hmmm. Rather strongly suggests they made the same move that we did, eh?
Here's a refresher on what we can see thus far:
This suggests to me that the starts are in fact mirrored, or at least extremely similar in nature. Either CivFanatics or CivFr settled on the banana tile like we did, and is now working the corn resource to create 6 food. Spanish Apolyton and the other team settled on the starting tile and is working a floodplains tile. I did some tile swapping to check how much food the other teams have, and it's 5/5/6 for the other three teams. Production is almost certainly a corresponding 2/2/1 (note that the averages work out correctly with these numbers, when adding in four zeros). I really should have logged in after CivFr played their turn and gotten Demos from before CivFanatics played. Then we would know which team moved and which one stayed in place. We know that Spanish Apolyton stayed in place from previous screenshots.
Anyway, the tentative conclusion is that the starts are either the same or very, very close to what we have here. One team made the same play that we did. The other two teams settled in place. The rest of the teams appear to be moving on this turn, almost certainly to the spot 2N on the plains hill. The fact that CivFanatics did not move to the 2N spot with all the forests with their Indian civ appears to be a good sign (again, assuming their start looks like ours, which is not guaranteed).
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Is there a change-history on a google-docs spreadsheet? I couldn't see one, so I'll just note that the changes I made just now were purely cosmetic - I froze the columns containing the row-headers for the Score & Tech sheets to improve readability.
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Plako did mention somewhere that the starts were very similar, but the rest of the map was mostly untouched. It's probably buried over in one of the threads on the CFC forum, but it seems to be holding up so far.
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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Some minor conclusions and guesses to draw after T0, based on demographics data:
Average land is 3250, which comes to 26k over eight civs. Assuming starts are very similar to ours that means two civs settled on the starting plains hill, and one moved to a food-bonus tile and got a lake or seaside start.
This also fits with the food data, which is 16F for eight civs. One civ gets 6F (3F city tile), and two gets 5F.
Total GNP is 56, and highest GPN is 19. 56 GNP over three civs would imply two civs having 19 GNP, and one with 18. All three with 19 would also be possible, but would imply the civ that moved would have access to a 3F1C-tile.
20 - 6 base, 2 CRE, 10 research, 2 bonus
19 - 6 base, 2 CRE, 11 research
19 - 6 base, 11 research, 2 bonus
18 - 6 base, 2 CRE, 10 research
18 - 6 base, 10 research, 2 bonus
17 - 6 base, 11 research
16 - 6 base, 10 research (us)
Based on this, I'm pretty sure the two SIP civs work 3F1C tiles. Also, CivFR are researching a first-line tech (their GNP would be 20-21 otherwise), but the other two civs (Spanish and CFC) are researching second-line techs.
Spanish starts with Agri+Hunting. If they opened with AH their starting GNP would be 20 (4 bonus beakers). The only other second-line tech they can go for would be Archery, which would be extremely weedy.
CFC starts with Mining+Myst. Getting known tech bonus would imply them opening with BW (Poly or Meditation would both be extremely weedy).
CivFR starts with Mining+Myst. Their tech opener is probably Hunting or Agri.
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Good stuff.
Based on the land numbers after all have settled, I would say all civs got land starts with six civs having a single lake tile in their 1st ring and two civs with no water tile in the first ring.
Although its possible that there were coastal starts, I find that highly unlikely, given the fact that starting positions are thought to be similar and balanced. And also by the fact that settling on the coast but with 8 land tiles in the first ring would mean settling on some sort of fjord/inlet, which is not the best move if you go for a coastal city.
mh
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The happiness values are consistent as well with everybody having the default 5 happy faces (=83% approval rate), except the Spaniards with their Charismatic +1 happy per city giving them 85% approval rate.
So no one got to settle on gold hills. :D
mh
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