Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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AT loves it when a plan comes together!! [Spoilers]

Logged in, looked around. Noticed that some of my guys were hurt. Jowy attacked me? Holy cow - he hit me with three catapults (doing minimal damage) and did nothing more. Weird.

He asked for peace. This time, he just asked for ALF. I refused, of course.

Cornflakes asked for optics and money for nationalism. I still turned it down - we can get guilds in 2 turns and trade then.

We get another GP in 8 turns.

Gonna run a sim with my units as best I can... see what happens. My guess is that we bounce off of Jowy's brand spanking new CG III, Drill I GG LB wink but it will be interesting to look at. he moved some war elephants out, btw, so I'm guessing he's off to fight TT some.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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ok, so, unsurprisingly, if we just attack now, we die.

If the culture was down and that was the defense, we'd stand a chance - some sims, we wiped him out - not completely, mind you - he still has units, but there aren't many and we have a lot.

Bringing the culture down, however, takes 2 turns (well, one and a cat), in which time, I figure he'll get 2 or 3 more units. So that isn't good.

So, yeah - run away. Which I did. Pics in a little while.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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ok - trade offers:

[Image: jowyoffert153.JPG]

obviously, no. clearly, he has a different view of this war than I do.

[Image: cornflakesoffert153.JPG]

no, not yet - guilds is important cause of workshops and knights.

[Image: edenprimedefenset153.JPG]

That's fewer elephants than before - but he promoted them, so that's a plus from before!!

[Image: t153disputedlands.JPG]

Thought I should give an overview of the area between us, Jowy and TT (formerly known as the land between Jowy and TT).

The black is a road the captured workers will be making. Orange is the projected scouting path of the chariot we have, and red is where the stack is. btw - I should have killed that road in the woods - I'll send the WIII units back next turn to kill it. I don't think they'll get hurt...

[Image: t153naval.JPG]

Where the ships are. The caravel has an 80% shot at the trireme, wherever it goes.


[Image: blimpt153.JPG]

Cornflakes flies his naval ensign...



[Image: t153workers.JPG]
Worker situation - getting another next turn, so that's getting a lot better.

[Image: t153expenses.JPG]

[Image: t153power.JPG]

[Image: t153demos.JPG]


[Image: t153gp.JPG]

Almost time for a golden age, baby!!

[Image: t153builds.JPG]
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
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(May 7th, 2013, 16:00)AutomatedTeller Wrote: My imagining of how lurkers are summarizing our interaction in the lurker thread (with tongure firmly in cheek - I'm enjoying our discussions wink)

AT: We are financial, we need some commerce
MM: Commerce is good, can we kill something?
AT: We should build more cities
MM: Can we kill something? By the way, beware for people killing us.
AT: I am aware of threats and there are none
AT: Crap.
MM: Do not despair!!
AT: Ok, killed him, let's go kill someone! Here is my complicated plan for doing that!!
MM: I like it - can i complicate it some?
AT: I like it, but if we make it more complicated, it's better.
MM: We should be careful that our opponent doesn't get caught up in tech.
AT: There's no way our opponent will get caught up in tech
AT: Crap. Well, let's keep going - he's still behind, and in several turns, we'll be able to kill most of his stack in the city.
AT: Crap.
MM: Let's go kill someone else!
AT: Can I be a builder?
MM: No, let's kill!!!


(btw - that's not meant to be a pointed message or anything, or a hint to change behavior, or anything like that. I just thought it was funny...)

lol That's hilarious! lol

Totally the executive summary of this game so far. nod
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Jowy wasted 3 catapults on us? Awesome. That substantially reduces our risk level of a successful counter attack. I guess that he didn't like the odds after that.

Don't ignore the Cornflakes trade too long. Nationalism is very important for us with our lack of Mfg but reasonable food. Even a Muskateer army can get turned away by drafted maces and whipped catapults. Maybe counter with something that you're more comfortable with.

Also, if you get Guilds, Cornflakes will probably want a guilds for nationalism trade. I'd suspect that that's more beneficial. So you'd probably want to land some kind of trade before Guilds comes in. While he's willing to cut us a favorable deal.

Now that Nationalism is out there we should keep an extra eye out for power levels. Especially TT's given what we're contemplating. Although, I don't doubt that its tough to maintain graphs with no courthouses in our kingdom. smile

Wow, what's up with Commodore's power? Not that impressive for a guy that's going around snipping everyone's cities.
Jowy, Jowy, Jowy,....what a character. crazyeye

REgarding the Rannoch scouting Chariot. Doesn't our stack need to heal up for one turn? Let's make sure that we don't spook TT prematurely. We do have the option of taking a peek with our woody II and then jumping back out. SO that would fulfil the Rannoch scouting. When we're ready, tHe Chariot could then move to the corn and start pillaging the farm/roads while looking for incoming reinforcements. That'll make it more likely that TT diverts troops to Ferros rather than Rannoch.

If we see no reinforcement, and TT's still only has the 3 units in there then we could consider crossing the river before attacking. With our crossbows we could come out of it with no losses given that he can't whip and has no culture.

Those W2/W3 units are very valuable with this jungle between us and TT. Let's get both units together and fully healed before we go wreak roads.

Also, Rannoch is an awesome city. I hadn't realized how much so. 5 watermills and 3 or 4 (? can't tell exactly) grassland hills. That city alone could cover about a quarter of our mfg (not calculated, just throwing it out there) deficit. Plus plenty of forests to get it up to speed in record time. If we focus here this could be our fortress military pump. Ferros is also an awesome city with 2 foods + 2 hills + river production. So why did you say that Jowy's land's not that good? Well I guess its not as good as all the food that we had early on.

