January 19th, 2010, 08:39
Posts: 7,548
Threads: 63
Joined: Dec 2005
More emails going around -
dsp to group
Quote:Imhotep's capital is so lightly defended that I think I will be able to take it next turn (turn 186) with a Cavalry strike. I could then declare war on Exploit and move my stack towards Imho's Revenge, one of the cities he got from Imhotep.
However, if I'm the only one attacking him, I'm worried that he could concentrate his forces and wipe out or at least heavily damage my stack. Would anybody else be able to attack in the next few turns to split his attention? Should I attack ASAP or wait until more people can attack with me (and my stack can be defended by Machine Guns)?
Broker
Quote:The bulk of his forces should be in the east facing regro. He may be moving stuff west but he was expecting that to be a safe border. You may be able to take a city or two before he repositions but be ready to pull back if he gets alot that way. At least that would be my plan in your place. If you have to pull back and wait for mg that is ok but you should be able to get one or two of imho;s old cities I cant imagine he was planning to defend those.
shady just to me
Quote:Let's tentatively schedule the attack for turn T193. I have 2 Galleons and a Trireme. I'm building a Frigate and a Galleon. I have the ground units but transport is the restricting factor. In total, I hope to have 4 or 5 Galleons. Have you any of those in the lake? Perhaps we could upgrade that Galley of yours? I think I can have either one or two Machine guns along for the ride. But Your units combined with mine should be sufficient as holding those 2 cities should not be high priority for him since he's dealing with Daniel's big stack moving towards Imhotep's Revenge at the same time.
January 19th, 2010, 08:52
Posts: 7,548
Threads: 63
Joined: Dec 2005
Me to everyone
Quote:I have a few units in the east and can harass near the former city of Dagorlad (now Defiance). Nothing near enough to be too useful - total forces in the area are 5 cavs, 4 rifles, 2 cats and a mace - most of my units are on the other side of the world. I will check later today when I go in game to see what the units are in that city. Last turn they were Zulu units but given that Imhotep's power is down to 154K and Exploit's power has jumped over 200K in the last few turns (to #1 in the world), I would not be surprised if Imho gave Exploit all his units, in addition to all the cities. If we assume that Imho's capital has 12 pop, barracks and forge, and the techs that he has, that adds up to 139K, so yeah, I'd expect him to only have the units that you can see in the capital, and Exploit to have been gifted the rest.
I think that you shoudl proceed cautiously but I think we have to proceed. Time favors Exploit, right? As he is able to reposition troops to his advantage, and slave / whip the former Zulu lands, it will only get harder. Not to mention he's currently on railroad, which is probably due for him in 6-7 turns.
How soon could you get a machine gun or 2 up that way?
me to shady
Quote:I could build a galleon next in Arlington and I did upgrade that Trireme. Currently I have queued up a Ironclad (right now it's on a Cav, due in 3). I'm also sending an ironclad from the west but they move so slow - I think it will be here in 7t (T193 I think). When I go in game I will check how long it will take a Galleon to get from the west down your way. I have 2 or 3 of them over there. I will attempt to get one machine gun and perhaps another rifle / cav or 2. What is your unit mixture so I can know what to build? How are you on siege?
What are you looking for territorially? I saw you took The Walls, but with Daniel having taken Angband, it's kind of cut you off land-wise. Like I said, I don't need any of that land - I'm looking to put my front city 2NW of Defiance. So I need to raze Defiance but I'm happy if you want to keep the other city. I know it's kind of far from the rest of your lands but whatever you want
Probably makes sense to let Daniel at least know of our plans so that we can coordinate with his attacks. I believe we have tentatively scheduled a little 100 rifle "surprise" for Exploit in the west around T191-2, so I don't know if we want to try and go then or delay a turn or two for the added 1-2 punch.
January 19th, 2010, 09:35
Posts: 7,548
Threads: 63
Joined: Dec 2005
Email from shady to me
Quote:Yeah, we should gather intel on his defences but I don't think we need much more than my mini-stack + your mini stack to attack him since most of his army will be distracted by Daniel's mega-stack and you/lin/sunrise's giga-stack.
I think because both fronts are so far away from each other, a 1 or 2 turns off-set in each attack makes little difference. Don't delay the big attack. Especially if Railroad/Machine Guns are imminent for him.
I have around 8 Rifles, 3-4 Cannon, I'll probably have 2 machine Guns ready in time and I think 2 Cavalry. I gave most of the rest of my siege to Daniel so I'm a little short. I could get some of them back off him if necessary but he'll be fighting much bigger stacks than us so his need is probably greater.
