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[SPOILERS] One Jump Ahead

Sorry. Had no time recently frown
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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NP I think I'm on the right track smile
Even though the settler seems a bit late, but I think that's just because of the starting location.
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Worker is out, and someone founded Buddhism yikes
No-one even started with Mysticism.
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It's gotta be Gavagi who founded it. He and Kurimi were the only 2 to get a points increase this turn, and I can't see a Mongol player beelining a religion ever.

Also, I'm dedlurking you guys, couldn't really afford the time commitment from joining 2 games, but I can make the occasional passing comment and not have to even contemplate doing any micro, let alone actually doing it, this way. lol
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Welcome aboard smile
I'm playing three games myself, two PB's and one PBEM. It really is a big time commitment.
To be honest I expected to be eliminated from PB9 before this one gets rolling, but I somehow survived a 1v4 war lol

Yeah it's Gavagai. He also starts with Fishing, which means he can build workboats and doesn't need to immediately get worker techs. He's philosophical, so a quick shrine is possible. Probably by chopping Stonehenge. Anyway, doesn't change what we do. Since we don't have forests or stone/marble or industrious, we are skipping all the early wonders. We do however have two marble a bit further away from our start, so we could go for some wonders later on.
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At this point you're commiting more to the game then I am azza lol
This is the boring part of course.
Lets not discount early wonders - it depends, after all, on how long they last...
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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It's starting to look like an island, connected to other islands by coast.
Though some corners could still lead somewhere.
Does this fit the Big'n'Small map speculation, or is it some other script?
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It definitely resembles a Big & Small type map.

How many workers do we have? Is chopping Stonehenge in city #2 feasible? Seems like we have a lot of space to work with, and a lot of forests to chop right on the northern border of the capital. Add to that a general need for border popping, and that spells considering a run at those free monuments.
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T14 AH in, start Pottery
T16 Worker in, start Warrior
T16 Start pasture on sheep
T19 Pasture in, move 89
T20 Start road
T22 Road ready
T22 Abu size 2
T23 Pottery in, start Fishing
T23 Cottage riverside grassland
T26 Cottage ready, work it
T27 Warrior ready, start warrior (for 1T)
T27 Cottage other riverside grassland
T28 Fishing in, start Mining
T28 Switch build to WB
T28 Work sheep, cottage, forested hill
T30 Cottage ready, work sheep and two cottages
T32 Mining in, start BW
T32 Mine hill
T32 Abu size 4, work cottages, sheep, forested hill
T35 Mine ready, work sheep, two cottages and mine
T36 Road riverside cottage tile
T37 Road complete
T38 Road 1N of forested hill (preparation for settler)
T39 Road complete
T39 Workboat in, start settler
T39 Abu size 5, work sheep, two cottages, mine and fish
T40 BW in, start whatever (Writing, Mysticism?)
T40 Revolt to slavery
T40 Start chopping forested hill
T40 Create fishing boats on fish
T42 Chop in
T43 Double-whip settler
MM plan from last page. We have kind of a slow start. If anyone's determined to get Stonehenge, they will beat us to it. I would prefer waiting until we have marble hooked up, and then using those forest chops to build marble-based wonder(s). How about The Oracle -> Metal Casting -> The Colossus combo? Colossus city needs to be on the coast. I'm having a hard time dotmapping our island, especially the area close to our capital. But maybe plant the first city near the cows. Chop Oracle there. Third city grabs marble in the north, fourth city 1N of the Silks and that's where we chop The Colossus. It would help if we had copper in one of those early cities. How's that for a plan?
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I reckon by the time we hook up marble, it'll be too late to get the Oracle.
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