Ultimate Ending: The Secret of the Aurora Hotel CHOICE Map and Postscript
CHOICE #1, page 12
-Lobby with Jenna, page 63: Go to CHOICE #2 (CLEAR)
-First floor with Evan, page 94-95: Go to CHOICE #30 (CLEAR)
CHOICE #2, page 63 (Jenna)
-Grand Staircase, page 128: Go to CHOICE #20 (CLEAR)
-Glass elevator, page 37, 68: Go to CHOICE #3 (CLEAR, get FLOWER)
CHOICE #3, page 68 (Jenna)
-Taxidermy display, page 112-113: Go to CHOICE #4 (CLEAR)
-Manager’s office, page 16: Go to CHOICE #3 (CLEAR, look in office)
-Fireplace, page 77: Go to CHOICE #4 (CLEAR, get CANNON chess piece)
CHOICE #4 (Jenna)
-Aurora’s main hall, page 133: Go to CHOICE #21 (CLEAR)
-Dining area, page 102-103: Go to CHOICE #5 (CLEAR)
CHOICE #5, page 103 (Jenna)
-Cream of something soup, page 135: BAD ENDING (CLEAR, poisoned by soup, but wake up in the hospital)
-Freaky-looking salad, page 65: Go to CHOICE #6 (CLEAR)
-Amber liquid, page 55: Go to CHOICE #5 (CLEAR)
-Roast beef, page 152: Go to CHOICE #6 (CLEAR)
-Nothing, page 64: Go to CHOICE #6 (CLEAR)
CHOICE #6, page 64 (Jenna)
-Aurora’s lounge, page 49: Go to CHOICE #7 (CLEAR)
-Hotel kitchen, page 117: Go to CHOICE #29 (CLEAR)
CHOICE #7, page 49 (Jenna)
-Jenna searches top, page 28, 139: Go to CHOICE #9 (CLEAR, get ritual book)
-You search top, page 131: Go to CHOICE #8 (CLEAR)
CHOICE #8, page 131 (Jenna)
-ODD 2d6 roll, page 90: DEATH (CLEAR, crushed by bookshelf)
-EVEN 2d6 roll, page 107, 139: Go to CHOICE #9 (CLEAR, get ritual book)
CHOICE #9, page 139 (Jenna)
-Sling bird sculpture, page 34: Go to CHOICE #10 (CLEAR)
-Stack two people on ladder, page 74: Go to CHOICE #26 (CLEAR)
CHOICE #10, page 34 (Jenna)
-2 or 4 in 1d6, page 120: BAD ENDING (CLEAR, break candle, caught by Gus)
-Any other number 1d6, page 85, 157, 146-149: Go to CHOICE #11 (CLEAR, get ritual candle, bell, crystal ball)
CHOICE #11, page 149 (Both)
-Room 202, page 140: Go to CHOICE #23 (CLEAR)
-Room 205, page 89: Go to CHOICE #27 (CLEAR)
-Room 212, page 24-25: Go to CHOICE #12 (CLEAR)
CHOICE #12, page 25 (Both)
-Something of beauty, turn to page 79, 66: Go to CHOICE #13 (CLEAR)
-Nothing, page 111, 66: Go to CHOICE #13 (CLEAR)
CHOICE #13, page 66 (Both)
-Moonlit squares, page 82: INCONCLUSIVE ENDING (CLEAR, trapped when floor falls out from under us, Gus may come)
-Shadow squares, page 18, 142-143: Go to CHOICE #14 (CLEAR)
CHOICE #14, page 143 (Both)
-Chess piece, page 61, 150: Go to CHOICE #15 (CLEAR, learn not to read book)
-Nothing, page 150: Go to CHOICE #15 (CLEAR)
CHOICE #15, page 150 (Both)
-Cupola key, page 81, 88, 156, 137: Go to CHOICE #16 (CLEAR, get ritual oil lamp)
-2 HEADS, page 57: BAD ENDING (CLEAR, long cut that needs stitches, can’t proceed)
-At least one TAILS, page 121, 88, 156, 137: Go to CHOICE #16 (CLEAR, get ritual oil lamp)
CHOICE #16, page 137 (Both)
-Silver key, page 87, 42-46: Go to CHOICE #18 (CLEAR)
-Not sure, page 26: Go to CHOICE #17 (CLEAR)
