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Oxy Hates Making Sandboxes

Definitely not too much military on a tight map like this. Not only will you be safer, you will also have freer hands to act near your borders. What's your tech plan and your expansion plan?
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Tech plan: Finish monotheism over the next 2 turns. Save gold until Quirrell's library finishes. Turn on tech to monarchy, should take 4-5 turns. Double revolt to HR+OR. From there, research math-sailing-HBR-calendar is what I'm thinking, with Lupin's third-ring borders giving me marble for MoM. Obviously, everything beyond Monarchy is subject to change.

Settling plan: Settler gets whipped out of Quirrell in a couple turns to go for the clams-corn-deer city. After that, I'll settle the for the grassland sheep. Once I have enough tech to go for IW, I'll settle for the lush jungled rice+gems spot.
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Looking pretty good here. Also, awesome turn pace. thumbsup
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(January 21st, 2014, 16:03)Oxyphenbutazone Wrote: Are people liking this style of updating?

nod
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Very informative and detailed overview. I'm a happy lurker and look forward to your next update!
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Thanks guys smile

Q is starting to play turns at about 1 am my time, so turns have slowed considerably frown
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Turn 51-53




Something I never realized before, it's more efficient to build a mine over a forest as opposed to chopping a forest and then building a mine thanks to rounding.




Interesting stuff in the event log. First, Ruff sniped off my sentry chariot cry. Retrospectively, it was a pretty bad tactical blunder by me as I left the chariot in sniping range of his chariots for two turns in a row, so he was able to attack out of the fog. He got a lucky withdraw and didn't lose anything on the attack. On the plus side, I already have a new sentry(as easy as killing a barb warrior at 99%)

Secondly, Q unsurprisingly built the pyramids. I'm honestly fine with that. He sacrificed a lot to do it; he's behind on expansion and power, which could lead to some fireworks with Commodore who has a respectable military. From pretty much the start of the game, I decided that I valued the flexibility of early monarchy instead of rushing for a wonder.




Turn 52, a library was painfully triple-whipped in Lupin. This was necessary because, a) I was above the happy cap and b) I really need to beat Ruff to third ring borders here. It gives me control of the ivory tile(though I'll soon have other sources) and more importantly allows me to attack him out of my territory with 2-movers, while denying him the same option.




New sentry moving to the Q front.




Ruff front. I'm hooking up that ivory, dammit!




Power eot53. Like I said, Commodore has a sizable power advantage over his two neighbors. If I were Q, I would be worried.




EP screen. Both Ruff and Q are dumping all their point into me, but it won't do them any good Evil

It's good being ORG Sumeria
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Turn 54-56




Q settled his version of Umbridge. I could in theory raze that with 3 chariots, but for now I'll let it hang there. It does remind me that I'm somewhat exposed against Ruff at Umbridge, but Ruff's power is pretty pathetic right now, so I doubt he can spare units to attack me.




Finally have units to spare so I can hook up that ivory. I could have pushed and gotten it earlier, but I was scared of chariots in the fog sniping the workers. I'm not in a position where I need to take such large risks.




Roading to Snape, settled turn 58.




F1 eot54, lots of cities pushing against the happy cap in anticipation of ivory.




Q has his own sentry out, he doesn't seem to be that aggressive along this front




Pretty good demos. Rival worst food is Ruff, who seems to have elected for early academy+monarchy. Pretty good strategy, except I'm pretty sure he has only three cities. His teching is great now with low maintenance costs and an academy, but that CY is going to hurt him a lot in the long run.




Granary whipped in Umbridge. Next whip is for a zigg, then a library.

Overview Turn 56:
[Image: MNu1SGN.jpg]

I can finally generate a GS in Mad-eye
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Spoiler for next turn set:




Not finishing techs eot does silly things to GNP
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Damn, crazy speed! 56 turns in 22 days yikes

Looks like you were wise to resist the temptation to grab Ivory right away, I probably would have succumbed smile How many cities do your opponents have?
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