Turn 324
Another eventful turn. Let's start out with a therapeutic measure.
And then let us never speak of that event ever again.
So the dilemma for this turn was what to do with Hedgehogs. It's got two Infantry in it here - a fresh 20h Infantry and a 18h CG1 Infantry. The only units that can attack it for us are the 4 shot-up units (already promoted at this point) you see at the bottom of the screen here. There would be 3 others, but I have a rule against discussing what happened to them.
Really didn't want to let Hedgehogs live another turn. Dreylin whipped something, so the city was going to have another defender next turn, plus it allows healing and maybe reinforcements. Plus I don't want to give REM the impression he can have the city. So after some deliberation, we decided to YOLO this thing. The gist is that if our top two Infantry (both around 14h or so but well promoted) could damage the two defenders, the even weaker Infantry (11-12h or so) could finish them off. One flawless loss would doom us.
14.6h pinch amphibious Infantry vs 18h CG Infantry: 35% lose (redlined!)
12.8h pinch amphibious Infantry vs Infantry: 34% lose (redlined!)
12.8h pinch amphibious Infantry vs redlined Infantry: 99.4%: WIN
11.6h Infantry vs redlined Infantry: 99.9% WIN
Here's the next dilemma.
Really would like to keep to save on settler cost, and to ensure REM doesn't snipe it with an IMP settler. That stack of Dreylin's gave us some pause. We could stuff in a few more Infantry, but the city is on flatland, and Dreylin has Airships.
Ultimately we decided to bet on Dreylin leaving the city alone. I'm betting he's going to be more interested in Cats. We intend to offer peace, and doing so will allow Dreylin to probably fend off REM at Cats, whereas he probably can't hold it if he tries to counter-attack Hedgehogs. So we decided to keep it.
Here's this front after. I think we're good here. Famous last words.
Our Privateer was unable to get away, so here's his last vision before deleting. Dreylin defended this area really well. Airships sure don't hurt. I think I remember chatting with Brick about his proposed ruleset for this game and debating whether airships ought to be banned for an Industrial start. I think my opinion landed on "probably, but let's just see what happens." I think my opinion has landed on yes for a hypothetical future Industrial game FWIW.
Anyway, with nothing we could target (and the certainty of losing our whole fleet even if we did), we backed off. This is the prize.
We are not necessarily doing this next turn, but we have the option. The city is very lightly defended. If Dreylin gives us peace, we probably will go for it. Gonna
really suck if Dreylin accepts peace and then captures this city.
I toyed with the idea of demanding some of that gold, but I decided against it. I want him to take this deal immediately and not spend another turn or two haggling and giving REM a chance to get out before we do. Whoever gets out of the war second has considerably less leverage, so we might as well do this now. Here's city counts:
Quote:Cities:
REM: 21
Dreylin: 20
Us: 18
We did queue up a settler for the spot we razed, so that'll bring us up to 19, and I'm hoping Sector 19 will get us to 20. There's a good chance REM will pick off one more Dreylin city, although that's less of a certainty if Dreylin takes peace with us. He has a
lot of city defenders covering us off that he wouldn't need to bother with if he had peace with us.
* We pillaged the jungle road to prevent a land attack into Dolphins, and then plopped this Ironclad/Frigate here to prevent an Amphibious attack.
* I also lined up our Galleons (and other boats) on this tile 1SE of Dolphins to make it look like they're lining up to hit Geese. The Galleons are mostly empty, but Dreylin doesn't necessarily know that even if he may suspect it. I'm hoping it motivates him to take peace.
* Reinforced Penicillin, but I also plopped our Ironclad in front of it to make it difficult to amphibiously attack. That Galleon of Dreylin's looks like it may have been lined up to hit Penicillin.
A couple other notes:
* On turn roll, Dreylin generated an artist in his core. I'm guessing he wants that for another golden age.
* We no longer have REM's demos after turn roll. He's spending tons of EPs on us - he's clearly targeting city visibility. This is obnoxious.