CHOICE #17, page 26 (Both)
-Send Jenna to talk to Vincent, page 80, 42-46: Go to CHOICE #18 (CLEAR)
-Swipe key ring, page 116: INCONCLUSIVE ENDING (CLEAR, locked in janitor’s closet indefinitely)
CHOICE #18, page 46 (Both)
-Ring bell, page 144: Go to CHOICE #19 (CLEAR)
-Blow out candle, page 58: NEUTRAL ENDING (CLEAR, ceremony aborted, have to try again next year)
-Smash crystal ball, page 70, 71-72: GOOD ENDING (CLEAR, ghosts put to rest, but something still sparkles in the mirror)
-Read book, page 114: BAD ENDING (CLEAR, Warrick possesses James)
CHOICE #19, page 144 (Both)
-Four letter ritual word, page 48, 96-101: ULTIMATE ENDING (CLEAR, ghosts put to rest, Alastair returns to life, Warrick banished)
-Nothing, page 109, 71-72: GOOD ENDING (CLEAR, ghosts put to rest, but something still sparkles in the mirror)
CHOICE #20, page 128 (Jenna)
-Stick finger in statue’s mouth, page 53, 68: Go to CHOICE #3 (CLEAR, get FLOWER)
-Go to lobby, page 68: Go to CHOICE #3 (CLEAR, get FLOWER)
CHOICE #21, page 133 (Jenna)
-2 HEADS, page 21: NEUTRAL ENDING (CLEAR, Gus catches you, dragged back to rooms to spend night)
-2 TAILS, page 67,102-103: Go to CHOICE #5 (CLEAR)
-One of each, page 124-125: Go to CHOICE #22 (CLEAR)
CHOICE #22, page 125 (Jenna)
-Hotel lounge, page 49: Go to CHOICE #7 (CLEAR)
-Janitor’s closet, page 23, 49: Go to CHOICE #7 (CLEAR, get SQUARE cupola key)
CHOICE #23, page 141 (Both)
-Room number for elephant tusk, page 119, 93: Go to CHOICE #24 (CLEAR, get ring from elephant statue)
-Room is word, page 119, 93: Go to CHOICE #24 (CLEAR, get ring from elephant statue)
-Nothing, page 93: Go to CHOICE #24 (CLEAR)
CHOICE #24, page 93 (Both)
-Talk with occupant, page 32: NEUTRAL ENDING (CLEAR, reported to Gus by man in hotel room)
-Fire escape, page 127, 104: Go to CHOICE #25 (CLEAR)
CHOICE #25, page 104 (Both)
-Strange window, page 142-143: Go to CHOICE #14 (CLEAR)
-Cupola, page 150: Go to CHOICE #15 (CLEAR)
CHOICE #26, page 74 (Jenna)
-Candle 1, page 60: Go to CHOICE #26 (CLEAR, get 2nd chance)
-Candle 2, page 110, 157, 146-149: Go to CHOICE #11 (CLEAR, get ritual candle, bell, crystal ball)
-Candle 3, page 158: BAD ENDING (CLEAR, break arm)
CHOICE #27, page 89 (Both)
-Left, page 15: Go to CHOICE #27 (CLEAR)
-Right, page 30: BAD ENDING (CLEAR, sent into Limbo)
-Window, page 122-123: Go to CHOICE #28 (CLEAR)
CHOICE #28, page 123 (Both)
-Square hole item with writing, page 31, 104: Go to CHOICE #25 (CLEAR)
-EVEN 2d6, page 78: INCONCLUSIVE ENDING (CLEAR, you and Evan fall off, unknown how injured you’ll be)
-ODD 2d6, page 92, 104: Go to CHOICE #25 (CLEAR)
CHOICE #29, page 117 (Jenna)
-Roll 1, page 84, 49: Go to CHOICE #7 (CLEAR)
-Roll 2-5, page 155, 49: Go to CHOICE #7 (CLEAR)
-Roll 6, page 19: BAD ENDING (CLEAR, Jenna’s leg scalded by boiling water)
CHOICE #30, page 95 (Evan)
-Room 103, page 56, 138: Go to CHOICE #31 (CLEAR)
-Room 105, page 153: Go to CHOICE #44 (CLEAR)