I'm not sure if it's necessary to bring an ironclad to the fight. We'll have 2 Frigates to protect the Galleons. Unless you want to use the boats for bombarding city defences also? We aren't terribly far from Destroyers so building more ironclads may be a bit of a waste.
Yeah, I'm thinking of keeping the southern city or maybe just giving it to Daniel. No problem with you razing/replacing the other one.
I'll let Daniel know about our plans.
January 19th, 2010, 10:12
Posts: 7,548
Threads: 63
Joined: Dec 2005
Reply back to shady
Quote:Right - I don't think it would be a good idea to delay the western attack. If we can push our attack up at all, it might be an option, but I think that you're right that it's not the end of the world for us to go a turn or 2 later, on T193. Might cause him to move some troops away from that front towards the other threats.
The ironclad that I have is already built (in the west) and chugging along eastwards. My thought for an ironclad is that he might whip out ironclads from his 2 cities, which would have advantages over frigates.
So you listed out 16 troops, which would require 4 galleons. Or if you have some of them already, you can send them up overland. The Yellow Line is still under construction but the RR Engineers are working hard.
January 19th, 2010, 12:44
Posts: 7,548
Threads: 63
Joined: Dec 2005
Well I was in game and apparently some sort of controversy.
DSP captured the last Zulu city of Utumno right when the turn flipped. Exploit broadcast that he was going to ask for a reload and alleged a double move. DSp said we'd settle it in the forums and said he didn't think he had double moved.
I just logged out as I was not involved (for once! thankfully! ) and didn't want to bother making any moves on a turn that might be reloaded.
Power went up from 1599->1646 vs. Exploit going from 1623->1653 (47-30 this past turn in my favor).
I'm sure we'll see it all hashed out in the public threads
January 19th, 2010, 19:33
Posts: 184
Threads: 7
Joined: May 2006
Good luck with the game. I think you used all your resources (lurkers and allied players) quite well. As for my DOW on the Lins that's simple to explain: I just wanted to cancel the 70 gpt deal, but couldn't do so yet. Declaring fixed that .
January 19th, 2010, 20:06
Posts: 7,548
Threads: 63
Joined: Dec 2005
Imhotep Wrote:Good luck with the game. I think you used all your resources (lurkers and allied players) quite well. As for my DOW on the Lins that's simple to explain: I just wanted to cancel the 70 gpt deal, but couldn't do so yet. Declaring fixed that .
Thanks for the comment Imhotep. The Lins suggested that was what it was and it does seem to make sense.
So do you think it would be a spoiler to comment on what turn of events led you to gift all your cities to Exploit? Was it just a matter of wanting to be out of the game, fast? If that was the case, I'm surprised it didn't come up sooner, to someone anyways.
Feel bad that your start was poor, and hopefully we'll ese each other around in another game
January 19th, 2010, 20:59
Posts: 7,548
Threads: 63
Joined: Dec 2005
Email to the lins and sunrise
Quote:Okay - in addition to the defenses I laid out last turn, my spy on the scene has the following report from this turn (t187).
Pirates Pad - 7 rifles (+1 on the way), 2 cavs, 4 muskets, 7 elephants, 6 cats
Killing Knife - 7 rifles, 2 muskets, 2 eles.
In talking with sunrise, he seemed to think the surprise attack of 100+ rifles on Killing Knife was the way to go. So the thing that most needs is railroads in Lin territory. I'll have a surplus coal in a few turns but probably not in time for this attack.
Sunrise do you have the spare worker turns to road the necessary tiles? If needed, I could also supply a few workers
thoughts?
And to shady and dsp
Quote:Hi guys,
My spy on the scene indicates (t187)there is a lone musket in both Defiance and Puddle Jumper. And Daniel you of course have seen the 2 muskets and 2 elephants 1W of Utumno
January 19th, 2010, 21:04
Posts: 2,504
Threads: 29
Joined: Oct 2009
I can honestly say that if your thread wasn't regularly updated rego, i would probly have zero interest in this game.
I'm aware it must be a significant time investment for you and i can only hope to match the effort you've made in my own game come rbpb3.
Thanks! and i look forward to diplomatic relations with you in rbpb3!
January 20th, 2010, 08:58
Posts: 7,548
Threads: 63
Joined: Dec 2005
Kyan Wrote:I can honestly say that if your thread wasn't regularly updated rego, i would probly have zero interest in this game.
I'm aware it must be a significant time investment for you and i can only hope to match the effort you've made in my own game come rbpb3.
Thanks! and i look forward to diplomatic relations with you in rbpb3!
Well you don't want to QUITE match it, otherwise I'll have to race you for the honorary thread post-count lead. But you can ALMOST match it
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