Hi Ventessel.
Unlucky with Krill moving in your direction with his first settler!
That's also some prime resources that he's managing to get into his capital.
Where exactly did he end up settling? On the hill (btw is it desert or plains) where the settler's in the screenshot or 1E?
If he settled one east, in your shoes I'd be severely tempted to try a chariot rush.
Now, there's a reason we rarely see chariot rushes at realms beyond. If the opponent gets spears you'll stall almost immediately and in general just fighting with ancient era units is a losing proposition. I'm not sure you have any better options here though.
The thread title could be just a smoke screen by Krill. He's actually not that opposed to a farmers gambit (especially early on).
However, the very set up of this game with 4 very competent and aggressive veterans and 5 newbies means that some newbie is likely to get eaten very quickly. All the vets know this, and they also know that they'd need to eat a neighbour soon as well in order to keep up.
That means relatively early war.
In Krills case that probably means horse archers, but being aggressive I wouldn't completely rule out swordsmen (with shock axes as support).
Both swords and has' come too early for you to be able to counter with c-k-n. That means you're likely to have to whip up an army of spears and archers or something similar.
If you anyway have to sacrifice expansion to military, why not get an incan city or two to pay for the whole thing?
Krill will have great research capacity once the silvers come online, but these early turns you'll keep up in relevant techs (not having myst as starting tech, having a 3t headstart and being financial).
[In general it is possible to scare Krill from attacking. However, that requires evidence of really stellar play in general (hard to show if you haven't played on this site before), well defended border cities and general layout of the border regions which is defensible from both sides according to him (probably not possible in this case with capitals so close?)]
Unlucky with Krill moving in your direction with his first settler!
That's also some prime resources that he's managing to get into his capital.
Where exactly did he end up settling? On the hill (btw is it desert or plains) where the settler's in the screenshot or 1E?
If he settled one east, in your shoes I'd be severely tempted to try a chariot rush.
Now, there's a reason we rarely see chariot rushes at realms beyond. If the opponent gets spears you'll stall almost immediately and in general just fighting with ancient era units is a losing proposition. I'm not sure you have any better options here though.
(May 1st, 2017, 20:35)Ventessel Wrote: Also, based on Krill's thread title, I'm guessing he's planning on playing a rather warlike game...
The thread title could be just a smoke screen by Krill. He's actually not that opposed to a farmers gambit (especially early on).
However, the very set up of this game with 4 very competent and aggressive veterans and 5 newbies means that some newbie is likely to get eaten very quickly. All the vets know this, and they also know that they'd need to eat a neighbour soon as well in order to keep up.
That means relatively early war.
In Krills case that probably means horse archers, but being aggressive I wouldn't completely rule out swordsmen (with shock axes as support).
Both swords and has' come too early for you to be able to counter with c-k-n. That means you're likely to have to whip up an army of spears and archers or something similar.
If you anyway have to sacrifice expansion to military, why not get an incan city or two to pay for the whole thing?
Krill will have great research capacity once the silvers come online, but these early turns you'll keep up in relevant techs (not having myst as starting tech, having a 3t headstart and being financial).
[In general it is possible to scare Krill from attacking. However, that requires evidence of really stellar play in general (hard to show if you haven't played on this site before), well defended border cities and general layout of the border regions which is defensible from both sides according to him (probably not possible in this case with capitals so close?)]
Played in PB27