CHOICE #31, page 138 (Evan)
-Room 108, page 41: Go to CHOICE #42 (CLEAR)
-Room 109, page 47: Go to CHOICE #32 (CLEAR)
CHOICE #32, page 47 (Evan)
-Vent cover, page 59: Go to CHOICE #33 (CLEAR)
-Roll back rug, page 132, 35, 126: Go to CHOICE #34 (CLEAR)
CHOICE #33, page 59 (Evan)
-Roll 1 or 5, page 29: BAD ENDING (CLEAR, arm torn open)
-Roll 2-6, page 86, 132, 35, 126: Go to CHOICE #34 (CLEAR)
CHOICE #34, page 126 (Evan)
-RED, page 22: Go to CHOICE #34 (CLEAR)
-BLUE, page 106: BAD ENDING (CLEAR, frostbite from door)
-GREEN, page 136: Go to CHOICE #36 (CLEAR, get crystal ball)
-BLACK, page 36: Go to CHOICE #35 (CLEAR)
-GOLD, page 145: Go to CHOICE #34 (CLEAR)
CHOICE #35, page 36 (Evan)
-HEADS, page 84: Go to CHOICE #34 (CLEAR)
-TAILS, page 52: BAD ENDING (CLEAR, feel overwhelming negative emotions, trapped in darkness)
CHOICE #36, page 136 (Evan)
-Room with no number, page 38-39: Go to CHOICE #37 (CLEAR)
-Room 116, page 62: Go to CHOICE #41 (CLEAR)
CHOICE #37, page 39 (Evan)
-Step onto ledge, page 76: Go to CHOICE #38 (CLEAR)
-Skip room, page 108: Go to CHOICE #39 (CLEAR)
CHOICE #38, page 76 (Evan)
-Drop down from ledge, page 159: DEATH (CLEAR, will die of thirst in desert soon)
-Climb through window, page 20, 108: Go to CHOICE #39 (CLEAR)
CHOICE #39, page 108 (Evan)
-Painting, page 91: Go to CHOICE #39 (CLEAR)
-Metal clock, page 134, 14, 146-149: Go to CHOICE #11 (CLEAR, get bell, candle, book)
-Vase painted in black, page 154: Go to CHOICE #40 (CLEAR)
CHOICE #40, page 154 (Evan)
-Upend vase, page 130, 134, 14, 146-149: Go to CHOICE #11 (CLEAR, get bell, candle, book)
-Reach inside vase, page 73: INCONCLUSIVE ENDING (CLEAR, allergic to centipede bite)
CHOICE #41, page 62 (Evan)
-Follow ghost, page 33: Go to CHOICE #39 (CLEAR, get stone CUBE)
-Return to hallway, page 108: Go to CHOICE #39 (CLEAR)
CHOICE #42, page 41 (Evan)
-Bedroom, page 150, 69: Go to CHOICE #43 (CLEAR, see elephant tusk)
-Bathroom, page 54, 69: Go to CHOICE #43 (CLEAR, see hopscotch message, see elephant tusk)
CHOICE #43, page 69 (Evan)
-Hallway door, page 50-51, 126: Go to CHOICE #34 (CLEAR)
-Room 121, page 126: Go to CHOICE #34 (CLEAR)
CHOICE #44, page 153 (Evan)
-Fight unknown force, page 13: Go to CHOICE #45 (CLEAR)
-Listen to ghost, page 129, 138: Go to CHOICE #31 (CLEAR)
CHOICE #45, page 13 (Evan)
-9 or higher 2d6, page 27: NEUTRAL ENDING (CLEAR, wake up with Gus and cousins after unconscious for a while)
-8 or lower 2d6, page 118, 138: Go to CHOICE #31 (CLEAR)
In case you ever wanted to see the way I keep track of CHOICEs in CYOAs without having to download a Word document, here you go. They're labeled in the order I encounter them. It's important to list the page numbers because the gimmicks in Ultimate Ending books depend on them. The Jenna and Evan routes, as well as the endgame when you have both cousins are marked in case my readers find it more convenient.
You Say Which Way "maps" are simpler since there are much fewer CHOICEs and have only hyperlinks, not page numbers. Virtual Reality/Critical IF books require the most persistence out of the series I've reviewed so far, because the CHOICE count can run well into the three digits.
The Secret of the Aurora Hotel is as corny as any of the other Ultimate Ending entries, though the real appeal of the series is its point-and-click adventure game style rather than its prose or characterization. Well, that and mocking the stories. I'm sure my readers already have some remarks ready for Gus's negligent hotel management.
As for the gameplay, it seems to be designed to require multiple playthroughs. Some clues are only available on either Jenna or Evan's routes, and several of the CHOICEs demand picking a hotel room blindly, including the one with the elephant sculpture that contains the RING needed for the ULTIMATE ENDING.
Perhaps the authors made the later books more lenient. I got the ULTIMATE ENDING for The Tower of Never There on the first try because it was generous about giving players alternate prerequisite items for the final puzzles.
CHOICE #1, page 12
-Lobby with Jenna, page 63: Go to CHOICE #2 (CLEAR)
-First floor with Evan, page 94-95: Go to CHOICE #30 (CLEAR)
CHOICE #2, page 63 (Jenna)
-Grand Staircase, page 128: Go to CHOICE #20 (CLEAR)
-Glass elevator, page 37, 68: Go to CHOICE #3 (CLEAR, get FLOWER)
CHOICE #3, page 68 (Jenna)
-Taxidermy display, page 112-113: Go to CHOICE #4 (CLEAR)
-Manager’s office, page 16: Go to CHOICE #3 (CLEAR, look in office)
-Fireplace, page 77: Go to CHOICE #4 (CLEAR, get CANNON chess piece)
CHOICE #4 (Jenna)
-Aurora’s main hall, page 133: Go to CHOICE #21 (CLEAR)
-Dining area, page 102-103: Go to CHOICE #5 (CLEAR)
CHOICE #5, page 103 (Jenna)
-Cream of something soup, page 135: BAD ENDING (CLEAR, poisoned by soup, but wake up in the hospital)
-Freaky-looking salad, page 65: Go to CHOICE #6 (CLEAR)
-Amber liquid, page 55: Go to CHOICE #5 (CLEAR)
-Roast beef, page 152: Go to CHOICE #6 (CLEAR)
-Nothing, page 64: Go to CHOICE #6 (CLEAR)
CHOICE #6, page 64 (Jenna)
-Aurora’s lounge, page 49: Go to CHOICE #7 (CLEAR)
-Hotel kitchen, page 117: Go to CHOICE #29 (CLEAR)
CHOICE #7, page 49 (Jenna)
-Jenna searches top, page 28, 139: Go to CHOICE #9 (CLEAR, get ritual book)
-You search top, page 131: Go to CHOICE #8 (CLEAR)
CHOICE #8, page 131 (Jenna)
-ODD 2d6 roll, page 90: DEATH (CLEAR, crushed by bookshelf)
-EVEN 2d6 roll, page 107, 139: Go to CHOICE #9 (CLEAR, get ritual book)
CHOICE #9, page 139 (Jenna)
-Sling bird sculpture, page 34: Go to CHOICE #10 (CLEAR)
-Stack two people on ladder, page 74: Go to CHOICE #26 (CLEAR)
CHOICE #10, page 34 (Jenna)
-2 or 4 in 1d6, page 120: BAD ENDING (CLEAR, break candle, caught by Gus)
-Any other number 1d6, page 85, 157, 146-149: Go to CHOICE #11 (CLEAR, get ritual candle, bell, crystal ball)
CHOICE #11, page 149 (Both)
-Room 202, page 140: Go to CHOICE #23 (CLEAR)
-Room 205, page 89: Go to CHOICE #27 (CLEAR)
-Room 212, page 24-25: Go to CHOICE #12 (CLEAR)
CHOICE #12, page 25 (Both)
-Something of beauty, turn to page 79, 66: Go to CHOICE #13 (CLEAR)
-Nothing, page 111, 66: Go to CHOICE #13 (CLEAR)
CHOICE #13, page 66 (Both)
-Moonlit squares, page 82: INCONCLUSIVE ENDING (CLEAR, trapped when floor falls out from under us, Gus may come)
-Shadow squares, page 18, 142-143: Go to CHOICE #14 (CLEAR)
CHOICE #14, page 143 (Both)
-Chess piece, page 61, 150: Go to CHOICE #15 (CLEAR, learn not to read book)
-Nothing, page 150: Go to CHOICE #15 (CLEAR)
CHOICE #15, page 150 (Both)
-Cupola key, page 81, 88, 156, 137: Go to CHOICE #16 (CLEAR, get ritual oil lamp)
-2 HEADS, page 57: BAD ENDING (CLEAR, long cut that needs stitches, can’t proceed)
-At least one TAILS, page 121, 88, 156, 137: Go to CHOICE #16 (CLEAR, get ritual oil lamp)
CHOICE #16, page 137 (Both)
-Silver key, page 87, 42-46: Go to CHOICE #18 (CLEAR)
-Not sure, page 26: Go to CHOICE #17 (CLEAR)
CHOICE #17, page 26 (Both)
-Send Jenna to talk to Vincent, page 80, 42-46: Go to CHOICE #18 (CLEAR)
-Swipe key ring, page 116: INCONCLUSIVE ENDING (CLEAR, locked in janitor’s closet indefinitely)
CHOICE #18, page 46 (Both)
-Ring bell, page 144: Go to CHOICE #19 (CLEAR)
-Blow out candle, page 58: NEUTRAL ENDING (CLEAR, ceremony aborted, have to try again next year)
-Smash crystal ball, page 70, 71-72: GOOD ENDING (CLEAR, ghosts put to rest, but something still sparkles in the mirror)
-Read book, page 114: BAD ENDING (CLEAR, Warrick possesses James)
CHOICE #19, page 144 (Both)
-Four letter ritual word, page 48, 96-101: ULTIMATE ENDING (CLEAR, ghosts put to rest, Alastair returns to life, Warrick banished)
-Nothing, page 109, 71-72: GOOD ENDING (CLEAR, ghosts put to rest, but something still sparkles in the mirror)
CHOICE #20, page 128 (Jenna)
-Stick finger in statue’s mouth, page 53, 68: Go to CHOICE #3 (CLEAR, get FLOWER)
-Go to lobby, page 68: Go to CHOICE #3 (CLEAR, get FLOWER)
CHOICE #21, page 133 (Jenna)
-2 HEADS, page 21: NEUTRAL ENDING (CLEAR, Gus catches you, dragged back to rooms to spend night)
-2 TAILS, page 67,102-103: Go to CHOICE #5 (CLEAR)
-One of each, page 124-125: Go to CHOICE #22 (CLEAR)
CHOICE #22, page 125 (Jenna)
-Hotel lounge, page 49: Go to CHOICE #7 (CLEAR)
-Janitor’s closet, page 23, 49: Go to CHOICE #7 (CLEAR, get SQUARE cupola key)
CHOICE #23, page 141 (Both)
-Room number for elephant tusk, page 119, 93: Go to CHOICE #24 (CLEAR, get ring from elephant statue)
-Room is word, page 119, 93: Go to CHOICE #24 (CLEAR, get ring from elephant statue)
-Nothing, page 93: Go to CHOICE #24 (CLEAR)
CHOICE #24, page 93 (Both)
-Talk with occupant, page 32: NEUTRAL ENDING (CLEAR, reported to Gus by man in hotel room)
-Fire escape, page 127, 104: Go to CHOICE #25 (CLEAR)
CHOICE #25, page 104 (Both)
-Strange window, page 142-143: Go to CHOICE #14 (CLEAR)
-Cupola, page 150: Go to CHOICE #15 (CLEAR)
CHOICE #26, page 74 (Jenna)
-Candle 1, page 60: Go to CHOICE #26 (CLEAR, get 2nd chance)
-Candle 2, page 110, 157, 146-149: Go to CHOICE #11 (CLEAR, get ritual candle, bell, crystal ball)
-Candle 3, page 158: BAD ENDING (CLEAR, break arm)
CHOICE #27, page 89 (Both)
-Left, page 15: Go to CHOICE #27 (CLEAR)
-Right, page 30: BAD ENDING (CLEAR, sent into Limbo)
-Window, page 122-123: Go to CHOICE #28 (CLEAR)
CHOICE #28, page 123 (Both)
-Square hole item with writing, page 31, 104: Go to CHOICE #25 (CLEAR)
-EVEN 2d6, page 78: INCONCLUSIVE ENDING (CLEAR, you and Evan fall off, unknown how injured you’ll be)
-ODD 2d6, page 92, 104: Go to CHOICE #25 (CLEAR)
CHOICE #29, page 117 (Jenna)
-Roll 1, page 84, 49: Go to CHOICE #7 (CLEAR)
-Roll 2-5, page 155, 49: Go to CHOICE #7 (CLEAR)
-Roll 6, page 19: BAD ENDING (CLEAR, Jenna’s leg scalded by boiling water)
CHOICE #30, page 95 (Evan)
-Room 103, page 56, 138: Go to CHOICE #31 (CLEAR)
-Room 105, page 153: Go to CHOICE #44 (CLEAR)
CHOICE #31, page 138 (Evan)
-Room 108, page 41: Go to CHOICE #42 (CLEAR)
-Room 109, page 47: Go to CHOICE #32 (CLEAR)
CHOICE #32, page 47 (Evan)
-Vent cover, page 59: Go to CHOICE #33 (CLEAR)
-Roll back rug, page 132, 35, 126: Go to CHOICE #34 (CLEAR)
CHOICE #33, page 59 (Evan)
-Roll 1 or 5, page 29: BAD ENDING (CLEAR, arm torn open)
-Roll 2-6, page 86, 132, 35, 126: Go to CHOICE #34 (CLEAR)
CHOICE #34, page 126 (Evan)
-RED, page 22: Go to CHOICE #34 (CLEAR)
-BLUE, page 106: BAD ENDING (CLEAR, frostbite from door)
-GREEN, page 136: Go to CHOICE #36 (CLEAR, get crystal ball)
-BLACK, page 36: Go to CHOICE #35 (CLEAR)
-GOLD, page 145: Go to CHOICE #34 (CLEAR)
CHOICE #35, page 36 (Evan)
-HEADS, page 84: Go to CHOICE #34 (CLEAR)
-TAILS, page 52: BAD ENDING (CLEAR, feel overwhelming negative emotions, trapped in darkness)
CHOICE #36, page 136 (Evan)
-Room with no number, page 38-39: Go to CHOICE #37 (CLEAR)
-Room 116, page 62: Go to CHOICE #41 (CLEAR)
CHOICE #37, page 39 (Evan)
-Step onto ledge, page 76: Go to CHOICE #38 (CLEAR)
-Skip room, page 108: Go to CHOICE #39 (CLEAR)
CHOICE #38, page 76 (Evan)
-Drop down from ledge, page 159: DEATH (CLEAR, will die of thirst in desert soon)
-Climb through window, page 20, 108: Go to CHOICE #39 (CLEAR)
CHOICE #39, page 108 (Evan)
-Painting, page 91: Go to CHOICE #39 (CLEAR)
-Metal clock, page 134, 14, 146-149: Go to CHOICE #11 (CLEAR, get bell, candle, book)
-Vase painted in black, page 154: Go to CHOICE #40 (CLEAR)
CHOICE #40, page 154 (Evan)
