Turn 165:
Turnlog shows Selrahc’s GA has ended (maybe hooray, less so if he does sign a MDP with me), while AV has spread
yet again .
I bet it’s those damn Vampires, they’re doing blood sacrifices or something aren’t they?
*kicks the useless RoK shrine*
Screenshot shows that Sareln chose not to take out the Goblin and instead is sitting on a hill waiting for it to attack and so gain 1xp?
Also, First Noel’s borders expanded and the Illian culture on the Dyes tile jumped to 75:25. :hat:
Come to daddy my precious bluey purple things!
Chromis cleaned up the stray lizardman, taking no damage, for 4xp, before heading back North to Zaonce.
As expected, Sareln’s hunter escaped through the forest into Calabim lands.
Curly and Jumbo turn sadly around.
Amycus in Riedquat is now full health.
It’s worth noting that despite my previous comments (and having put 3 turns into plantationing), the worker on the Sugar is now chopping jungle to clear it next turn.
Selrahc’s Stonewarden was renamed Temple Fugit (:rolleyes
before heading off to sample the wonders of Silent Night.
The two poisoned and missing CAs have joined a Centaur Archer convention at KK.
I thought that promoting one to Combat II then using the Shrine of Sirona would heal it fully.
Sadly that’s not the case.
I guess 5.9 health is better than 4, but it means the -10% str from poison stays.
I’ll *probably* use Sirona on Echeclus next turn.
Depends what happens.
Talking of CA conventions, here’s a shot of Dumbo upgrading and Rocky the Stonewarden making sure everyone has SoF.
The non-Raider CAs then moved 1SE.
Over in the East, it’s pretty much a bunch of workers and not much else.
I so wish Vanilla Ice had the Raider promotion to go on a deleting rampage.
Ending turn completed the PoC :hat: and another CA for the convention in KK.
Kwythellar threw 173 hammers (/335) at the GotN, Avelorn completed a smokehouse.
Engineering researched giving the ability to build the world wonder Guild of Hammers and +1 road movement.
Caledor will now focus on quickly building the Guild of Hammers and Bazaar of Mammon in that order.
It won’t take long.
Other stuff:
The Calabim researched Way of the Wicked this turn:
…and they still have their GMer sitting around in Acaia doing nothing.
If he founds CoE, then he could use that GMer to build the shrine (Nox Noctis) asap.
Needless to say, we don’t want that happening, it’s just another reason in a growing mountain of reasons to go for Deception next.
Two techs needed, ETA two turns.
If it was possible to research two techs in one turn, I could do it in one.
Miscellaneous minor stuff:
The next turn will come on a Saturday, which by happy coincidence is when Iskender and I will be having a little ‘chat’.
If he says no to an alliance vs the Calabim (given all his recent excuses I’m pretty much resigned to him not getting involved) then I’m going to offer him a NAP with the stringent condition that we remain at peace until the Calabim are eliminated.
If he says yes to the NAP, happy days! I’m hopefully free to take on the Calabim and their assembled vassals.
If he says no to a NAP also…
…well, there could be some lamenting women being driven forth.
One way or another, the Hippus issue gets settled tomorrow.
Tactical map:
Count 'em!
One-Two-Three-Four-Five-Six-Seven-Eight-
Nine tiles.
Military advisor screen:
As you can see, I’d be committing pretty much everything to this.
If ever Selrahc was going to stab me in the back, now is the time.
Fortunately, hawk flyovers in Illian territory have revealed nothing alarming, while on the diplo front, things are looking very promising.
.