(February 19th, 2016, 22:32)Bobchillingworth Wrote: RE: the theme (obv. the most important issue of the moment), here's a handy list if you still wanna go with psychopomps.
Given how obscure & erudite the theme will be, I can only recommend we name our leader Psychopompus.
That's awesome. I renamed our Capital Anubis, though I'm not sure if it's the best option. I need to remember to rename the civ too.
Sorry for the recent lack of updates. Here's what happened. On turn 4, when I needed to decide what to research, I got home and quickly played and ended the turn, since there was only I and Molach left to play. I chose Agri for the research, thinking "let's go with whatever". But I was waiting for some friends to arrive and decided to kill time by simming, since I had found what would probably be our second city.
It seemed pretty good. Share a lot of tiles with Cap, gets a brand new six food resource, basically what we want for a decent second city.
I played a bit with opening straight mining -> BW (mining the sheep), then hunting for the pigs. This gave me a turn 31 second city, already revolted to slavery. After that, I tried Agri, hunting, mining -> BW, which gave a turn 32 settler, with still no revolt. The first plan was faster, but I didn't like the overall development. The second one was a bit slower and seemed wasteful, but at least we had our food.
I was basically decided to just go with the agri plan and forget about it. But then it dawned on me, what about hunting, mining -> BW. Could it work? I tried it and it felt really nice, we would lose a worker turn, but we'd get a turn 31 second city, only one chop, nice improvements. It seemed to fit and I felt a connection to that sim. I redone it once more to be certain that it was indeed the sim for me. And it was...
So, I opened civstats to see if Molach had already played, just in time to see a lurker finishing his turn for him... I had lost my dear sim, and it broke my heart...
I was depressed after that and wanted to avoid the game. To add insult to injury, every food resource we have in our vicinity is a hunting resource. Agri basically means +2 on the wheat, and that's all. As you can see here:
Again, how can I let things like this affect me so much? It's hard to understand, but it is there. But I battled to regain my strength and here I am, reporting once more. And a lesson was learned: I should now better that I shouldn't know better (i.e. don't sim, stupid).
Anyway, I decided to divise a crazy plan, to forget about careful created plans that could be. The crazy plan is to settle here:
And found a religion on the city, giving us a three food resource + gold second city. And there's quite easy backfill spots to fill the gap later. This is probably not the best move, but at least it seems fun. What do you think, Bob? Feel free to bash, there's a decent amount of fantasy in this recollection of how the game is being played, so don't worry about hurting my feelings.
By the way, that land north seems like an island. Sailing could be interesting to get reasonably early, for the Moby Dick and an island city.
Finally, Anubis: