turn 50. 50 can be evenly divided by 50, so that means I am legally obligated to provide a detailed update with all of my cities and my future plans.
here's some overview shots of my land to begin with
the north:
the south:
Sian's empire is further to the south. Annoyingly he moved a warrior up to the cows by The Lagoon I want to improve, so I had to move my axe guarding the city to scare him away. I only built the axe to make my power graph look a bit nicer, so I'm glad I'm getting some use out of him anyway.
I also moved my scout over to the central area (southeast of The Vents) and lookie what I found
Apparently I should have been scouting this area much sooner . This makes my starting area look like PB31 in comparison. And look at that "hard to get" marble just hanging out there. More like "playing hard to get"...
here's what my cities are up to
I've been whipping my capital a whole lot so it's mostly been hovering around size 4. Now that Judiasm is my state religion and I'm about to hook up Ivory and Furs (more on that a bit later), I'm growing it up so it can steal all the cottages from Undercaves and be a nice megacity to hopefully fuel more expansion. It's also nicely chugging away at producing my great prophet, due turn whenever.
Undercaves has also been whipped a fair amount for workers and setllers while trading cottages with Home Bay. Now that it has expanded borders I've been whipping out work boats here and there, and I also finally have a worker available to hook up the copper. I plan to have this city work all the resources minus the deer and pump out more workers and settlers in the future.
The Vents is kind of the odd duck out here. It doesn't have many good tiles beyond its resources (where 'good' means riverside cottages) so there isn't much benefit to growing it. It's my only city right now that has any kind of production via the copper mine, so I'll alternate between military and worker whips here. Once I get Monarchy those grass wines will be pretty good tiles.
The Lagoon has lots of food and cottages to work, so right now I'm growing this city ASAP. If Sian keeps his warrior around I'll probably kill it. The diplo hit would be annoying but constantly needing a babysitter for my workers would be more annoying.
Ridge Water is my newest city founded this very turn. It's junk, but it gives two happy resources. Right now my workers are chopping out a work boat, and then they'll hook up the ivory, then the furs, then the deer. I think Jowy went for his equivalent of this city first (from what I've seen of Sian's land it''s pretty mirrored) since he grew his capital all the way to size 9. It reminds me of Krill's strategy in PB5, but I think it was more appropriate there then here because Krill's surrounding land was bad and he was also CHA in that game. Right now Jowy is still at three cities while me and Sian are at 5 and picklepickl is at 4.
financial advisor:
military advisor:
one last thing: I signed OB with picklepickl and let his scout wander through my lands. I don't mind if he runs super C&D on my builds really. Since picklepickl was the only one to be courteous enough to run a scout right by my cities instead of a warrior I'm probably not going to attack him or bully him in return. Sian and Jowy on the other hand are prime targets for a knight rush if I ever get there.
here's some overview shots of my land to begin with
the north:
the south:
Sian's empire is further to the south. Annoyingly he moved a warrior up to the cows by The Lagoon I want to improve, so I had to move my axe guarding the city to scare him away. I only built the axe to make my power graph look a bit nicer, so I'm glad I'm getting some use out of him anyway.
I also moved my scout over to the central area (southeast of The Vents) and lookie what I found
Apparently I should have been scouting this area much sooner . This makes my starting area look like PB31 in comparison. And look at that "hard to get" marble just hanging out there. More like "playing hard to get"...
here's what my cities are up to
I've been whipping my capital a whole lot so it's mostly been hovering around size 4. Now that Judiasm is my state religion and I'm about to hook up Ivory and Furs (more on that a bit later), I'm growing it up so it can steal all the cottages from Undercaves and be a nice megacity to hopefully fuel more expansion. It's also nicely chugging away at producing my great prophet, due turn whenever.
Undercaves has also been whipped a fair amount for workers and setllers while trading cottages with Home Bay. Now that it has expanded borders I've been whipping out work boats here and there, and I also finally have a worker available to hook up the copper. I plan to have this city work all the resources minus the deer and pump out more workers and settlers in the future.
The Vents is kind of the odd duck out here. It doesn't have many good tiles beyond its resources (where 'good' means riverside cottages) so there isn't much benefit to growing it. It's my only city right now that has any kind of production via the copper mine, so I'll alternate between military and worker whips here. Once I get Monarchy those grass wines will be pretty good tiles.
The Lagoon has lots of food and cottages to work, so right now I'm growing this city ASAP. If Sian keeps his warrior around I'll probably kill it. The diplo hit would be annoying but constantly needing a babysitter for my workers would be more annoying.
Ridge Water is my newest city founded this very turn. It's junk, but it gives two happy resources. Right now my workers are chopping out a work boat, and then they'll hook up the ivory, then the furs, then the deer. I think Jowy went for his equivalent of this city first (from what I've seen of Sian's land it''s pretty mirrored) since he grew his capital all the way to size 9. It reminds me of Krill's strategy in PB5, but I think it was more appropriate there then here because Krill's surrounding land was bad and he was also CHA in that game. Right now Jowy is still at three cities while me and Sian are at 5 and picklepickl is at 4.
financial advisor:
military advisor:
one last thing: I signed OB with picklepickl and let his scout wander through my lands. I don't mind if he runs super C&D on my builds really. Since picklepickl was the only one to be courteous enough to run a scout right by my cities instead of a warrior I'm probably not going to attack him or bully him in return. Sian and Jowy on the other hand are prime targets for a knight rush if I ever get there.