Our GNP is pretty solid. And so are our workers,...I'm surprised by that. I thought that we were still in the 8-10 range before you swiped 2 of Jowy's. So we look to be done with workers for now? I'm sure that they've got their work cut out for them given our past lack of development.

Can we get a dedicated, full-time settler pump now that we have the workers to support them?

PS: It's nice to see the LBs in the queue. We might need some more of those for defending Rannoch, Horizon, and other combo.
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Unless I'm mistaken an attack on the second half of T155 is probably our best bet based on the likely positioning of TT's troops.

However, TT might be one turn behind that. But either way he shouldn't be able to reach Rannoch in time.
T155: TT takes the hill NE of Ferros
-We take the forest 1SE of Rannoch. TT says CRAP!
T156: TT moves NEE of Ferros to protect Rannoch.
- We move 1E of Rannoch
T157: TT is NEEE of Rannoch.
-We take Rannoch with minimal losses. One turn for healing with our WIII maces.

***Since we don't have a GG Medic we really have to keep that WIII mace safe****

Us:
T154 - Rest
T155 - move 1SE of Rannoch
- TT should have made his attack now and is now committed to holding Ferros.
T156 - if no reinforcements, move 1E of Rannoch.
T157 attack.

Advisable to have the ALF garrison holding the forest 1W of ALF, but only once we're holding the roaded tile 1SE of Rannoch. Cut the roads as we go past that tile.

Are we up for this?


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Woody III heals 15% - the M1 chariot only heals 10% wink If I'd remembered that, I might have made him sentry - sentry chariots are very useful little buggers.

We were in the 8-10 range a little while - I've been kicking out a few as we go, plus the 2 we swiped. Right now, I have NCIS on workers and Settlers. I can kick out a settler from A-Team too, since it's growing onto unimproved tiles (running specialists) - I figure I can 2 pop whip a settler pretty easily from it. I'd love another 10 workers or so. the only city that doesn't need improvements is CHiPS, right now. With guilds, workshops become quite useful to us. Maybe V is a good settler/worker pump? Have to think about it.

Rannoch IS a tasty treat, isn't it? I hadn't really thought about how good it is. might be up for it. It depends a lot on what the Chariot finds, of course.

WIII maces, btw, are why jowy didn't hit us - they defend in the woods at 16, with 2 1st strikes. Basically, they are unbeatable in the woods, by anything.

I'm still pretty unsure about hitting TT - I'm fine with sitting in place for a turn, though - healing and see what is up. I think I'm going to make one of the HA sentry, so we can get better insight as to what's happening around here. Us attacking TT will make Jowy very happy and his demands will get.. more. It wouldn't surprise me to see him ask for ALF AND tech.


I should say, btw, that the plan you propose seems solid tactically. My only question is whether we should do it, or not. Well, we have some time.

btw - I kind of think we should be making some missionaries for these cities - popping borders is useful and the orgreligion/theocracy bonus will be very helpful, as well - being able to pop CG II LB out of Rannoch might be crucial in it's defense.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

(May 8th, 2013, 09:12)AutomatedTeller Wrote: Woody III heals 15% - the M1 chariot only heals 10% wink If I'd remembered that, I might have made him sentry - sentry chariots are very useful little buggers.

[quote='AutomatedTeller' pid='367732' dateline='1368022362']
I can kick out a settler from A-Team too, since it's growing onto unimproved tiles (running specialists) - I figure I can 2 pop whip a settler pretty easily from it.
Support this move.


(May 8th, 2013, 09:12)AutomatedTeller Wrote: I'd love another 10 workers or so. the only city that doesn't need improvements is CHiPS, right now. With guilds, workshops become quite useful to us.
Really? That many?

(May 8th, 2013, 09:12)AutomatedTeller Wrote: Maybe V is a good settler/worker pump? Have to think about it.
V is a front line city. Not our best pick.

(May 8th, 2013, 09:12)AutomatedTeller Wrote: Rannoch IS a tasty treat, isn't it? I hadn't really thought about how good it is. might be up for it. It depends a lot on what the Chariot finds, of course.
Yes it is. This is all about opportunism and not getting into a serious brawl. But the rewards are very high and the odds are good that TT lets it go.

(May 8th, 2013, 09:12)AutomatedTeller Wrote: I'm still pretty unsure about hitting TT - I'm fine with sitting in place for a turn, though - healing and see what is up. I think I'm going to make one of the HA sentry, so we can get better insight as to what's happening around here. Us attacking TT will make Jowy very happy and his demands will get.. more. It wouldn't surprise me to see him ask for ALF AND tech.

JOwy will get the same response.

(May 8th, 2013, 09:12)AutomatedTeller Wrote: I should say, btw, that the plan you propose seems solid tactically. My only question is whether we should do it, or not. Well, we have some time.

Well let me convince you some more: KILL! KILL! KILL!KILL!KILL!KILL!KILL!KILL!!!!!lol
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We don't actually have any idea what TT's power rating is - we've never had graphs on him. Only reason we got them on 2metra is that he's never put any espionage on us.

he's not cornflakes, so he's less powerful than us, but I don't know where he fits on the 2metra->jowy->azza scale. And Azza has a pretty big freaking stack for his one city.
Completed:  PBEM 34g (W), 36 , 35 , 5o, 34s, 5p, 42, 48 and PB 9, 18, 27, 57

Current:  PB 52.  Boudicca of Maya
Reply

(May 2nd, 2013, 19:44)AutomatedTeller Wrote: Power:

[Image: t148power.JPG]

You scared the crap out of me when you said that. I was scared that I was advising on fault assumptions and mixing him up with 2metra.

We had his graphs, so we lost them recently.

Anyway, we're good to go on that front.
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