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spacemanmf Wrote:So the one 1W can move straight to the wheat, whilst the eastern worker can hop onto the ivory to camp & road, improving the happiness situation.
Whilst this city is strong for commerce it is weak for production, so we should probably keep the forest on the ivory for as long as possible.
We should improve the cows before the wheat. And I see no reason to chop the ivory forest ever.
spacemanmf Wrote:Square Leg Wrote:Can speed limit not borrow the 2nd cottage from Big Slick while it is building the worker while working the corn, rather than working the unimproved FP?
Hmm, good point. I've not been the recent turnplayer is my excuse... ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
It is doing that, the picture was taken by spaceman at the start of the turn (by reopening the save from Pegasus). In the save I sent to Ruff, Speed Limit is working both cottages.
EDIT: Similarly, Kojak is building a worker now, not a warrior. I put one hammer into a warrior for safety reasons. (Although a warrior can be 1-pop whipped from scratch, so that wasn't strictly necessary.)
I have to run.
March 16th, 2011, 06:03
(This post was last modified: March 16th, 2011, 06:18 by spacemanmf.)
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Mainly a commerce city given all the financial-boosted coast tiles. It's not got loads of food by itself, but it can borrow rice from Pocket Bullets and sheep from Nut Flush Draw if it needs to grow fast. Okay production, although it potentially only has one hill (plus the marble) of its own.
Overall, not a great city but the location serves (and served, in terms of settling quickly for HG boost) a purpose.
novice Wrote:Sailboats whips the workboat and builds another. It works the clams once they've been netted, the marble before that. I suppose we should get some workers over here to chop some infra.
One thing to consider is to build the Great Lighthouse in sailboats (I know, I know...). We might well have the world's first port city, in which case we should have a good shot at it. We also want the Colossus at some point, but I doubt anyone will try to race us for that wonder.
Workboat should have been whipped last turn, overflowing into another (are we heading east or west with it?).
After that, do you want to go granary -> forge -> lighthouse -> The Great Lighthouse -> Colossus. Then a galley for exploration of the northern lands, and finally a library. Possibly another workboat to head the other way at some point before then.
If you want to build TGL then we should save the (three potential) chops for that, and whip the granary, forge and possibly lighthouse. When we do the chops will dictate what we do with any workers here.
Either they chop the forests then mine the hills then cottage the riverside grassland or cottage then chop then mine.
As noted previously, a lot of [EDIT] the southern tiles will be stolen by the capital.
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A lot of what?
I have to run.
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novice Wrote:We should improve the cows before the wheat. And I see no reason to chop the ivory forest ever.
Well, if we get dogpiled was my thinking (see PB2 for emergency chop of similar tile)...
novice Wrote:It is doing that, the picture was taken by spaceman at the start of the turn (by reopening the save from Pegasus). In the save I sent to Ruff, Speed Limit is working both cottages.
Never in doubt.
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Anyway, that was just to give a bit of focus on where we go next, as much to get it straight in my mind as anything else.
The build plans of one of the cities will be changed to fit in a Christian monastery and missionary if we happen to land that religion (in 5 turns or so?), spreading it first to the capital (hopefully we will get some free spreads too).
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We don't need a monastery, Christianity comes with a free missionary, and we'll be in OR later.
I have to run.
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More barb trouble, again in a very inconvenient location. We might need to think a bit on how to respond.
I have to run.
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Fun fact: Warrior->Axeman upgrade costs 80 gold. We have 79.
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novice Wrote:More barb trouble, again in a very inconvenient location. We might need to think a bit on how to respond.
Goddamnit, they are very annoying.
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