-Upend vase, page 130, 134, 14, 146-149: Go to CHOICE #11 (CLEAR, get bell, candle, book)
-Reach inside vase, page 73: INCONCLUSIVE ENDING (CLEAR, allergic to centipede bite)
CHOICE #41, page 62 (Evan)
-Follow ghost, page 33: Go to CHOICE #39 (CLEAR, get stone CUBE)
-Return to hallway, page 108: Go to CHOICE #39 (CLEAR)
CHOICE #42, page 41 (Evan)
-Bedroom, page 150, 69: Go to CHOICE #43 (CLEAR, see elephant tusk)
-Bathroom, page 54, 69: Go to CHOICE #43 (CLEAR, see hopscotch message, see elephant tusk)
CHOICE #43, page 69 (Evan)
-Hallway door, page 50-51, 126: Go to CHOICE #34 (CLEAR)
-Room 121, page 126: Go to CHOICE #34 (CLEAR)
CHOICE #44, page 153 (Evan)
-Fight unknown force, page 13: Go to CHOICE #45 (CLEAR)
-Listen to ghost, page 129, 138: Go to CHOICE #31 (CLEAR)
CHOICE #45, page 13 (Evan)
-9 or higher 2d6, page 27: NEUTRAL ENDING (CLEAR, wake up with Gus and cousins after unconscious for a while)
-8 or lower 2d6, page 118, 138: Go to CHOICE #31 (CLEAR)
In case you ever wanted to see the way I keep track of CHOICEs in CYOAs without having to download a Word document, here you go. They're labeled in the order I encounter them. It's important to list the page numbers because the gimmicks in Ultimate Ending books depend on them. The Jenna and Evan routes, as well as the endgame when you have both cousins are marked in case my readers find it more convenient.
You Say Which Way "maps" are simpler since there are much fewer CHOICEs and have only hyperlinks, not page numbers. Virtual Reality/Critical IF books require the most persistence out of the series I've reviewed so far, because the CHOICE count can run well into the three digits.
The Secret of the Aurora Hotel is as corny as any of the other Ultimate Ending entries, though the real appeal of the series is its point-and-click adventure game style rather than its prose or characterization. Well, that and mocking the stories. I'm sure my readers already have some remarks ready for Gus's negligent hotel management.
As for the gameplay, it seems to be designed to require multiple playthroughs. Some clues are only available on either Jenna or Evan's routes, and several of the CHOICEs demand picking a hotel room blindly, including the one with the elephant sculpture that contains the RING needed for the ULTIMATE ENDING.
Perhaps the authors made the later books more lenient. I got the ULTIMATE ENDING for The Tower of Never There on the first try because it was generous about giving players alternate prerequisite items for the final puzzles.
"I wonder what that even looks like, a robot body with six or seven CatClaw daggers sticking out of it and nothing else, and zooming around at crazy agility speed."
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.
T-Hawk, on my Final Fantasy Legend 2 All Robot Challenge.